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Q&A Unleashing a 2-D Horror - A Game and Watch Thread

TheDarkMysteryMan

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So what I'm hearing is I don't need to use the DACUS unless it has a good spacing? I don't see myself doing it because I can start a pretty good tech chase, regardless of the spacing. Just some proper dash grgrab, a UAIR starter, go on and launch a up b, and either finish it off with a FAIR or a NAIR and that's it. :)
 

GeZ

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Well you heard wrong. It's really useful tech. Dakpo is like the best GnW in P:M and he thinks its really useful, so what is there to argue?

To actually argue against your point, DACUS is intensely good for tech chasing and finishing out combos. The utility is real.
 
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GeZ

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I'm pretty sure it's universally accepted that Dakpo is the best though. Like, nothing against Nintendude, but I always here people bring up Dakpo.
 

TheDarkMysteryMan

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I haven't personally seen him in action. I'll check out some videos of him later.

But what I've seen with NIN is really awesome. He does these mean juggles and pulls off a strong space game.
 

dettadeus

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i use it for hard dthrow tech reads, generally. other than that i sometimes throw it out in neutral to catch people offguard (and it often does; it's hard to react to g&w literally sliding four or five character lengths towards you at sonic's runspeed), most often after shdb so i have a bit of cover
 

GeZ

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So I've tested it a bit to be sure, and GnW's baby hit on his DACUS is super duper strict, so much so that I can't at all get it consistently except off of Dthrow DACUS, with the weak hit happening if they miss the tech. So gatling is still usable, which is neat, though I do still think that DACUS is more useful.
 

Metmetm3t

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Sorry GeZ there is no "baby" hit on DACUS. The Up-Smash interrupt happens right as the dash attack hitbox ~would~ come out. The only way to get the dash attack hitbox is to delay the input and do a gatling.
 

GeZ

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Sorry GeZ there is no "baby" hit on DACUS. The Up-Smash interrupt happens right as the dash attack hitbox ~would~ come out. The only way to get the dash attack hitbox is to delay the input and do a gatling.
I'm unsure of my ability to prove that wrong, but lemee reinvestigate right quick.

Edit: you right, I was mistaking really really tight gatling timing for DACUS, since visually the hit would register without the animation for the DA coming out. Trippy ****. Thanks for telling me though.
 
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jtm94

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GnW has a really good throwing arm. Makes me want to face more Diddy's.

I actually just grinded out DACUS practice and it was incredibly useful in matches. I very rarely get punished for a well spaced DACUS, and his gattling though easier is still no slouch. I was underestimating how good it is to Dthrow gattling on the tech in place, it even hits grounded opponents so you can get all kinds of derp.

I need to use Dsmash more often, I forget how far it hits sometimes.
 

SAX

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GnW has a really good throwing arm. Makes me want to face more Diddy's.

I actually just grinded out DACUS practice and it was incredibly useful in matches. I very rarely get punished for a well spaced DACUS, and his gattling though easier is still no slouch. I was underestimating how good it is to Dthrow gattling on the tech in place, it even hits grounded opponents so you can get all kinds of derp.

I need to use Dsmash more often, I forget how far it hits sometimes.
So... I'm from florida but I'll be in Pittsburgh this Monday and Tuesday... I noticed you lived in Pittsburgh... haha. I'm a semi-top PM player in Florida, and practice usually with Wizzrobe in Plup. If you wanna play sometime Private Message me to see if we can't get something together
 

TheDarkMysteryMan

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I'm tellin you man. G&W is a great character and I can't see him getting nerfed. If he stays the way he is and everyone else gets lower... People tend to forget man...
Looking at the points of characters being used at the tourneys, I will never go for a super high tier. Everyone just uses Fox and FALCO. It actually makes me kinda sad seeing people depend on these character that can take out any other character. But again. Never judge a book by it's cover. See what happened woth Amsa? Came out of nowhere with one of the lowest tiered characters and even took down M2K. This why I'll stick with the OG Nintendo mascot, Game & Watch.
 
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GeZ

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A neat little timing thing is that GnW can SH Uair > Dair right as he touches the ground. Can combo at low percents or just work as a good fakeout.

Edit: Also pan hit can set up for DACUS spacing pretty well so it's a way to sneak that in. At early percents DACUS will pass them though.
 
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jtm94

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A neat thing people already probably know, is that you can ledgedrop>immediate jump>bacon and regrab the ledge. It isn't busted, but I was getting decent mileage harassing from the edge.

What do you guys like to do as far as edgeguarding is concerned? I usually just go deep with fairs, but if the recovery of the character I'm facing is hard to sweetspot I just ftilt or dtilt away.

I agree on GnW probably incurring little to no nerfs, but I am concerned about whether or not his recovery will maintain. It is similar to Melee, but his bucket stall, and saving double jump through UpB is pretty good.
 

