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Q&A Unleashing a 2-D Horror - A Game and Watch Thread

Hamman88

Smash Cadet
Joined
Dec 9, 2013
Messages
37
dacus isn't even as hard as like, waveshining or doing shine OoS or multishine. dacus is tight timing but not really fast fingers on the level of most spacey tech. not to mention that gatling expands the window massively if you hit with dash attack anyway
And this is why I play G&W and not a spacey :)
 

jtm94

Smash Lord
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Pittsburgh, PA
Gattling is much easier to do than DACUS. Gattling grab aka Boost Grab is also amazing for opponents who like to shield a lot. I do have a harder time pulling off DACUS than I do waveshines honestly.

But to say use DACUS to read the tech off D Throw is definitely an incredible guess. You can't react to it you have to move before they start moving, and they also have the option of not moving at all.

I used to use downthrow to Judgment hammer as a Bread and Butter thing from time to time, but I have actually found that most characters when jab reset can act early enough to avoid the hammer, and some can avoid fsmash. Dtilt may be the best option, and can KO floaties super early, but Downthrow is still pretty beat. His throws are only good against fastfallers.
 
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dettadeus

Smash Lord
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drowning in pixels
But to say use DACUS to read the tech off D Throw is definitely an incredible guess. You can't react to it you have to move before they start moving, and they also have the option of not moving at all.
nobody will ever tech in place the first couple times against a g&w player because he isn't particularly fast and his hard hitting moves are either slow or short-ranged
if you grab someone near the edge they will more than likely techroll in under the assumption that you can't catch them, and you can cover that with a DACUS.
you can cover a miss tech on reaction with jab reset or even gatling combo

I used to use downthrow to Judgment hammer as a Bread and Butter thing from time to time, but I have actually found that most characters when jab reset can act early enough to avoid the hammer, and some can avoid fsmash. Dtilt may be the best option, and can KO floaties super early, but Downthrow is still pretty beat. His throws are only good against fastfallers.
most characters can sdi the jab reset and not be forced into getup, in my experience
 
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jtm94

Smash Lord
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I suppose. Gattling combo only seems to work on mid weights at specific percents. I tried recently against Fox and I always went further than him even at moderately high %s. Hmm, actually I think I have gotten it to work on certain floaties at earlier %s as well.

And yeah I do see the merit in a few situations, especially on platforms because against anyone you get guaranteed Dsmash. I still just don't like his throws regardless.

And as for the SDI thing I never knew... I used to get my friends with that stuff all the time and if any of them do miss the tech and I go for jab reset they get away before my attack hits them consistently, even when I get what feels like the strictest timing.

Onto other things I've been struggling with GnW against a host of characters. Like Donkey Kong, Peach, and even Ganon.

P.S. Someone talked about bucket being good versus Mario and it is if he fireballs from a distance, but bucket is incredibly punishable by him as I have learned. Against Falco it is meh... but I guess it is a large disjointed hitbox.
 

shapular

Smash Ace
Joined
Dec 17, 2004
Messages
772
Location
Chattanooga, TN
Bucket is pretty safe against Mario even if he approaches with them. Just release it in his face right when you catch the fireball. Watch Nintendude's match against The Doug from CW6 for an example. I don't know if Mario players have come up with new technology since then, but it should still work against most Marios.

I can't really give you a lot of advice about the Peach matchup, but it does help to be able to catch her turnips, especially if you can glide toss. But sometimes she'll bait you into catching her turnips while recovering, which might still be better than getting hit but leaves you with fewer options. Instant tossing might help with that, but it's not something I've practiced. She is very light and floaty, so she dies off the top early to dtilt, usmash, dsmash, or even fsmash. Gatling probably works on her and might kill starting around 50% (just a guess). On the other hand, she can't kill you off the top very easily unless she catches you with an uair or lands an usmash somehow. Watch out for the floating dair edgeguards. I think you can avoid them by sweetspotting, but if you miss you're going to eat a nair and probably die. You can try to mix up your recovery timing to throw her off, but she can do it on reaction so it's better to recover high if possible.

