well I know he uses links arows.. my suggestion would be to port ur riddly model onto link, or simply use the charzard hack I'm talking about as a base and put all your psa stuff onto that. Then you can use real projectiles (which is why I suggested this in the first place). I find fake projectiles to be kinda crappy in a number of ways (can't be reflected, the projectile dissapear at the end of the animation etc).
Now the problem is it freezes the game.. and I don't know why that would be. It should work, that's just strange.
I don't know soundbank code for Link that would give him Ridley's sounds (i only have such codes for Captain Falcon and ZSS), i've done already enough stuff and i don't know how to properly port everything. It will take a lot of time and effort just to have 1 attack with true projectiles and i will either still have to use fake projectiles since Link has only 1 arrow and more can't be created or completly replace Down B and Final Smashes and that is something i can't do since i don't know what i can use instead that isn't already done in one of his normal attacks.
If it freezes the game because of Project M, then i will not use it as a base anyhow. I don't want this hack to be limited to only vBrawl (well, it is only for Project M for now, but at least that is something that was done to save space for animations and will most likely be fixed and its just a superiour version of the game).
Replaced BAir with new attack:
It consists of Ridley stabbing opponent behind him, then swinging his tail up and then down. Usually deals 3 hits with last one being a spike/semi-spike unless Ridley is too close or too far from opponent. Has good range, but completly misses everything in front of him. Has 10 start up and end lag frames. Sweetspot at the tip of the tail that deals more damage and knockback.
Here is new FAir:
It is like that weird attack he used in the recent video, but hits only once and has better range. It has nearly no end lag and only 15-20 frames of start up. Hitbox lasts for ~7 frames. Like in many other attacks that uses tail, it has sweetspot at the tip of the tail that deals more knockback and damage.
Also, replaced Win animation 1 fire graphic with better one, increased fixed knockback and 2nd half of fire stream's size in glide attack and replaced landing sound, so, wavedashing won't fill the match with BOOMBOOMBOOMBOOMBOOM...BOOMBOOM or something like that. Overall, Ridley becomes less of a copy of Super Smash Bros Crusade's Ridley. For few days, i wasn't really working on him for some reasons, but i will fix that. I hope i won't be too bored when making misc animations like item throw animations...