Cutie Gwen
Lovely warrior
Ganondorf says hi, especially Sm4sh Ganondorf. Why does he have those stupid facial expressions?!?It's kinda strange seeing cartoon-ish animations with a rather serious-looking model though.
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Ganondorf says hi, especially Sm4sh Ganondorf. Why does he have those stupid facial expressions?!?It's kinda strange seeing cartoon-ish animations with a rather serious-looking model though.
Never would have thought a PM developer would do this. The only things that bother me are how much his tail goes up (it will surely clip through platforms), running animation (feels rather static and wings just look off) and jab (too similar to Bowser's). Other than that, its just awesome.It begins
Samus, Ganondorf, Captain Falcon, etc. have cartoon-ish animations too. Thats just SSB's artstyle i guess. Those serious characters have one main difference in animations when compared to characters like Mario and Diddy Kong - their body parts always keep same size outside of one animation (getting sucked in by Kirby). That all that should be kept when animating them.It's kinda strange seeing cartoon-ish animations with a rather serious-looking model though.
You've got two PM developers working on things for you.Never would have thought a PM developer would do this.
...oh, right...What exactly are you responsible for? I know SilentDo0m is animator and i guess you make all of that coding stuff and probably model rigging.You've got two PM developers working on things for you.
Ridley confurmid f0h 4.0.You've got two PM developers working on things for you.
I'm still curious about that rumor of Ridley or Skull Kid, will probably take end 2015 to find out at it's earliestRidley confurmid f0h 4.0.
I added color nodes to your model and I'm in the process of making various balance edits to the PSA....oh, right...What exactly are you responsible for? I know SilentDo0m is animator and i guess you make all of that coding stuff and probably model rigging.
I think he meant in the PMDT.I added color nodes to your model and I'm in the process of making various balance edits to the PSA.
Oh. If that's the case, then I was also welcomed into the PMDT as an animator. But I've also done a few GFX edits to various characters as well.I think he meant in the PMDT.
Good to know.Oh. If that's the case, then I was also welcomed into the PMDT as an animator. But I've also done a few GFX edits to various characters as well.
I think yes. Before those ports can be done, however, main one needs to be finished so there won't be any changes required to every single port done.I recall some people ported Ridley to work for other characters besides Pit as well.
They still working?
As far as i remember, Skull Kid was confirmed as a bait for the leaker.I'm still curious about that rumor of Ridley or Skull Kid, will probably take end 2015 to find out at it's earliest
I'm pretty sure you can find unofficial mods for either Brawl or PM from pretty much every member of the PMDT, either before or after joining, and maybe also some collabs.Is this Ridley mod the only unofficial project that PM members have worked on?
KJP's been working on Raptor both before and after joining PM. He also worked on T-Rekt before and after joining PM. He's working on a bunch of personal stuff.Is this Ridley mod the only unofficial project that PM members have worked on?
Like drogoth said, I've been working on projects before joining the PMDT and after joining the PMDT.Is this Ridley mod the only unofficial project that PM members have worked on?
Don't forget Solo Charizard. :VKJP's been working on Raptor both before and after joining PM. He also worked on T-Rekt before and after joining PM. He's working on a bunch of personal stuff.
And Xenomorph (not done yet).Don't forget Solo Charizard. :V
I'm gonna say no; Ridley is already extremely mobile in the air and has excellent range - he needs to have particular downfalls in some areas if he is to be balanced.Anyway, here is a question: does Ridley really needs running speed buff or not? Right now, its barely higher than Mario's.
Air mobility will be nerfed though (its same as Wario's instead of being noticably higher than Jigglypuff's), along with fastfall speed (it will no longer cover up his low falling speed).I'm gonna say no; Ridley is already extremely mobile in the air and has excellent range - he needs to have particular downfalls in some areas if he is to be balanced.
I'm definitely looking forward to those alterations... but without the ability to properly test how those changes affect his overall approach it is difficult to assess how run speed factors into this based on speculation (not to mention the various other updates you're introducing).Air mobility will be nerfed though (its same as Wario's instead of being noticably higher than Jigglypuff's), along with fastfall speed (it will no longer cover up his low falling speed).
You actually can test at least one major change (aerial mobility nerf): https://www.dropbox.com/s/yeh78n3ybzf08vp/FitPit.pac?dl=0 WoP is still possible and usually requires only 2 jumps (normal jump to start it and 1 air jump in the middle of it). Its not as bad as it was before (for me at least).I'm definitely looking forward to those alterations... but without the ability to properly test how those changes affect his overall approach it is difficult to assess how run speed factors into this based on speculation (not to mention the various other updates you're introducing).
