I reduced size of his textures to reduce file size. Otherwise, i wouldn't be able to use him. For the spikes penetrating into his bod and arms - they don't:
But they will cause some problems while making animations, so, i will make them shorter. Tail doesn't looks so stiff anymore. I just wanted to post that image as soon as possible.
Something like Porky's rapid jab flurry, but not as fast. For the plans on attack animations, i don't have much for now because ideas for them come when im making animations themselves, but i have few ideas for attacks right now:
Run
- Claw swipe with high knockback and medium damage. Has nearly no start up, but long end lag. Replaced previous one because it fits Project M's fast gameplay more.
- Down B from previous version. Doesn't goes diagonaly down when used in air anymore (because it is impossible to do with Lucario's B projectile). Same animations as before. Projectile can't be reflected, absorbed or nulled unless it hits something (like Meta Ridley's giant fireball he uses while flying in SSE, not those big fireballs he uses when clinging to Blue Falcon) if fully charged.
- Something between his grab from Other M and Ganondorf's Side B. If hits, uses previous version's forward throw (will turn around either if too close to ledge when starts the throw itself or like when performing reverse Falcon Punch). If it will be possible, when used in the air, he will instead grab opponent and after flying up and burning target, throw it down. Aerial version, if it will be possible, will use animation similar to one of the unused animations Ridley had in Other M. If i will fail to make this one, i will keep previous version's Side B.
As you can see in one of the images i posted, i still have him.
Update:
More animations done. Model's shader(s?) fixed (he doesn't looks like fabulous MissingNo. version of Ridley). Wings were resized too (now i can easily move them when making animations). Running speed isn't much higher than fast walk speed for now. Aura effect is still not removed and i found more bugs that must be fixed (for example, he starts randomly rotating at Y axis when he is moving anyhow).