TheDarkMysteryMan

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A neat thing people already probably know, is that you can ledgedrop>immediate jump>bacon and regrab the ledge. It isn't busted, but I was getting decent mileage harassing from the edge.

What do you guys like to do as far as edgeguarding is concerned? I usually just go deep with fairs, but if the recovery of the character I'm facing is hard to sweetspot I just ftilt or dtilt away.

I agree on GnW probably incurring little to no nerfs, but I am concerned about whether or not his recovery will maintain. It is similar to Melee, but his bucket stall, and saving double jump through UpB is pretty good.
I wouldn't mind if they did a little change to the drift of the bucket, but if they revert the up b to vulnerability, than I would question what kind of dirt are they eating from the ground.

What I do for my ledge guard is doing short bacon hops and grab the ledge. But it also depends on the character I'm fighting. I wouod also do light jumps and nairs.
 
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GeZ

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A neat thing people already probably know, is that you can ledgedrop>immediate jump>bacon and regrab the ledge. It isn't busted, but I was getting decent mileage harassing from the edge.

What do you guys like to do as far as edgeguarding is concerned? I usually just go deep with fairs, but if the recovery of the character I'm facing is hard to sweetspot I just ftilt or dtilt away.

I agree on GnW probably incurring little to no nerfs, but I am concerned about whether or not his recovery will maintain. It is similar to Melee, but his bucket stall, and saving double jump through UpB is pretty good.
His recovery won't get nerfed because it's really linear. Like, if they want to edgeguard it, it's not hard to get in its way. In regards to edgeguarding with GnW I use a lot of Nair's just because it's hard to beat them, Fairs because good angle, Ftilt/ Dtilt from the ledge, and the pan if they're sub 30% and close to the ledge. Pan just does work early on with it's relatively set amount of knockback.

than I would question what kind of dirt are they eating from the ground.
Your location doesn't really reveal where you're from but I bet you it's somewhere non english speaking, and that english isn't your first language. Am I right?
 
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Rᴏb

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The only nerf to G&W's recovery I could see happening is reducing his ledgegrab box. The range on it is pretty ridiculous which makes recovering look very awkward at times. Maybe they'll increase his aerial drift to compensate because even with the awkwardly long ledgegrab box his recovery is pretty manageable.

Maybe they'll also get rid of his reverse sweetspot, but whether or not they should I haven't really thought about.
 
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Yung Mei

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his reverse sweetspot is fine though, i dont see any reason in particular to take it out.
 
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Rᴏb

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Well, it makes recovering easier and edgeguarding it harder. It really depends on how far the PMDT want to go with the redesigning/nerfing of recoveries. I'm fine with G&W being able to do it because of how early he dies, so letting him have a marginally easier time recovering makes sense. I don't think it would make much of a difference in G&W's case either way.
 

TheDarkMysteryMan

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Your location doesn't really reveal where you're from but I bet you it's somewhere non english speaking, and that english isn't your first language. Am I right?
Nice b8, but of course you didn't check my location after I updated it before your post.

Also what made you assume I don't speak English as my first language?
 

GeZ

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Nice b8, but of course you didn't check my location after I updated it before your post.

Also what made you assume I don't speak English as my first language?
Oh, sorry. You were just using some weirdly uncomfortable wording that made me assume some other nationality. And your name seems really pseudo-axiomatic-cool-esque, like how the Japanese students at my college nickname themselves **** like Batman or Elvis because it sounds extra American.

Edit:
I didn't even see that gif when I liked the post. That's the most clutch **** ever, holy hell. I'm going to have to try that next time I'm playing the Diddy MU. Had you thought about counter banana throwing to DACUS before or was that some Mozartian flash of inspiration?
 
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Dakpo

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I really expect GnW not to get nerfed. There has only been 1 GnW producing consistent high results. Our recovery is simple enough to guard, you just gotta know how.


And @ GeZ GeZ , I didn't know if it would work, and I got lucky he teched in place. But I was spacing for it to connect correctly. I instant throw very often though. If you want to see the full set https://www.youtube.com/watch?v=M_mqEBTI6Uo&list=UUuBhMqosgW-ECZjJZ9pv0Dg
 
D

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But GnW has an upsmash thats STRONGER THAN FOXS! How could he not get nerfed?!?
 

GeZ

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Yung Mei

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Yea, I heard that dakpo fellow is alright with GnW
Also, this
http://zippy.gfycat.com/SpotlessAdventurousFlies.webm
#sick
I really expect GnW not to get nerfed. There has only been 1 GnW producing consistent high results. Our recovery is simple enough to guard, you just gotta know how.