I would suggest waiting until the release of the next version before making additional tweaks to properties outside aerial mobility and attacks, that way you can get more comprehensive feedback on the specific areas you changed. Given the amount of users here interested you have a fairly large pool of people willing to test new builds, but if too much is changed between updates it may become difficult for some to properly convey which new aspects in particular are actually conducive to making Ridley balanced.
Most likely yes.Will the add-on file be available with the new release of Ridley? I think it'd be easier to switch between 3.5 and Ridley. I'm not too good at the precise stuff so I had just replaced codes and project m folders before.
Awesome. The accessibility of it will make it easier for people I know to use. Especially with myself since I have to take my laptop to get repaired.Most likely yes.
Hola, Hola,Hola, someone is working on a xenomorph mod, I must fly away to that yesterdayAnd Xenomorph (not done yet).
...and i think Sceptile (not done yet)...
...and maybe Deoxys (not done yet), i don't remember...
TOTALLY NOT SOME KIND OF ADVERTISING AND TOTALLY NOT A JOKE.
...for 0.99$ at your local stores...
Anyway, here is a question: does Ridley really needs running speed buff or not? Right now, its barely higher than Mario's.
If you've seen his list of what he wants doneAnd Xenomorph (not done yet).
...and i think Sceptile (not done yet)...
...and maybe Deoxys (not done yet), i don't remember...
TOTALLY NOT SOME KIND OF ADVERTISING AND TOTALLY NOT A JOKE.
...for 0.99$ at your local stores...
Right now, there is no new running animation (even if i would have access to those animations, they would look noticably better than other animations), but i guess it will remain same.Since there's a new running animation, what will the dash attack look like?
I saw it already. Thats just recent stuff.If you've seen his list of what he wants done
You'd want to quit lol
Well, not really. It just seemed a bit weird that the dash was faster than a full run.Anyway, here is a question: does Ridley really needs running speed buff or not? Right now, its barely higher than Mario's.
It begins
You've got two PM developers working on things for you.
Two PM developers are woking on things for Ridley.... Caution, the Ridley hype has reached critical mass XD lol
I always like looking at Ridley as an arial Little Mac, so I'm kinda torn between his gliding dash, and my suggestion for a DK-style dash. Any thoughts on it, PM guys?Does Ridley really need a running speed buff or not? Right now, its barely higher than Mario's.
It was like that before first release, but was removed since it didn't felt right.This is kinda weird, but last night I had this dream of your Ridley mod. In it, whenever Ridley did his pummel attack, he would be healed for the same amount of damage that he dealt with each bite. Didn't Ridley restore his strength in some games or the manga by eating corpses? If so, that might've been the inspiration for what happened in that dream. Whether or not you implement that is up to you, but I think it would be a nice little touch to add in there, if possible.
I guess you could say that he wasn't really feeling it.It was like that before first release, but was removed since it didn't felt right.
There's the Space Pirates' Luxurious Mansion, where pretty much most, if not all the Ridley fans on this site have migrated to after October 23. You'll need to PM one of the mods there in order to get permission to join.I'm very impressed by your Ridley mod BaganSmash. I can tell you put your heart and soul into it to prove Ridley can be playable and still feel like Ridley. I applaud you for your wonderful heavy work. As a guy that's falling in love with the metroid series and enjoying Super Metroid and the Prime trilogy a lot right now and awaits zero missions release on the U.S. virtual console. I feel the metroid series deserves better and has a lot of great music and evironment to for stages. I'm impressed by the project m animations as well. You Ridley fans deserve better and glad your a conduit of light so space pirates don't falter.
I think a great stage would be crateria because of the beautiful environments seen in super metroid and it would be cool to have bosses like Kraids and Phantoon pop out and attack or work like how Kraids does in Brinstar depths. One more thing, do you guys know where I can find a new and special Ridey thread or get an invite if it is private? I would like to join.
Ridley ain't having your **** and will smack you around regardless of what he's toldI'm still loving this mod, though I noticed two minor bugs with the most recent update: He can't break metal boxes with his dair, and if you set him to "jump" or "walk" in training, he'll start fighting back once he reaches 100% damage. Again, they're minor and don't affect professional play, so I don't really think they need to be a priority if another update comes around.
The funny thing is I just tested it in training with every character now, and I found that the only character he does this to is Samus.Ridley ain't having your **** and will smack you around regardless of what he's told
First one most likely happens because DAir is not considered to be direct attack (whoops) and second one...i don't know, i used PM Pit's AI with few minor changes (mostly attack spacing).I'm still loving this mod, though I noticed two minor bugs with the most recent update: He can't break metal boxes with his dair, and if you set him to "jump" or "walk" in training, he'll start fighting back once he reaches 100% damage. Again, they're minor and don't affect professional play, so I don't really think they need to be a priority if another update comes around.
Now thats weird.The funny thing is I just tested it in training with every character now, and I found that the only character he does this to is Samus.