TheDarkKnightNoivern
Smash Master
Your signature matches your post so perfectlyThat dragon is far too big!
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Your signature matches your post so perfectlyThat dragon is far too big!
Rosalina is really tall in smash 4. THERE'S THE JOKE.Your signature matches your post so perfectly
He will look like a fool if Ridley is EVER made playable in SSB game by someone else.Bagan you and the PM team are out only hope! With sakurai recently saying he can't make Ridley playable for "ruining his character" yet has clone ganon, Landmaster falco, giant olimar, rosalina who sacrifices her own children, etc.
Please if Ridley officially becomes playable in PM that would make sakurai look like a big fool for what he did. Please I hope y'all are able to make Ridley in PM a true reality!
From what it sounds like Ridley seems like he will still be awkward to fight as/against. Please prove me wrong.He will look like a fool if Ridley is EVER made playable in SSB game by someone else.
Anyway, have this for now:
This is jab combo's first hit. I need to figure out how to properly pose those claw swipe trails, then i will post a gif showing full jab combo. Right now, i can say only that is is better to not be used when too close to small characters because he will miss. I will try to reduce distance he travels during this attacks if it will get in the way too much.
Other news - i heard somewhere that PM will reopen those application (or something like that) threads soon. Those are good news if they are true.
I will fix that by reducing distance he travels during 1st hit, so, it won't be that bad. It is just an animation issue. 2nd hit will remain unchanged because 1st hit has fixed knockback putting opponent far enough to hit and he moves only when his arm should be hitting something, so, there is no problems with it. Other attacks won't have him go anywhere from the starting point except for Side B, Up B and some of his throws.From what it sounds like Ridley seems like he will still be awkward to fight as/against. Please prove me wrong.
Good to know. I have faith in this Project, keep up the good work.I will fix that by reducing distance he travels during 1st hit, so, it won't be that bad. It is just an animation issue. 2nd hit will remain unchanged because 1st hit has fixed knockback putting opponent far enough to hit and he moves only when his arm should be hitting something, so, there is no problems with it. Other attacks won't have him go anywhere from the starting point except for Side B, Up B and some of his throws.
All i need is his model rescaled to be 5.2x bigger and bones on the right side fixed so they would animate properly when thrown. I will be able to fix materials and shaders on new model. There is also something else i need, but i don't think i can find someone who could help with it here. At least not easily.Bagan, did you ever find someone who could do that rescaling? And is that all you need? Like, if he was rescaled, would you be able to fix up his materials and shaders after he's re-imported at the new size?
You want him scaled just by his model, right? But leave the bones the same size? Or do you want him scaled with them? Either way, I think I can at least do the scaling for you if you wanna PM me the files. Depending on what's wrong with the right-side bones, I may or may not be able to fix them. Can't make any promises on that part. I've done imports (not PSAs, though) before, but I never paid any attention to the throw animations since they always look so wacky.All i need is his model rescaled to be 5.2x bigger and bones on the right side fixed so they would animate properly when thrown. I will be able to fix materials and shaders on new model. There is also something else i need, but i don't think i can find someone who could help with it here. At least not easily.
I want bones to be scaled up with the model so their translation values would be higher than 5 in most cases. Problem with bones on the right side is that if i will copy values from left arm turned up and forward, it will go back and down instead of going up and forward. Files will be ready in few minutes.You want him scaled just by his model, right? But leave the bones the same size? Or do you want him scaled with them? Either way, I think I can at least do the scaling for you if you wanna PM me the files. Depending on what's wrong with the right-side bones, I may or may not be able to fix them. Can't make any promises on that part. I've done imports (not PSAs, though) before, but I never paid any attention to the throw animations since they always look so wacky.
Realistically I doubt it. But if he is in Project M then it will make a lot more people convinced to play it, aswell as make Sakurai look like a complete ***.I'm wondering, when Ridley gets completed and hopefully even added to PM, is there any possibility we can use this to convince Nintendo to make DLC translating this Ridley to Smash 4? Business-related complications aside, it's be really awesome to see something official made of this.
I agree, much higher, well let's be honest, only way would be in Project M. Once it is polished, in time I can see the team adding him in for both the sake of popularity and uniqueness.Realistically I doubt it. But if he is in Project M then it will make a lot more people convinced to play it, aswell as make Sakurai look like a complete ***.
I think that if Ridley was in a very popular fan production like Project M, it'll at least get Nintendo's attention. After all, Mewtwo did return in Project M before Smash 4. Whether this actually correlates with P:M is questionable since Mewtwo was making significant appearances in the core Pokemon series again, as well as being a highly requested character in Japan, but it's still noteworthy that it was in P:M.I'm wondering, when Ridley gets completed and hopefully even added to PM, is there any possibility we can use this to convince Nintendo to make DLC translating this Ridley to Smash 4? Business-related complications aside, it's be really awesome to see something official made of this.
I doubt it, but if it will be well received, then he may at least think about it.I have a feeling if Ridley becomes playable in project m. That sakurai would most likely consider Ridley for smash 5
I haven't done that for a while, but here it is: http://bagansmashbros.deviantart.com/Can you post a link to your tumblr/twitter/site that you use that shows your daily Ridley PM updates?