And @ GeZ GeZ , I didn't know if it would work, and I got lucky he teched in place. But I was spacing for it to connect correctly. I instant throw very often though. If you want to see the full set https://www.youtube.com/watch?v=M_mqEBTI6Uo&list=UUuBhMqosgW-ECZjJZ9pv0Dg
both you and Nintendude ;D
But GnW has an upsmash thats STRONGER THAN FOXS! How could he not get nerfed?!?
If it gets nerfed, i demand every PMDT member be fired and replaced by plushies of Shizue
 

Rᴏb

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You guys think we'll get any buffs? JCable bucket? Set bacon trajectory? ...

Can't see much else (or anything frankly) happening, especially if a bunch of characters are getting nerfed, which I heard is the case.
 
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GeZ

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You guys think we'll get any buffs? JCable bucket? Set bacon trajectory? ...

Can't see much else (or anything frankly) happening, especially if a bunch of characters are getting nerfed, which I heard is the case.
I don't think we need much. Frankly, if you can guess/ anticipate what your opponents going to do, GnW has one of the best tool sets to take the stock based off of that one gambit. His offensive tools are so powerful that he can close out kills really early, really easily, consistently.

The damper is that we have poor defense, but that just comes with the character, and is really a part of the character that everyone who mains him, if not values, at least acknowledges as definitive. The weakness is a flavor of the character that is understandable, if not appreciable and familiar.

If I could have any buff for 3.5 it would be to make his crouch un-grabable across the whole cast just because that'd be 2pimp.
 

SAX

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Game and Watch is fine as is TBH. He will only get nerfed from here. If they wanted to BUFF Game and watch we would still have super food lol.

God I miss super food.

A neat thing people already probably know, is that you can ledgedrop>immediate jump>bacon and regrab the ledge. It isn't busted, but I was getting decent mileage harassing from the edge.

What do you guys like to do as far as edgeguarding is concerned? I usually just go deep with fairs, but if the recovery of the character I'm facing is hard to sweetspot I just ftilt or dtilt away.

I agree on GnW probably incurring little to no nerfs, but I am concerned about whether or not his recovery will maintain. It is similar to Melee, but his bucket stall, and saving double jump through UpB is pretty good.
Ftilt ftilt ftilt
 

SAX

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I really expect GnW not to get nerfed. There has only been 1 GnW producing consistent high results. Our recovery is simple enough to guard, you just gotta know how.


And @ GeZ GeZ , I didn't know if it would work, and I got lucky he teched in place. But I was spacing for it to connect correctly. I instant throw very often though. If you want to see the full set https://www.youtube.com/watch?v=M_mqEBTI6Uo&list=UUuBhMqosgW-ECZjJZ9pv0Dg
That was nifty. I'll have to try it out. Teching is important tho. You seem to be throwing out a lot of moves that don't make sense and dropping a lot of combos. Also, do you know a kid named Myran?
 

Yung Mei

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what the hell, superfood was too damn good (in terms of balanced moves). JCable bucket would just be dumb and unecessary, we might as well just start handing out shine moves to the whole cast. If there's any chances i'd like to see for GNW, it would be weight changes, and throw speed changes. Possibly changing his dthrow to Melee dthrow, would be cool, just to see how well it does in gameplay.
 

Dakpo

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That was nifty. I'll have to try it out. Teching is important tho. You seem to be throwing out a lot of moves that don't make sense and dropping a lot of combos. Also, do you know a kid named Myran?
lmao so judgmental. That was my first game with GnW of that day, give me a break. but yea, that was pretty trashy play. I hope thats not the first video of me you ever watched. Match 2 was better, and I went on to beat a lot of people that tourney including Deenti and Awesstin
 

GeZ

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what the hell, superfood was too damn good (in terms of balanced moves). JCable bucket would just be dumb and unecessary, we might as well just start handing out shine moves to the whole cast. If there's any chances i'd like to see for GNW, it would be weight changes, and throw speed changes. Possibly changing his dthrow to Melee dthrow, would be cool, just to see how well it does in gameplay.
I kind of agree with Dthrow, but at the same time, Dthrow gives GnW a tech chase option which I don't see anyone use. Like besides DACUS'ing he can regrab pretty freaking easily, and if they miss the tech (though they never should) you can get some crazy hard punishes off of that. Dthrow is like our only throw that isn't just a DI trap, and I love the utility.
 

Rᴏb

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I'd definitely like his throws to have a set speed that ignores weight, but as for his own weight... I think he's fine as is. His whole glass cannon thing works fine with his current kill power vs weight, making it easier for him kinda gets rid of the magic... for me at least!

Maybe JCable bucket isn't the way to go, but something should be done about the bucket imo. The endlag on it is so jarring and punishable if you don't play super safe around projectiles. I wanna be able to steal that **** right quick and be outta there.
 
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