BaganSmashBros
Smash Hero
Er...What?And rumble.
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Er...What?And rumble.
The rumble function of the controller. The PSA is lacking that for pretty much every move (I only remember one of the landing animations having the Rumble event in PSA).Er...What?
Oh, that. Well, this is a result of lazyness and just not knowing where it should be triggered. Will be fixed at some point. Not that much of a big deal, but still needs to be fixed.The rumble function of the controller. The PSA is lacking that for pretty much every move (I only remember one of the landing animations having the Rumble event in PSA).
I think use should do that for the tail swipes too, also maybe add some type energy force around him when he does his ground down special.Glad to hear that and not sure i can understand why you'd like something like this.
For next small update, i have something planned and this time, it won't fail:
Im kinda tired of current claw swipe trails and they don't fit SSB much. So, i decided to modify the claw swipe trail GFX so it would have more fitting motion for Ridley's claw swipes. I'll have more than one of those so they would fit certain animations. So, around 6-7 will be required. They are rather small in size, so, its possible to import them all.
Its not much different from other characters grunting when attacking.Nitpick, I don't like that Ridley roars Every Time he does a claw swipe, it get's kinda annoying.
I think use should do that for the tail swipes too, also maybe add some type energy force around him when he does his ground down special.
I ment like just something to make it look cooler like some type of cool affect .Its not much different from other characters grunting when attacking.
Nah, they'd better use sword trails like other sharp objects like swords.
That would be ridicolous. It would be ok for Meta Ridley or Omega Ridley, but not for normal Ridley.
He already has GFX on it and its enough.I ment like just something to make it look cooler like some type of cool affect .
That's because you haven't tried it with ALL of the costumes yet. It crashes at the result screen on all costumes after the Charizard recolor becuase in default PM, pit only has 6 recolors where as your mod has 9. We need to insert the needed assets for the results screen for it to not crash. Anyone who has also tried making a Brawl Ex clone would also tell you similar (not to be rude or anything...).Well, not sure how to fix that without being inconsistent with his teeth and claws. Other M model certainly has no such issue. Its not released yet, but still.
Weird. I didn't encountered this glitch at all.
Thanks and not yet. Animations, bug fixing and balancing are not done yet. Oh, and thrown animations fix is also not done yet. Ooh boy.
I tried it with all recolors and more than once.That's because you haven't tried it with ALL of the costumes yet. It crashes at the result screen on all costumes after the Charizard recolor becuase in default PM, pit only has 6 recolors where as your mod has 9. We need to insert the needed assets for the results screen for it to not crash. Anyone who has also tried making a Brawl Ex clone would also tell you similar (not to be rude or anything...).
Wait, its already is out?! F***! Then you all will have to wait a bit longer. I have to find out if he is fully compatible. I certainly know that RSBE01.gct is not compatible anymore. Would be nice to somehow get Brian Mckeever to make announcer call for Ridley, but oh well.Well 3.6 just released, that was a short-lived time with Ridley 2.0,hopefully an update is in order.
He already is using it? Didn't know. I guess i can make a BrawlEx version, but its going to take a while and sounds will be more repetitive.So now that the PM version is out, how about an update for Brawl EX users?
I'm sure Nebulon is dying to add this to his Brawl 4 All, a pack that has 100+ characters and 150+ stages.
He's using the old Ridley, and although the Ridley 1.77 for Brawl/Brawl Ex works, you know how much it is missing.
yes, so at this state, the Retro Ridley recolor may work, maybe...I tried it with all recolors and more than once.
...yeah, looks like i incorrectly put MenSelchrFaceB220.brres file. It should be in projectm>pf>menu>common>char_bust_tex and i skipped "common" folder. The file is here and you can easily fix it by yourself. But i did not forgot about it. Also, how many recolors Pit has in 3.6? I know that they added Classic Dark Pit (lol), but is that all?
Wait, its already is out?! F***! Then you all will have to wait a bit longer. I have to find out if he is fully compatible. I certainly know that RSBE01.gct is not compatible anymore. Would be nice to somehow get Brian Mckeever to make announcer call for Ridley, but oh well.
He already is using it? Didn't know. I guess i can make a BrawlEx version, but its going to take a while and sounds will be more repetitive.
Yes, it should.yes, so at this state, the Retro Ridley recolor may work, maybe...
Well, you can have both if you want to.Hm... I'll just wait till you do further updates before I get around to having PM 3.6.
No. I used it at first, but then PyortLuzhin did it by himself without cBliss so it would be stable. I don't know how he added extra colors, but would like to know how. Fortunately, PM 3.6, as far as i know, added 1 more recolor to Pit, resulting in 8 colors total and i think Ridley would be fine with just 8 colors. 2 recolors will have to go though. For now at least. Then, at some point, i'll add missing recolors. But i certainly will not remove NES and Meta Ridley colors.Did you happen to use CBliss when assembling the download?