I love the jab combo! Is it just the tail-blade that is an active hitbox in the animation, or is it the entire tail?I haven't done that for a while, but here it is: http://bagansmashbros.deviantart.com/
Speaking of updates, jab combo fully done and dash attack is done too:
I was lucky enough to hit with a sweetspot. Dash attack KOes Mario at 170%, jab combo - at ~100% (i don't remember does it has to be sweetspoted for that or not). Dash attack has only 10 start up frames, but has 25 end lag frames while jab combo has ~20 start up frames (start) and 10 end lag frames (end of combo), but lasts for longer, so, Ridley is left vulnerable for a while. Don't know which one is more effective and i can't test it since dash attack launches diagonally while jab combo launches horizontally.
Entire tail, but tail blade is the sweetspot while everything else is a less effective.I love the jab combo! Is it just the tail-blade that is an active hitbox in the animation, or is it the entire tail?
you have captured a really heavy feel on these strikes, but the way he snaps back from his third strike to his idol position is way too fast. the tail swipe looks real janky just stopping mid sweep.Speaking of updates, jab combo fully done and dash attack is done too:
this one's real good, I just think it needs a bit more endlag.
It looks better in-game than on those gifs (frame rate is cut by at least 50% and i recorded it on Dolphin, which means there is even more slowdown). It actually looks like this:you have captured a really heavy feel on these strikes, but the way he snaps back from his third strike to his idol position is way too fast. the tail swipe looks real janky just stopping mid sweep.
End lag is 30 frames, horizontal range is limited and it KOes Mario only at 150%+ on Final Destination. Samus is ligher than Mario, who is considered to have average weight.this one's real good, I just think it needs a bit more endlag.
If it will become official, then new slot. If not, then replaces Lucario. It will be possible to make BrawlEx port for him, but that would work only for Brawl and not Project M.This is amazing work, keep it up!! Also, I have a rather silly question, which may have been answered before, but... once this is finished, will it be put in a new slot a la Mewtwo, or does it go over Lucario, replacing him?
I'm not the most tech savvy, so I appreciate your asnwers.
Thanks again, and great work.
Its better than duck face he had before.This is looking really good! The Other M model really works well, too. Although the head is still strange.
Perhaps if you were to actually get him into Project M, then they could make a hybrid model for him.
Forgive me, I haven't seen the model up close yet. He looks much better than Other M.Its better than duck face he had before.
Or at least Meta Ridley alt.
For insignificant stuff, a banner for this project was made and only text from it looks odd.
It is based off that fake SSB for 3DS Ridley leak. There is original Other M textures, Super Metroid artwork, Metroid Fusion, Metroid Zero Mission artwork, black, white, NES, Charizard and Firebrand recolors available too.Forgive me, I haven't seen the model up close yet. He looks much better than Other M.
Though coloring is still strange to me...
http://forums.kc-mm.com/index.php?topic=67116.0If it will become official, then new slot. If not, then replaces Lucario. It will be possible to make BrawlEx port for him, but that would work only for Brawl and not Project M.
HMMMM HM HM HM HHHMM HHM HM HM HMMMMM HM HM HMMM HMMM HMHMM HMMM lol.So if this ends up becoming part of Project M, how is this going to mesh with the Ridley boss in the SSE? IIRC, the two original bosses that were made for this game's SFX were replaced by Mewtwo's and Roy's imported sound effects from Melee. Is your Ridley mod using sound effects from both Ridley fights, resulting in yet another awkward scenario like this?
Keep in mind that I haven't tried out the SSE in 3.5 yet, so I don't know if that problem has been fixed.
Most likely Meta Ridley will be used and sounds will be properly replaced - roars with roars, fireballs with fireballs, wing flaps with wing flaps, etc. And it wasn't fixed yet, but it does fits when Mewlleom laughs maniacally.So if this ends up becoming part of Project M, how is this going to mesh with the Ridley boss in the SSE? IIRC, the two original bosses that were made for this game's SFX were replaced by Mewtwo's and Roy's imported sound effects from Melee. Is your Ridley mod using sound effects from both Ridley fights, resulting in yet another awkward scenario like this?
Keep in mind that I haven't tried out the SSE in 3.5 yet, so I don't know if that problem has been fixed.
It doesn't properly works unfortunately.http://forums.kc-mm.com/index.php?topic=67116.0
I don't know how stable this thing even is; I'm just posting it here because I dislike the idea of having to replace even though it's almost impossible to avoid due to technical difficulties. I hope the above link provided works, if not... well, that's too bad for me.
It has longest start up out of all jab combos in Project M (20+ frames compared to everyone's instant hit and Bowser's ~5 frames) and knockback was reduced after i made that gif. Im trying to make him laggy on the ground and ridicolously powerful in the air, but he has absolutely no super armor and is a middle weight character and is a large target. While he can't be as easily comboed as characters like Bowser because he isn't heavy, he still won't last for long. 3 Falcon Punches, 2 Warlock Punches, 2 Bowser side smashes and i think 3-5 DK Punches were enough to KO him from the center of Final Destination.0_0 That jab combo is too good for my eyes to see. I just hope you are thinking about balance. If you aren't, then use the dev team's blog posts to help you out, and have a clear pros and cons list of Ridley. Ridley was leaked a little so this may get replaced. Do you have a download that works with 3.5? He replaces Lucario right?
If I ever got interested in making a character, I'd make the Masked Man from Mother 3 or anything to replace Olimar. Olimar is to 3.5 as Icies and Puff are to 3.02. Useless crap character. If I were a part of the dev team, I would allow Puff to hold a Rollout charge so that it gives her a strong mixup and way to force approaches, fix Olimar's stupid recovery, remove all the weird 3.y nerfs to Olimar that make no sense, and trash the old pikmin mechanics for ones that actually work. Aside from maybe crouch canceling and Olimar is the most poorly designed character ever.