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Unofficial Project M Ridley - CLASSIC RIDLEY BETA RELEASED! 31/10/16

What is your opinion on this hack?


  • Total voters
    909

BaganSmashBros

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Model now needs to have leg spikes' length shortened and it will be ready. All recolors are done and they include: default, Super Metroid box art, Ridley-X, Zero Mission artwork, Black, White/Light Grey, Charizard Ridley and Other M Ridley. Here are 3 of them:

For now, i have weird shading/material issues with those when there are more than 1 on the stage. I have few ideas for moveset ready. Here they are:
Note: All of attacks that use tail have sweetspot that deals more damage and knockback.



    • :GCA: Jab Combo - Claw Swipe>2nd claw swipe>tail stab loop>tail smash finisher (like in SSB4). Low damage on everything except for tail smash finisher. Medium damage and knockback on tail smash finisher. Medium end lag.
    • :GCD::GCA: - low tail sweep/swing. Trips opponent if hits at the end of his tail, but before the blade part or just knocks back if hits with blade part or base of the tail. Low damage and knockback. Medium end lag.
    • :GCU::GCA: (Air) - Bowser's :GCU::GCA:, but in the air and has extra fire hitbox in his mouth. Medium damage and knockback with small end lag, deals low damage and knockback if fire hitbox hits instead.
    • :GCD::GCA: (Air) - Pogo tail, bounces off the opponent and spikes that opponent like Project M Wario's :GCD::GCA: (Air). Deals medium damage and high knockback. If hits the ground instead, he bounces up too, so, there is a very small end lag.
    • :GCB: - chargable projectile similar to Lucario's aura sphere. If fully charged or at least very close to it, it will go through any reflectors or projectile absorbers and maybe will even destroy other projectiles, like SSB Brawl Meta Ridley's giant fireball he shoots while flying instead of clinging to the Blue Falcon. Uses same model and effects.
    • :GCD::GCB:- Ridley crouches and, while flapping wings forward (kinda like in Other M), gainst purple aura and darker skin color. For 5 seconds, he will reflect all projectiles that can be reflected (even Super Missiles) and he will also have some light armor (super armor that protects character from weak attacks like jabs and tilts, but it breaks if opponent's attack is strong enough).
    • In the air, he will float while doing this.
    • :GCR::GCB: - Something between his grab from Other M and Ganondorf's :GCR::GCB:. If hits, uses previous version's forward throw (will turn around either if too close to ledge when starts the throw itself or like when performing reverse Falcon Punch). If it will be possible, when used in the air, he will instead grab opponent and after flying up and burning target, throw it down. Aerial version, if it will be possible, will use animation similar to one of the unused animations Ridley had in Other M. If i will fail to make this one, i will keep previous version's :GCR::GCB:.
    • :GCU::GCB: - Flight. Similar to Mewtwo's float. Instead of going into helpless state, he will be unable to use specials that can serve as recovery (:GCR::GCB: and :GCU::GCB:).
    • Final Smash - Kamekameha Plasma Beam. Just recolored Lucario's final smash from Brawl, but a bit wider (still not as wide as Project M Lucario's Final Smash) and easily controlable. No one will outrun it unless time is slowed down in Project M since that screws up momentum of slowed down characters.
Im not sure about anything else right now.
 
Last edited:

JayJay55

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Joined
Aug 8, 2014
Messages
337
Model now needs to have leg spikes' length shortened and it will be ready. All recolors are done and they include: default, Super Metroid box art, Ridley-X, Zero Mission artwork, Black, White/Light Grey, Charizard Ridley and Other M Ridley. Here are 3 of them:

For now, i have weird shading/material issues with those when there are more than 1 on the stage. I have few ideas for moveset ready. Here they are:
Note: All of attacks that use tail have sweetspot that deals more damage and knockback.



