broliftic
Smash Cadet
Thank you Based Dastardly Ridleydash. My 3.6 is saved.Scratch what Bagan just said, actually; I've made a 3.6 RSBE01 that contains the Ridley codes:
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Thank you Based Dastardly Ridleydash. My 3.6 is saved.Scratch what Bagan just said, actually; I've made a 3.6 RSBE01 that contains the Ridley codes:
Do you want me to put the other Ridley Icon I have onto the thread?While working on finding out remaining issues, i decided to make something:
This will be just an extra option. It will be replacing KI franchise icon, so, the only thing that will be required to use it is just using extra RSBE01.gct file i'll include in the pack that will make Ridley part of KI again. Unfortunately, i don't remember who made design i used for this icon, so, i can't credit that guy for it.
Sure.Do you want me to put the other Ridley Icon I have onto the thread?
I think you should use the second one. I think the first one is too fancy. The first one has a lot of details that I don't believe are needed. I don't think franchise icons should be very fancy-looking. I think franchise icons should be simple-looking and, well, summarize the franchise or character. Plus the second one looks more like Ridley.[Franchise Icons]
Well, Bowser's icon doesn't exactly summarizes his franchise (just himself, like with this icon) and 1st one looks more like the model used while 2nd one is Brawl Ridley (who is very different from my model).I think you should use the second one. I think the first one is too fancy. The first one has a lot of details that I don't believe are needed. I don't think franchise icons should be very fancy-looking. I think franchise icons should be simple-looking and, well, summarize the franchise or character. Plus the second one looks more like Ridley.
Of course, this is only my opinion.
True. But before all of this, i need to figure out how to replace such icons at results screen.The 1st Icon looks really weird,I think its the bottom jaw mostly,makes him look like Robo-Ridley. Just doing a side silhouette your Ridley's head would work.
Its just an extra version that i want to add for those who wants Ridley to have his own icon. But i can't find where its stored for result screen, so, it won't be added in next update.bowsers icon is now a bowsers face in project m 3.6 plus i never noticed that was brawl ridley before you pointed it out.
also shouldn't it look like samus's icon
Also, i wanted to ask something. Which animation is better (not in terms of quality because none of my animations reach that level of detail and stuff as his running animation because its straight from Other M)? Running on all fours as it is now or this:
I will replace current running animation at some point anyway (i really don't have time to edit tons of bone rotation values on EVERY SINGLE FRAME just to make it fit fixed model), but i might do it earlier. His jaw won't move as much, so, it won't look exactly like this and it looks better when he is moving.
Hahaha he's like Ohhh what's this for, I like the gliding on more just because it looks flasher and just overall looks better then the current one.Its just an extra version that i want to add for those who wants Ridley to have his own icon. But i can't find where its stored for result screen, so, it won't be added in next update.
But something else will be fixed. Remember how lazily Ridley used home-run bat and how it had awkward angle? Well, thats not the case anymore:
Its not something special, but its nice to have better animations if possible. It looks kinda weird, but i think its better that way.
I would like to fix his jab animations too, but thats for another day.
Also, i wanted to ask something. Which animation is better (not in terms of quality because none of my animations reach that level of detail and stuff as his running animation because its straight from Other M)? Running on all fours as it is now or this:
I will replace current running animation at some point anyway (i really don't have time to edit tons of bone rotation values on EVERY SINGLE FRAME just to make it fit fixed model), but i might do it earlier. His jaw won't move as much, so, it won't look exactly like this and it looks better when he is moving.
i prefer the all fours animation, but if you want to keep the flying animation it's up to youIts just an extra version that i want to add for those who wants Ridley to have his own icon. But i can't find where its stored for result screen, so, it won't be added in next update.
But something else will be fixed. Remember how lazily Ridley used home-run bat and how it had awkward angle? Well, thats not the case anymore:
Its not something special, but its nice to have better animations if possible. It looks kinda weird, but i think its better that way.
