GeZ
Smash Lord
Something I've found that's kinda silly is if you catch an opponents shield with DACUS a good option usually is to DACUS again as it'll catch a lot of their options, and no one expects you to slide around like squirtle.
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His Usmash is fine as is. DACUS is already intense as hell, and buffing it is really unnecessary. Fair hits at a low enough angle to be fine, and the forward most part of Dtilt has a nice angle. His throw game is sweet as hell, especially Dthrow. Dthrow > read techroll > regrab/ DACUS is really good.I don't think G&W's kill power is quite good enough for how early he dies and how bad his neutral game is. I don't necessarily think he needs to be a ton stronger, but when Fox can jab into up smash and Lucas can down throw into charged up smash, I don't think it matters that much that G&W's up smash is a little bit stronger. It'd be nice if it was a little bit faster or had super armor. Maybe the incoming recovery nerfs will help him, but it'd be nice if he had something that hit at a low angle too, maybe fair or ftilt. I'd like it if parachute was just a little bit stronger too. It'd be cool if he had some decent throws as well. You can hardly do anything out of dthrow on most characters if they techroll, and the rest of his throws are pretty much the same thing. In Brawl+ his bthrow had a decent amount of knockback at a pretty much straight horizontal angle. Maybe something like that?
Fun facts. Fair hits at Sakurai angle which is basically 45 degrees (not low or high). Dtilt only has one hitbox. What makes the angle difference is whether the opponent is airborne (Sakurai Angle) or grounded (85 degrees). In Melee G&W's up smash had invincibility on his entire head (Oh man would that be swag).His Usmash is fine as is. DACUS is already intense as hell, and buffing it is really unnecessary. Fair hits at a low enough angle to be fine, and the forward most part of Dtilt has a nice angle. His throw game is sweet as hell, especially Dthrow. Dthrow > read techroll > regrab/ DACUS is really good.
I get to be wrong about literally everything. Yis. Though DACUS still makes Usmash insanity.Fun facts. Fair hits at Sakurai angle which is basically 45 degrees (not low or high). Dtilt only has one hitbox. What makes the angle difference is whether the opponent is airborne (Sakurai Angle) or grounded (85 degrees). In Melee G&W's up smash had invincibility on his entire head (Oh man would that be swag).
idk, if the first hammer in the game was always a 9 and his usmash killed bowser at 20% with no other changes, i think he'd be the best char in the gameNo matter what you do, G&W still won't be as broken as Mewtwo or Lucas or any of M2K's other top six broken characters.
PUT THIS MAN IN PMBR. THESE ARE BRILLIANT IDEAS. A+++++ WOULD READ AGAIN.idk, if the first hammer in the game was always a 9 and his usmash killed bowser at 20% with no other changes, i think he'd be the best char in the game
lol trust me, I know how easily I could have killed him.Dakpo all you had to do was Ftilt! or dtilt! or fsmash! Where were you going?!?!
I do kind of like that GnW is going in and then he's just like peace out my work is done...
If a character is doing well it really is true people will complain. The chat was like GnW is ridiculous, his jab is sooo fast. Get out of here with that.
I really wasn't expecting Strong Bad to handle Lunchables like that.... sad ending.
In crews? Yeah lolI really wasn't expecting Strong Bad to handle Lunchables like that.... sad ending.
GENO CONFIRMED.In crews? Yeah lol
then we went home and I ****ed him up in dev build
(With geno ofc)
Dude, I saw you with the Lunchables one time. Your problem is you had the little kid Lunchables. You need the big kid one to be able to take seven stocks.the world won with 3 stocks.
They sent me in and said "Hey Lunchables, you have to take 7 stocks! 3 from neon and 4 from strong bad!"
I took all of neons and 1 of strong bads, I could only get 4
mentality wise it fits though. Both want to be very aggressive. It's not about exactly matching play, just matching thought processes.No you def can't play PM GnW like Melee GnW. PM characters are too good for that restrictive play. You NEED to do PM specific stuff to be a successful GnW in PM.
Some characters perfer the air. Some trade moves well and don't mind taking some hits. Some have really good shields so it's not that bad to use. Some don't want to use movement over defensive options.Well thats just smash thought process... right?
Of course. I'm not saying it's the best idea. I'm just saying it's possible.No you def can't play PM GnW like Melee GnW. PM characters are too good for that restrictive play. You NEED to do PM specific stuff to be a successful GnW in PM.
True story. It doesn't have a whole lot of shieldstun or pushback. You just gotta hit with itGW F-air has got to be the easiest move to shield grab. Not to mention if you miss your l-cancel youre stuck on the ground with a no hitbox box box and get hamslapped.