Ganon's kind of a weird matchup. Worse Ganons are super easy, but better Ganons are really tough. Unfortunately the best Ganon in TN lives two and a half hours away so I don't get to play him as often as I'd like.
 

jtm94

Smash Lord
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When did that happen? The only thing I notice is that the animation for dtilt doesn't match the hitboxes. The animation starts before it comes out and it doesn't quite go as far. Still like twice the distance of Melee though. In all honesty dtilt may be a bit too good, so if they did mess with range i'm not concerned.
 

shapular

Smash Ace
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772
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jtm94

Smash Lord
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Melee dtilt looked much smaller than the one in PM, but idk if the hitboxes were bigger than the animation or not. That is weird they wouldn't keep a good thing GnW had in Brawl because someone had to of changed Dtilt hitbox purposely.

Also I don't like Brawl FD.
 

GeZ

Smash Lord
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So I've been rekindling my love of Gdubs and I've found a pretty reliable trick for making hard reads on a throw.

You Dthrow and if you think they'll roll forward you DACUS, if you think they'll roll back you WD back Usmash, and if you think they'll tech in place you do one of the infinite things that entails. I just had good success today against my friend who mains Ganon making fat reads and punishing his life for all his easy to read teching. I think that GnW is really really good at hard reading.

Also, as a fun thing that you guys'll probly be jazzed to know, GnW can (Dthrow > read tech > Usmash > regrab) on all spacies. It's the ****.

Also also, is his DACUS the only one that has the hit of his Dash Attack at the beginning of the slide? It's a kindof neat thing.
 

shapular

Smash Ace
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Dec 17, 2004
Messages
772
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I just got back from this tournament: http://challonge.com/SCPMS I got an easy win first set (although it was harder than it needed to be since I was still in Brawl mode), went 1-1 in a couple of super close sets (including barely inching past a guy who counterpicked Marth ;.; ), got another pretty easy win, then got destroyed by Soft. I ended up placing 13th out of 58, which I'm content with. I could've maybe got 9th, but Diddy is hard.

Btw m3t, AML says I'm better than you at Brawl (that's the real reason I made this post :V).
 
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GeZ

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Do any of you guys use footstool? It's pretty sweet to drop once or twice in a match to catch the opponent off guard and there's one setup I'm playing around with that's difficult but really, really swaggin.

Edit: okay the setup relies on forcing your opponent to miss a tech and because of that it's got tight weird timing but it's pretty neat, so here: Dair (2 hit) > delayed footstool > Dair (1 hit) > footstool > tech chase

What delayed footstool means is footstooling your opponent as late as possible. It's a little tight, but it's sweet, works on most characters in the midrange of weight at early percents, and is a cool alternative to just grabbing after the Dair popup.
 
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jtm94

Smash Lord
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For reads I either go the jumping hammer route or nair route. Landed nair at low % usually gets fair follow-ups for me. I need to get better at DACUS.

I have never footstooled as GnW, but I guess I can start trying soon.
Been playing GnW until I see the aftermath of my other chars post update.
 

Nephiros

Smash Ace
Joined
Jul 17, 2005
Messages
754
I've recently begun remapping my X button to footstool, that was quite a big thing to get used to for me as I previously used both Y/X for different things since melee days. It might not work on every character, but you can footstool someone shielding and combo into up-b before they can recover. It seems like a decent mix-up if you're falling on a blocking opponents or they're blocking on a platform above, similar to Wario's bite. Obviously not so good at low% or up to mid% against fast-fallers since you can't follow-up with other stuff too reliably.
 

Kuya the Red

Smash Cadet
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Jul 28, 2014
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32
Location
California
I've recently begun remapping my X button to footstool, that was quite a big thing to get used to for me as I previously used both Y/X for different things since melee days. It might not work on every character, but you can footstool someone shielding and combo into up-b before they can recover. It seems like a decent mix-up if you're falling on a blocking opponents or they're blocking on a platform above, similar to Wario's bite. Obviously not so good at low% or up to mid% against fast-fallers since you can't follow-up with other stuff too reliably.
always put footstool as X and ive never regretted it.
 

GeZ

Smash Lord
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I've recently begun remapping my X button to footstool, that was quite a big thing to get used to for me as I previously used both Y/X for different things since melee days. It might not work on every character, but you can footstool someone shielding and combo into up-b before they can recover. It seems like a decent mix-up if you're falling on a blocking opponents or they're blocking on a platform above, similar to Wario's bite. Obviously not so good at low% or up to mid% against fast-fallers since you can't follow-up with other stuff too reliably.
Footstooling is also pretty good for tinking away at shields so that you can possibly shield stab with a Dair.