I would like to fix his jab animations too, but thats for another day.
Also, i wanted to ask something. Which animation is better (not in terms of quality because none of my animations reach that level of detail and stuff as his running animation because its straight from Other M)? Running on all fours as it is now or this:
I will replace current running animation at some point anyway (i really don't have time to edit tons of bone rotation values on EVERY SINGLE FRAME just to make it fit fixed model), but i might do it earlier. His jaw won't move as much, so, it won't look exactly like this and it looks better when he is moving.
It looks even better when he suddenly hits someone with it thanks to ridicolous knockback on home-run bat and that GFX that appears when KO is pretty much guaranteed.Hahaha he's like Ohhh what's this for, I like the gliding on more just because it looks flasher and just overall looks better then the current one.
Well, i'll use it as some point because of reasons above, but i want to know if this change will be a forced one or not.i prefer the all fours animation, but if you want to keep the flying animation it's up to you
I can't wait to hit Samus with that bat animation, it will be glorious! I really like the new run animation too over the running on all fours.Its just an extra version that i want to add for those who wants Ridley to have his own icon. But i can't find where its stored for result screen, so, it won't be added in next update.
But something else will be fixed. Remember how lazily Ridley used home-run bat and how it had awkward angle? Well, thats not the case anymore:
Its not something special, but its nice to have better animations if possible. It looks kinda weird, but i think its better that way.
I would like to fix his jab animations too, but thats for another day.
Also, i wanted to ask something. Which animation is better (not in terms of quality because none of my animations reach that level of detail and stuff as his running animation because its straight from Other M)? Running on all fours as it is now or this:
I will replace current running animation at some point anyway (i really don't have time to edit tons of bone rotation values on EVERY SINGLE FRAME just to make it fit fixed model), but i might do it earlier. His jaw won't move as much, so, it won't look exactly like this and it looks better when he is moving.
Then its a good thing you can test it before others will.I can't wait to hit Samus with that bat animation, it will be glorious! I really like the new run animation too over the running on all fours.
Thanks.I prefer the gliding animation tbh. It looks very professional, as it's something that I could expect to see in an official Smash game.
Testers didn't reported such issue before.I think I might have found a new glitch. When Mario uses his cape on Ridley, it causes the game to freeze. Although I'm not sure if that's because of Ridley or any of the other character mods I've installed.
It's default PM Mario.Testers didn't reported such issue before.
Is Mario just vanilla/untouched PM Mario?
Hm...I'll try it out by myself and see if it happens.It's default PM Mario.
I can confirm with Bagan's latest files, the cape doesn't freeze the game. Tested both Mario and Dr. Mario.Hm...I'll try it out by myself and see if it happens.
Same here.I can confirm with Bagan's latest files, the cape doesn't freeze the game. Tested both Mario and Dr. Mario.
Yeah, I DEFINITELY like the flying one better.animations
I like that new Running animation.Its just an extra version that i want to add for those who wants Ridley to have his own icon. But i can't find where its stored for result screen, so, it won't be added in next update.
But something else will be fixed. Remember how lazily Ridley used home-run bat and how it had awkward angle? Well, thats not the case anymore:
Its not something special, but its nice to have better animations if possible. It looks kinda weird, but i think its better that way.
I would like to fix his jab animations too, but thats for another day.
Also, i wanted to ask something. Which animation is better (not in terms of quality because none of my animations reach that level of detail and stuff as his running animation because its straight from Other M)? Running on all fours as it is now or this:
I will replace current running animation at some point anyway (i really don't have time to edit tons of bone rotation values on EVERY SINGLE FRAME just to make it fit fixed model), but i might do it earlier. His jaw won't move as much, so, it won't look exactly like this and it looks better when he is moving.
No. I used his animation as a base, but it was made from scratch by me like DTilt, back roll, spot dodge, etc. He never sent the animations.I like the new running animation much more,though wasn't it the work of SilentDoom?