    • :GCA: Jab Combo - Claw Swipe>2nd claw swipe>tail stab loop>tail smash finisher (like in SSB4). Low damage on everything except for tail smash finisher. Medium damage and knockback on tail smash finisher. Medium end lag.
    • :GCD::GCA: - low tail sweep/swing. Trips opponent if hits at the end of his tail, but before the blade part or just knocks back if hits with blade part or base of the tail. Low damage and knockback. Medium end lag.
    • :GCU::GCA: (Air) - Bowser's :GCU::GCA:, but in the air and has extra fire hitbox in his mouth. Medium damage and knockback with small end lag, deals low damage and knockback if fire hitbox hits instead.
    • :GCD::GCA: (Air) - Pogo tail, bounces off the opponent and spikes that opponent like Project M Wario's :GCD::GCA: (Air). Deals medium damage and high knockback. If hits the ground instead, he bounces up too, so, there is a very small end lag.
    • :GCB: - chargable projectile similar to Lucario's aura sphere. If fully charged or at least very close to it, it will go through any reflectors or projectile absorbers and maybe will even destroy other projectiles, like SSB Brawl Meta Ridley's giant fireball he shoots while flying instead of clinging to the Blue Falcon. Uses same model and effects.
    • :GCD::GCB:- Ridley crouches and, while flapping wings forward (kinda like in Other M), gainst purple aura and darker skin color. For 5 seconds, he will reflect all projectiles that can be reflected (even Super Missiles) and he will also have some light armor (super armor that protects character from weak attacks like jabs and tilts, but it breaks if opponent's attack is strong enough).
    • In the air, he will float while doing this.
    • :GCR::GCB: - Something between his grab from Other M and Ganondorf's :GCR::GCB:. If hits, uses previous version's forward throw (will turn around either if too close to ledge when starts the throw itself or like when performing reverse Falcon Punch). If it will be possible, when used in the air, he will instead grab opponent and after flying up and burning target, throw it down. Aerial version, if it will be possible, will use animation similar to one of the unused animations Ridley had in Other M. If i will fail to make this one, i will keep previous version's :GCR::GCB:.
    • :GCU::GCB: - Flight. Similar to Mewtwo's float. Instead of going into helpless state, he will be unable to use specials that can serve as recovery (:GCR::GCB: and :GCU::GCB:).
    • Final Smash - Kamekameha Plasma Beam. Just recolored Lucario's final smash from Brawl, but a bit wider (still not as wide as Project M Lucario's Final Smash) and easily controlable. No one will outrun it unless time is slowed down in Project M since that screws up momentum of slowed down characters.
Im not sure about anything else right now.
I was thinking about trying to Rig your old Model with less bones this weekend. I'm going to download 3DS Max student version and start looking up tutorials. Would you mind letting download your model of the old Ridley you were doing to see if I could do anything or have someone help me.
 

Wolley2xjd

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Man I am loving your work here man, I must say i'm quite shocked that the team on project M haven't ask you to join.
 

0RLY

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Wing smash has better range than any of the tail attacks would have considering how thin his tail is. That Down Smash is already used, but it is more useful when it is not a multi-hit attack and it would be overpowered considering how long his tail is and hitboxes in this game are not just flat squares (they are like spheres/balls instead), so, making his tail curved to reduce range of attack won't help much. Side smash will be different this time (something like his tail stab from Super Metroid, Metroid Fusion and Zero Mission).
Can his current down smash hit crouching Kirby/Puff/Snake?
If you're making the fsmash as you describe, can you make the charging animation: spin his tail like a lasso or like Wario's charged ftilt?
 