Of course...hopefully...Its still an issue that must be fixed somehow.don't stress out over this, Bagan.
surely you'll find your way over this situation.
I assume he's still playing P:M on Dolphin, but a showcase to promote the new release is better than none.Perhaps, I have other plans but that sounds like an interesting video
Oh. Interesting. But tell him to wait for the mod to be updated to be compatible with 3.6 then.Alax may be able to do another showcase, but it's not confirmed. I asked him about it on Twitter and got this as a response;
I assume he's still playing P:M on Dolphin, but a showcase to promote the new release is better than none.
I just noticed something... did you forget to add the "Pit has 10 costumes code" in your RSBE01.gct?Oh. Interesting. But tell him to wait for the mod to be updated to be compatible with 3.6 then.
I found a way to fix Assist Trophy glitch or whatever...and it involves re-importing all of the coding to a completly untouched vBrawl Pit's file, so, its going to take a while. But its worth it. I also finished putting claw swipe GFX on most of claw swipes.
Its not a separate code. Its within that huge mass of PM3.5 codes. I don't know how he did that.I just noticed something... did you forget to add the "Pit has 10 costumes code" in your RSBE01.gct?
Well, it certainly is not going to be possible anymore since i added 3-4 extra hitboxes to the flame that appear behind the first hitbox one after another.I also made the flame itself longer than before so it looks more like a stream of fire rather than a fireball.I just found something very interesting about Ridley's new final Smash. Apparently you can air dodge out of it after the initial hit before it gets the chance to KO a player. Don't know if that was intentional, but it definitely caught me by surprise!
Wow!! An event featuring Ridley? I thought up a few more event ideas if Ridley happens to be a playable character:Well, it certainly is not going to be possible anymore since i added 3-4 extra hitboxes to the flame that appear behind the first hitbox one after another.I also made the flame itself longer than before so it looks more like a stream of fire rather than a fireball.
Oh, and this:
Yeah, but it pretty much is that Dark Pit duel event with different characters and a different stage.Wow!! An event featuring Ridley? I thought up a few more event ideas if Ridley happens to be a playable character:
Samus's Worst Nighmare - face off against 10 powerful Ridleys
Size Doesn't Matter - Tiny Ridley fights against Giant Olimar.
Are these latest changes for the Ridley mod available for download yet?Well, it certainly is not going to be possible anymore since i added 3-4 extra hitboxes to the flame that appear behind the first hitbox one after another.I also made the flame itself longer than before so it looks more like a stream of fire rather than a fireball.
Oh, and this:
i here PM v3.6 Bowser's size got shrunken down to 6%.Well, it certainly is not going to be possible anymore since i added 3-4 extra hitboxes to the flame that appear behind the first hitbox one after another.I also made the flame itself longer than before so it looks more like a stream of fire rather than a fireball.
Oh, and this:
It always is like this. Simple things still can require a lot of time.↑
"So now that the PM version is out, how about an update for Brawl EX users?
I'm sure Nebulon is dying to add this to his Brawl 4 All, a pack that has 100+ characters and 150+ stages.
He's using the old Ridley, and although the Ridley 1.77 for Brawl/Brawl Ex works, you know how much it is missing."
"He already is using it? Didn't know. I guess i can make a BrawlEx version, but its going to take a while and sounds will be more repetitive."
Dang. I was hoping it wasn't gonna take too long; wishful thinking I guess.
I presume he's tested Ridley 1.77 because others and myself have recommended it to him, but I can't say for sure because he hasn't released any updates/spoilers in a long while. Although I've tested the 1.77 version on his build and it works fine, the old Ridley that is he is using in the last download was...this:
No, i won't wait for that. We don't know for how long we'll have to wait. And i will have to make special edits, but mostly to misc stuff like codes and portraits.So what's your plan now that 3.6 Beta is out; wait until the final version comes out? And in either one, do you have to make any special edits so Ridley can be compatible with the latest version?
Not yet.Are these latest changes for the Ridley mod available for download yet?
Thar be true, matey. And sure:i here PM v3.6 Bowser's size got shrunken down to 6%.
care to do a quick screenshot comparison with PM Ridley v2.0 and PM v3.6 Bowser, Bagan?
Well, kinda. If you won't use RSBE01.gct included in the pack, he will be fine. But his name will be "Pit" again and he will be part of KI instead of Metroid.So as of now, the current download is not compatible with 3.6 Beta?
Good. But i still would recommend to download next update when it comes out.Scratch what Bagan just said, actually; I've made a 3.6 RSBE01 that contains the Ridley codes:
No. Not yet at least.Sure thing. Is there an ETA for it?