Ooh I knew this would come up at some point. I feel like I'm the only one that prefers Ridley running on all fours. I just never liked the fly-running thing, it looks weird on Meta and Charizard, and I feel it could weirder with how big Ridley is. Also the flying just looks illogical to me, the all-fours run looks like it came right from Other M, and I just like the way it looks honestly.Its just an extra version that i want to add for those who wants Ridley to have his own icon. But i can't find where its stored for result screen, so, it won't be added in next update.
But something else will be fixed. Remember how lazily Ridley used home-run bat and how it had awkward angle? Well, thats not the case anymore:
Its not something special, but its nice to have better animations if possible. It looks kinda weird, but i think its better that way.
I would like to fix his jab animations too, but thats for another day.
Also, i wanted to ask something. Which animation is better (not in terms of quality because none of my animations reach that level of detail and stuff as his running animation because its straight from Other M)? Running on all fours as it is now or this:
I will replace current running animation at some point anyway (i really don't have time to edit tons of bone rotation values on EVERY SINGLE FRAME just to make it fit fixed model), but i might do it earlier. His jaw won't move as much, so, it won't look exactly like this and it looks better when he is moving.
It looks weird on them because they don't flap wings. It does looks kinda weird with him while on the ground and in this pose, but i'll have to make such animation at some point. Its inevitable.Ooh I knew this would come up at some point. I feel like I'm the only one that prefers Ridley running on all fours. I just never liked the fly-running thing, it looks weird on Meta and Charizard, and I feel it could weirder with how big Ridley is. Also the flying just looks illogical to me, the all-fours run looks like it came right from Other M, and I just like the way it looks honestly.
...No idea. I think both are fine.In order to download the Ridley mod, do I need to download the hackles Wii ZIP? Or am I ok with the Homebrew Option ZIP?
Didn't noticed this one. Probably because of broken result screen images (if you used Meta Ridley, Other M Ridley or NES Ridley).whenever i do ridley vs bowser and the fight ends it causes my game to freeze
He kinda tries to walk fast at least.The fly run thing happens because those characters aren't really known for running lol. Especially Charizard, look at those stubby legs of his. Do they look like they were made for running? X)
The crawling run really grew on me, so i'd say keep it, but i'd like to compare both in game before giving a definitive opinion.Its just an extra version that i want to add for those who wants Ridley to have his own icon. But i can't find where its stored for result screen, so, it won't be added in next update.
But something else will be fixed. Remember how lazily Ridley used home-run bat and how it had awkward angle? Well, thats not the case anymore:
Its not something special, but its nice to have better animations if possible. It looks kinda weird, but i think its better that way.
I would like to fix his jab animations too, but thats for another day.
Also, i wanted to ask something. Which animation is better (not in terms of quality because none of my animations reach that level of detail and stuff as his running animation because its straight from Other M)? Running on all fours as it is now or this:
I will replace current running animation at some point anyway (i really don't have time to edit tons of bone rotation values on EVERY SINGLE FRAME just to make it fit fixed model), but i might do it earlier. His jaw won't move as much, so, it won't look exactly like this and it looks better when he is moving.
Yeah, i'll have to increase his running speed slightly. It won't fix his real issues on the ground though (slow attacks), so, it won't be as bad.The crawling run really grew on me, so i'd say keep it, but i'd like to compare both in game before giving a definitive opinion.
imo, the problem with the flying run is it won't look good unless Ridley moves fast, and he's supposed to be somewhat slow on the ground.
Anyway, if you choose to keep the flying run, will you move the crawl to his walk or just remove it?
You think you could add it as an actual, slower crawl, just as a reference? i personally really like it, it would be a nice trade-off.Yeah, i'll have to increase his running speed slightly.
I'll remove the "crawl" (it clearly is running animation though) completly because animation is the issue, not how it looks like.