BaganSmashBros

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Can his current down smash hit crouching Kirby/Puff/Snake?
If you're making the fsmash as you describe, can you make the charging animation: spin his tail like a lasso or like Wario's charged ftilt?
It will be able to hit them at least with the sweetspot, but im not sure about sourspot (or whatever it is called). He will spin his tail during SSmash like he did in 2d games.
I was thinking about trying to Rig your old Model with less bones this weekend. I'm going to download 3DS Max student version and start looking up tutorials. Would you mind letting download your model of the old Ridley you were doing to see if I could do anything or have someone help me.
Sure. But i will have 1 more request then - i need current model to be resized because its too small and that is all.
For tutorials on how to properly export model as .dae to be usable for Brawl, go here: http://forums.kc-mm.com/index.php?board=49.0
Link to the model will be sent in PM.
 

Wii Twerk Trainer

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I love you for doing this! <3

Have you contacted the PM people who are in charge of making PM about you joining them or allowing you to help them make Ridley playable in Project M?

Seriously if Ridley is playable in PM I will main him and play it competitive. No lie. I'm dead serious.
 

Riskman

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You're doing god's work here. I hope you finish this, because I think it looks really great.
 

BaganSmashBros

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I love you for doing this! <3

Have you contacted the PM people who are in charge of making PM about you joining them or allowing you to help them make Ridley playable in Project M?

Seriously if Ridley is playable in PM I will main him and play it competitive. No lie. I'm dead serious.
I did, but they said that i should wait for 3.5 to come out and then i should...don't remember how it was called...on a forum i forgot too. Anyway, i will finish Ridley before that version will come out, so, it won't matter much.

Update:

Those are all of the recolors that are done for now. Last 2 screenshots show edited Pyrosphere hack that may become available for everyone. And look, i made better shading and textures for Ridley than Sakurai and his team of developers did! With nothing but a box of scrapes! Now i will start working on moveset itself since certain something finally arrived, so, i can fix model and make animations without then having to fix them. I will remake all of the currently made animations because i don't like how they look like except for the running animation.
 

Wii Twerk Trainer

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Man that's exciting news! I seriously do hope then really want Ridley as playable in PM thanks to all the hard work you've done! :)
 

AustarusIV

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I did, but they said that i should wait for 3.5 to come out and then i should...don't remember how it was called...on a forum i forgot too. Anyway, i will finish Ridley before that version will come out, so, it won't matter much.

Update:

Those are all of the recolors that are done for now. Last 2 screenshots show edited Pyrosphere hack that may become available for everyone. And look, i made better shading and textures for Ridley than Sakurai and his team of developers did! With nothing but a box of scrapes! Now i will start working on moveset itself since certain something finally arrived, so, i can fix model and make animations without then having to fix them. I will remake all of the currently made animations because i don't like how they look like except for the running animation.
Did you put Nightmare in there, or was that already part of some alternate mode of (Brawl) Pyrosphere?

Seeing it there makes me wish Nightmare was the Metroid boss instead of Hazardly. Not just because the stage hazard in question is a complete farce to what the fanbase really wanted, but because Nightmare seems to be the kind of character that was made for Super Smash Bros. boss battles. With its ability to turn invisible, and its free-range movements in the original game it debuted in (Metroid Fusion), shooting lasers at the other players, it could have been an exceptionally unique stage hazard, one that I would think most people would enjoy.
 
Last edited:

UltimateHylian

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Did you put Nightmare in there, or was that already part of some alternate mode of (Brawl) Pyrosphere?

Seeing it there makes me wish Nightmare was the Metroid boss instead of Hazardly. Not just because the stage hazard in question is a complete farce to what the fanbase really wanted, but because Nightmare seems to be the kind of character that was made for Super Smash Bros. boss battles. With its ability to turn invisible, and its free-range movements in the original game it debuted in (Metroid Fusion), shooting lasers at the other players, it could have been an exceptionally unique stage hazard, one that I would think most people would enjoy.
I totally agree with you. It would be awesome as a boss, even more unique than Ridley. But it seems that Sakurai thinks Ridley is the only boss in Metroid... did he forget that he even used MOTHER****ING KRAID back in Melee?