In general, spikes and footstools work well together, as they can mix up each others timing and be used in tandem.
 

Kuya the Red

Smash Cadet
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Footstooling is also pretty good for tinking away at shields so that you can possibly shield stab with a Dair.

In general, spikes and footstools work well together, as they can mix up each others timing and be used in tandem.
But the Main reason for remappong X as footstool is for ease of use taunt cancelling clearly.
 

Crezyte

Smash Apprentice
Joined
Dec 23, 2012
Messages
144
Location
Gainesville, Florida
I've recently begun remapping my X button to footstool, that was quite a big thing to get used to for me as I previously used both Y/X for different things since melee days. It might not work on every character, but you can footstool someone shielding and combo into up-b before they can recover. It seems like a decent mix-up if you're falling on a blocking opponents or they're blocking on a platform above, similar to Wario's bite. Obviously not so good at low% or up to mid% against fast-fallers since you can't follow-up with other stuff too reliably.
At low percents you can footstool -> air dodge down. You have frame advantage if done right, so usually a grab is what to go for, but I would man it out and charge up smash then DACUS after hitting their shield if I felt swaggy. I never get the option to do this though, cuz I don't footstool shields.
 

GeZ

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One tech that most people don't expect is that you can air dodge to the ground right after footstool, which gives you options like footstool > land behind opponent > grab/ shield pressure/ whatever you want.

I've kind of decided to play GnW as my main because I was playing with some really solid players yesterday and getting messed up on my main because I'm just better with offensive characters. So I'll probably be main boating him from now on and spending a lot of time in the lab. If I find anything exceptionally neat, I'll post it up.
 

Crezyte

Smash Apprentice
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Dec 23, 2012
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144
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Gainesville, Florida
Has anyone mentioned in the thread yet about how an u-smash on shield will send you at a good spacing for a DACUS? Its up-smashing twice! Shieldcrushing guys... its cool.
 

Yung Mei

Where all da hot anime moms at
Joined
Jul 20, 2009
Messages
5,341
Has anyone mentioned in the thread yet about how an u-smash on shield will send you at a good spacing for a DACUS? Its up-smashing twice! Shieldcrushing guys... its cool.
i wanna see dakpo do this

id do it myself but 2 hard, and gatling is better
 

Yung Mei

Where all da hot anime moms at
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i didnt mean it like that son, i just want to see it cuz it sounds like its cool
 

GeZ

Smash Lord
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Here you go. Sorry for quality but I don't have a recording rig or anything. Also it's definitely possible to make it tighter than I did it here. This was just a quickie anyway. Good tech from @ Crezyte Crezyte though.
 
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Dakpo

Smash Lord
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Denton, Texas
this is the one thing i will always disagree about with you lmao
Thats fine, showing me how awesome and useful gatling is should be really fun to watch. I want it to be a thing, but so far grab is just a much better, safer, and guaranteed option
 

Yung Mei

Where all da hot anime moms at
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Thats fine, showing me how awesome and useful gatling is should be really fun to watch. I want it to be a thing, but so far grab is just a much better, safer, and guaranteed option
id definitely show you footage in tourney if i could, but i haven't been able to go to a tournament since february cuz work johns. Im gonna be attending GC next month though, but im hella out of practice, but with luck, i can place decently
 

GeZ

Smash Lord
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So I played some Melee yesterday and went GnW just because he's fun (though really bad), but playing that gave me an interesting perspective on GnW's weaknesses and strengths. Working on using intense movement so I didn't have to rely on his terribad shield mad me think about using defensive options much more sparingly in Project M. I'm going to try playing that way for a bit in P:M anyway. Seems like it could be good stylistically.
 

GeZ

Smash Lord
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Also, in regards to @ Dakpo Dakpo and @ Yung Mei Yung Mei argument, it's kinda unfair for Mei, because if the DACUS is timed/ spaced well it has the dash attack hitbox at the beginning of it and can function almost exactly like Gatling, minus maybe 2 instances. Gatling is an easier option but DACUS just has it all :T
 
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