Anyways, amazing update man! Those recolors look pretty nice. Ridley is finally on his way to Smash. Looking forward to see the updated animations :D
 

Shadow Huan

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I did, but they said that i should wait for 3.5 to come out and then i should...don't remember how it was called...on a forum i forgot too. Anyway, i will finish Ridley before that version will come out, so, it won't matter much.
This is one of the best pieces of potential news I have read in a while. Between this, Triforce Ganondorf and the Dark Samus mods things could be looking up for the respective characters. Ridely should definitely be playable in Project M. You being able to do all this on your own proves that it is feasable

*goes back to lurking*
 
Last edited:

BaganSmashBros

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Did you put Nightmare in there, or was that already part of some alternate mode of (Brawl) Pyrosphere?

Seeing it there makes me wish Nightmare was the Metroid boss instead of Hazardly. Not just because the stage hazard in question is a complete farce to what the fanbase really wanted, but because Nightmare seems to be the kind of character that was made for Super Smash Bros. boss battles. With its ability to turn invisible, and its free-range movements in the original game it debuted in (Metroid Fusion), shooting lasers at the other players, it could have been an exceptionally unique stage hazard, one that I would think most people would enjoy.
I put Nightmare for separate file. You will see it by yourself since this stage's original author (the only thing i really did was adding Other M Ridley and Nightmare instead of Pink-ish Brawl Ridley).

I agree. It would be a lot more unique than any of the bosses if he would control gravity settings (reversing gravity, reducing it to moon gravity level, making everyone fall faster than Metal Brawl Fox, etc), nulling projectiles with some of the gravitation alterations and making it either very easy to knock out characters or impossible to recover or just screw with characters in more ways than any of the SSB4 bosses we have could ever do it. When defeated, its gravity thing could start malfunctioning, rapidly changing gravity settings, but not affecting player who defeated it. And Other M version could be used too (clinging to walls, crawl across the stage at high speed like a snake, etc).
This is one of the best pieces of potential news I have read in a while. Between this, Triforce Ganondorf and the Dark Samus mods things could be looking up for the respective characters. Ridely should definitely be playable in Project M. You being able to do all this on your own proves that it is feasable

*goes back to lurking*
That is if they will accept it. I don't know how high their standarts are, so...lets just wait and see what happens.


Oh god, this Autodesk Maya program is a pain in the Ridley to work with...And i just need to resize the model and fix its rigging!
 

Wii Twerk Trainer

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Omg excited that the PM group is considering your work. That's awesome news. I do hope they allow you to join and help with Ridley being playable in PM.
 

JarBear

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It has been awhile since I've checked out this thread. It keeps looking more and more promising! It would be pretty neat if the PM team allows it. It would fill the void of many Ridley fans. ;)
 

0RLY

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How did I not notice this post before?

    • :GCA: Jab Combo - Claw Swipe>2nd claw swipe>tail stab loop>tail smash finisher (like in SSB4). Low damage on everything except for tail smash finisher. Medium damage and knockback on tail smash finisher. Medium end lag.
    • :GCD::GCA: - low tail sweep/swing. Trips opponent if hits at the end of his tail, but before the blade part or just knocks back if hits with blade part or base of the tail. Low damage and knockback. Medium end lag.
    • :GCU::GCA: (Air) - Bowser's :GCU::GCA:, but in the air and has extra fire hitbox in his mouth. Medium damage and knockback with small end lag, deals low damage and knockback if fire hitbox hits instead.
    • :GCD::GCA: (Air) - Pogo tail, bounces off the opponent and spikes that opponent like Project M Wario's :GCD::GCA: (Air). Deals medium damage and high knockback. If hits the ground instead, he bounces up too, so, there is a very small end lag.
    • :GCB: - chargable projectile similar to Lucario's aura sphere. If fully charged or at least very close to it, it will go through any reflectors or projectile absorbers and maybe will even destroy other projectiles, like SSB Brawl Meta Ridley's giant fireball he shoots while flying instead of clinging to the Blue Falcon. Uses same model and effects.
    • :GCD::GCB:- Ridley crouches and, while flapping wings forward (kinda like in Other M), gainst purple aura and darker skin color. For 5 seconds, he will reflect all projectiles that can be reflected (even Super Missiles) and he will also have some light armor (super armor that protects character from weak attacks like jabs and tilts, but it breaks if opponent's attack is strong enough).
    • In the air, he will float while doing this.
    • :GCR::GCB: - Something between his grab from Other M and Ganondorf's :GCR::GCB:. If hits, uses previous version's forward throw (will turn around either if too close to ledge when starts the throw itself or like when performing reverse Falcon Punch). If it will be possible, when used in the air, he will instead grab opponent and after flying up and burning target, throw it down. Aerial version, if it will be possible, will use animation similar to one of the unused animations Ridley had in Other M. If i will fail to make this one, i will keep previous version's :GCR::GCB:.
    • :GCU::GCB: - Flight. Similar to Mewtwo's float. Instead of going into helpless state, he will be unable to use specials that can serve as recovery (:GCR::GCB: and :GCU::GCB:).
    • Final Smash - Kamekameha Plasma Beam. Just recolored Lucario's final smash from Brawl, but a bit wider (still not as wide as Project M Lucario's Final Smash) and easily controlable. No one will outrun it unless time is slowed down in Project M since that screws up momentum of slowed down characters.
Im not sure about anything else right now.
About dtilt, I don't think tripping people is a good idea. Tripping leaves a bad taste in people's mouths. If you want to tack on an extra reward to getting a perfect sweetspot, why not have it hit twice? One hitbox one the swing forward, and another hitbox on the swing back. Just put a low kb pulling hitbox where you had the tripping hitbox. Or the simple solution would be to force a knockdown instead of a trip, but that's weight dependent.

Now, when you say Bowser's uair, are we also talking about similar speed? If so, Ridley's not going to be very air-friendly like you concepted earlier. Consider having the speed resemble ROB's uair instead? Somewhere in between could be compromised. You described two hitboxes, one fire and I'm assuming the other is his head. Since fire is coming out of his head, the hitboxes may overlap causing redundancy, depending how much range you're giving this move. If the fire is localized close to his head, I would add a claw swipe leading in front of his head/flames (like wolf's uair). If the flames are distanced from his head, then you're a-ok!

Definitely don't have the projectile pierce reflectors. Why go through the work of getting a projectile article if it's not going to have projectile like properties? Destroying other projectiles is fine, assuming this is going to be a big slow projectile like Lucario's B+A aura sphere.

For the down-b, is the start-up fast enough that it will actually be able to counter a projectile? From the sounds of it, the start-up is going to be fairly long. If I were you, I would put projectile reflecting properties only during the start-up wing-flapping bit. That's when projectile reflection actually comes in handy, y'know fast enough to be able to counter something. The armor buff has never been done before, so I look forward to playing with that!

I highly recommend not having Ridley turn at edges during the side-b throw. Not only does it sound difficult to code (since no other move has this property), but it can look extremely unprofessional on narrow platforms, like randall the cloud. I suggest having this move edge cancel when it reaches an edge. Ideally, the opponent will still be in hitstun from the multi hits to allow you to follow up. May I suggest using one of boss battles Ridley's attacks for this? The horizontal dash he uses after flying off camera. On the other hand, it is a pretty generic dash. If you can do better then be my guest!

There's a reason why PM got rid of Flight-like up-bs like vbrawl Pit's or vbrawl ROB's. It's too good. If aerial side-b comes with a dash, like grounded side-b (I encourage this for mix up potential), that may end up being Ridley's preferred recovery option along with his multiple jumps. Thus, you could follow the Pit design strategy and have a more offensive up-b instead. Just an idea.
 

BaganSmashBros

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How did I not notice this post before?

About dtilt, I don't think tripping people is a good idea. Tripping leaves a bad taste in people's mouths. If you want to tack on an extra reward to getting a perfect sweetspot, why not have it hit twice? One hitbox one the swing forward, and another hitbox on the swing back. Just put a low kb pulling hitbox where you had the tripping hitbox. Or the simple solution would be to force a knockdown instead of a trip, but that's weight dependent.

Now, when you say Bowser's uair, are we also talking about similar speed? If so, Ridley's not going to be very air-friendly like you concepted earlier. Consider having the speed resemble ROB's uair instead? Somewhere in between could be compromised. You described two hitboxes, one fire and I'm assuming the other is his head. Since fire is coming out of his head, the hitboxes may overlap causing redundancy, depending how much range you're giving this move. If the fire is localized close to his head, I would add a claw swipe leading in front of his head/flames (like wolf's uair). If the flames are distanced from his head, then you're a-ok!

Definitely don't have the projectile pierce reflectors. Why go through the work of getting a projectile article if it's not going to have projectile like properties? Destroying other projectiles is fine, assuming this is going to be a big slow projectile like Lucario's B+A aura sphere.

For the down-b, is the start-up fast enough that it will actually be able to counter a projectile? From the sounds of it, the start-up is going to be fairly long. If I were you, I would put projectile reflecting properties only during the start-up wing-flapping bit. That's when projectile reflection actually comes in handy, y'know fast enough to be able to counter something. The armor buff has never been done before, so I look forward to playing with that!

I highly recommend not having Ridley turn at edges during the side-b throw. Not only does it sound difficult to code (since no other move has this property), but it can look extremely unprofessional on narrow platforms, like randall the cloud. I suggest having this move edge cancel when it reaches an edge. Ideally, the opponent will still be in hitstun from the multi hits to allow you to follow up. May I suggest using one of boss battles Ridley's attacks for this? The horizontal dash he uses after flying off camera. On the other hand, it is a pretty generic dash. If you can do better then be my guest!

There's a reason why PM got rid of Flight-like up-bs like vbrawl Pit's or vbrawl ROB's. It's too good. If aerial side-b comes with a dash, like grounded side-b (I encourage this for mix up potential), that may end up being Ridley's preferred recovery option along with his multiple jumps. Thus, you could follow the Pit design strategy and have a more offensive up-b instead. Just an idea.
That sounds better.

I meant Bowser's UTilt. I would put "Aerial" if it would be his UAir. He will use fire after swinging his hand, but it will have low knockback like CF's Knee of Justice after it no longer has its HYES properties.

Then you are right. If it would be something like PM Lucario's Aura Sphere+Spirit Bomb thing, then it would be ok, but since it wouldn't be such, i will make it possible to reflect. But you will still be unable to just punch it like you can do it with Super Missiles and other projectiles like those.

No, it will be more like a franklin's badge, but with light armor and attack speed decrease. Time limit for it will not be active until he gets out of the animation either by getting hit or if he ends it.

I decided to scrap that idea and use what i one tried to add to Up B. If possible, it will have different properties in the air.

Didn't know of this. I will think about what could replace it. His aerial side B will move him forward in the air too, so, it may be actually better.
 

AustarusIV

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If I can make a question about this mod...how much of your moveset for Ridley will be made from scratch? What I'm trying to say is, how much of it will be based on your original concept for the character and not the moveset from another game? Because the less your mod is inspired by Crusade's vision for Ridley, the better. Their interpretation of the character was incredibly boring and uninspired, drawing heavily from the SSE boss fight instead and not the original Metroid games. It didn't feel like playing Ridley in there, it was never fun playing as him IMO, and the game itself was a mediocre snooze-fest filled with awful choices for characters. I would hate it if your mod ended up becoming a mere console version of that sad depiction of him.

If you're taking inspirations from other fighting-game characters, how about Firebrand and True Ogre from Tekken? The former character in Ultimate Marvel vs. Capcom plays so much like Ridley from the 2D Metroid games (barring the tail-spike), that I'm surprised that Sakurai never considered looking into that when he (presumably) analyzed Ridley on the whiteboard.
 

BaganSmashBros

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If I can make a question about this mod...how much of your moveset for Ridley will be made from scratch? What I'm trying to say is, how much of it will be based on your original concept for the character and not the moveset from another game? Because the less your mod is inspired by Crusade's vision for Ridley, the better. Their interpretation of the character was incredibly boring and uninspired, drawing heavily from the SSE boss fight instead and not the original Metroid games. It didn't feel like playing Ridley in there, it was never fun playing as him IMO, and the game itself was a mediocre snooze-fest filled with awful choices for characters. I would hate it if your mod ended up becoming a mere console version of that sad depiction of him.

If you're taking inspirations from other fighting-game characters, how about Firebrand and True Ogre from Tekken? The former character in Ultimate Marvel vs. Capcom plays so much like Ridley from the 2D Metroid games (barring the tail-spike), that I'm surprised that Sakurai never considered looking into that when he (presumably) analyzed Ridley on the whiteboard.
I can't use that moveset much now since Other M Ridley has different proportions and i decided to be more original. The only attacks i will reuse are Down B (for Neutral B, projectile will move straight forward), DAir (what else could it be?), FAir (as NAir instead) and Up Throw (but for Forward throw since it fits better as such and changed a bit here and there). Maybe Up B too. For everything else i will use either something from Other M (including even unused grab attack and holding animations), one of my ideas (Down Throw, Side B throw, Up B, infinite jab, etc) or one of the Metroid games (Pogo Tail, one of the Win animations, Final Smash, etc.).
True Ogre uses martial arts and few original attacks that won't fit either Ridley or just a SSB game. Firebrand is more likely to be used. I will try to find a video that shows his moveset. He obviously lacks one of the main parts of Ridley (tail), so, it will be harder to use.
 

TheDarkKnightNoivern

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...This...this is basically Ridley, but without tail and smaller. Makes me hate Sakurai's decision even more. I will use some of the attacks Firebrand uses because they are just awesome. That command grab could be used for ground version of side B for example.
He even has a move where he drags you along the ground?

Why is he still not playable?
 

BaganSmashBros

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He even has a move where he drags you along the ground?

Why is he still not playable?
And it also looks like something Ridley would do. Firebrand only needs a purple alt and he would be tailless Ridley.
That willl be fixed soon.

So, here is CSPs for Ridley:

That is basically all i can do right now unfortunately. Those are not transparent on this image, but they are in common_5 file. Based off his SSB4 trophy pose. Will change lightning settings if required. There will be 1 more recolor based off Firebrand because why not?
 
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AceGamer

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Nice CSPs, gray Ridley is my fave so far. Glad tht the video helped to improve Ridley ;)
 

MrGame&Rock

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This is seriously making me consider downloading Project M JUST to play as Ridley.

When you're done with this project, could you make a video tour of all his moves? Kinda like this:
 

BaganSmashBros

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This is seriously making me consider downloading Project M JUST to play as Ridley.

When you're done with this project, could you make a video tour of all his moves? Kinda like this:
Sure. It is important to have this in brawl vault PSA entry. It will most likely have slowdown issues though.
 

Wii Twerk Trainer

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Man you are the best dude! Loving all the hard work your putting in for our huge beautiful space dragon! <3

Man firebrands moveset so screams Ridley! I'm honestly puzzled as to why Sakurai didn't incorporate a character like that into smash? Ridley literally can do everything Firebramd does.

Question. If say the PM let's you join after 3.5 is released. How long would am official playable Ridley allowed in tournaments take? Would it take a year? Some months? Possibly more then a year?
 

Wii Twerk Trainer

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Wow really? I always assumed new characters would take more then a year. Then again you have been working on the balance for Ridley for some time already.

I just hope they accept you into the group and allow playable Ridley to be officially used in PM. May not be Smash 4 but I'd totally play PM seriously just for Ridley.
 

BaganSmashBros

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Wow really? I always assumed new characters would take more then a year. Then again you have been working on the balance for Ridley for some time already.

I just hope they accept you into the group and allow playable Ridley to be officially used in PM. May not be Smash 4 but I'd totally play PM seriously just for Ridley.
It takes that much time if author gets distracted or doesn't works on PSA all of his/her free time. But unless im getting distracted by SGB and BSC videos or there is something stopping me from continuing my work like bugs and other kind of issues, i work on him all of my free time.
Even if they won't, we will still have him unofficially like Triforce Ganondorf or various alt costumes for PM.
 
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BaganSmashBros

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F*** it. Since no one is going to help with the model, i will just ignore issues with it. It will mean that hurtboxes are screwed up and he will look horrible when thrown, but whatever. Im tired of waiting. It can be fixed when everything is done, but it will take a lot longer than if it would be done before most of the animations will be finished. Expect real progress on moveset now.
Here is his hurtboxes:

What? Its a complete mess? That is because model is too small and hurtboxes can't be scaled down enough to properly fit the model. That is the smallest size they can have. But f*** it, i need to continue my work on this project.
Here is size comparison between Samus, previous version and current version:

Size is 100% accurate. As you can see, both old and current versions of this character have same size, but they look different because of proportions.
For those who wants to know how horribly messed up he will look when thrown, look at this:

Just look at how messed up are his right arm and leg (it is hard to see from this angle, but very obvious from other side).

I don't know how but I like you even more now
...well, that is something i did not expected to hear...
 

drogoth232

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For those who wants to know how horribly messed up he will look when thrown, look at this:

Just look at how messed up are his right arm and leg (it is hard to see from this angle, but very obvious from other side).
I don't know how to tell you this.

But all Thrown animations look weird as hell.
 

BaganSmashBros

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I don't know how to tell you this.

But all Thrown animations look weird as hell.
But characters during them don't have their fingers bend in such unnatural way (basically how they should bend, but in opposite direction) and their right legs don't go behind their waist/spine.
 

drogoth232

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But characters during them don't have their fingers bend in such unnatural way (basically how they should bend, but in opposite direction) and their right legs don't go behind their waist/spine.
Don't know about the fingers, but the legs do act really weird. Hell everything about them acts weird.

EDIT: Which Thrown animations are you looking at? The ones with the xD or whatever is at the end of it or just the Thrown animations?
 
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Wii Twerk Trainer

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I do hope they accept Your Ridley model into PM. You know how many people would play PM just for Ridley? Man lots of fans would be so happy! :)
 

Wolley2xjd

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F*** it. Since no one is going to help with the model, i will just ignore issues with it. It will mean that hurtboxes are screwed up and he will look horrible when thrown, but whatever. Im tired of waiting. It can be fixed when everything is done, but it will take a lot longer than if it would be done before most of the animations will be finished. Expect real progress on moveset now.
Here is his hurtboxes:

What? Its a complete mess? That is because model is too small and hurtboxes can't be scaled down enough to properly fit the model. That is the smallest size they can have. But f*** it, i need to continue my work on this project.
Here is size comparison between Samus, previous version and current version:

Size is 100% accurate. As you can see, both old and current versions of this character have same size, but they look different because of proportions.
For those who wants to know how horribly messed up he will look when thrown, look at this:

Just look at how messed up are his right arm and leg (it is hard to see from this angle, but very obvious from other side).


...well, that is something i did not expected to hear...
Well don't you have any friends or people you that can possibly help you it?

Because if not maybe you can search for someone to help you online if that's even possible.

Also you watch Super Gaming Brothers too?

Awesome! :)
 
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