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They said the same thing about apartheid, the tea tax and bloodletting. There is a better way of doing things, and I for one have a vested interest in seeing this game improve.The RNG will stay. There's nothing anyone can say to change it, there's no point in arguing about it, and you should move on to a more conductive topic.
oh my ****ing god did you seriously just compare the apartheid to GNW's hammerThey said the same thing about apartheid, the tea tax and bloodletting. There is a better way of doing things, and I for one have a vested interest in seeing this game improve.
The word you were looking for is productive.
Did you just question the tea tax? King George will hear about this!They said the same thing about apartheid, the tea tax and bloodletting. There is a better way of doing things, and I for one have a vested interest in seeing this game improve.
The word you were looking for is productive.
What, you think G&W should have to rely on RNG just because he's black?oh my ****ing god did you seriously just compare the apartheid to GNW's hammer
Cheers for this! I like feelin flat and stealthy.I've been using Camo Watch for a while now. It's very stage dependent.
Here's a quick guide:
- Yoshi's (Melee) - Cyan - The colors here are extremely bright.
- Battlefield - Blue - The stage is mostly grey and brown so not much to blend in against, but the skybox is deep blue and when it becomes night everything becomes very blue.
- Pokemon Stadium 2 - Blue - Everything about this stage is blue
- Final Destination - Black - The stage never gets as dark as it did in melee, but black is still the best option.
- Smashville - Green/Yellow/Blue - Pay attention to what time of day it is when you start your match because Green or Yellow are great for day but Blue is the only acceptable night.
- Dreamland - Green/Cyan/Yellow - Green is probably the best here because the tree is so overgrown, but Cyan blends into the skybox and Yellow works against the tree itself.
- Fountain of Dreams - Blue/Cyan/Black - Black works great off stage, Cyan works better on stage Blue is an effective compromise
- Yoshi's (Brawl) - Yellow - The grass color here is always slightly yellow, so spring through fall yellow works great. Winter sucks no matter what color you choose
- Lylat Cruise - Black - Obviously
- Pokemon Stadium 1 - Black - You might think green or even colors to match the different transitions, but the background is consistently black and the whole stage is generally dark.
- WarioWare- Blue/Green - There isn't a great answer for this stage, but the background isn't dark enough for black so go with the darkish colors.
- Green Hill Zone - Green/Yellow/Cyan - Green and Yellow are obvious, but the colors here are also really bright so Cyan isn't a bad choice.
- Skyloft - Cyan - You spend the majority of this stage looking at skyboxes so be one with the sky.
- Skyworld - Yellow - Yellow yellow yellow yellow
- Metal Cavern - Blue - Just not dark enough for black
- Halberd - Red - Finally a red stage. And boy is it ever red. This is by far the best camo-watch stage.
- Castle Siege - Red - Transformation 2 is all lava and transformation 1 has red roofs
- Norfair - Red - Laaaaaava
- Dracula's Castle - Red - And that concludes the red block
- Rumble Falls - Yellow - Don't let the trees fool you. They are yellow.
- Distant Planet - Yellow - It rains every so often, but not enough to warrant a color switch.
Up throw combos on all charcters if they are at low enough percents. It just works longer for fast fallers. It won't work against normal weight charcters after like 50-60% and it still works on fast fallers up to like 80%. If they DI properly or are at higher percents you can still chase them with your up-B get Fair in (side B and Nair are two slow if you chase). I don't know about parachute ever being guaranteed at certain percents. GAW is pretty light and dies quickly but he has bucket braking which is really useful it takes a lot of practice/fast reaction. After you get hit do an aerial (U-air is fastest) and then Down - B stops all movement. Hope that helps!Just picked up g&w as a secondary, a few days ago. Just wanted to check on a few things. Does the up throw up tilt up throw work on only fast fallers, or some heavies as well? And The other question was is up throw to parachute pretty much guaranteed at later percent or do I have to make it a d.I trap between left and right throw? Love g&w combo potential, but they made him a little too light in my opinion. I still can't figure out a good approach on people under platforms, and g&w dies early even with good d.I.
Hitstun can't be cancelled in PM so the aerial to bucket thing doesn't work anymore. You have to wait till hitstun wears off and then bucket. It's still good at saving you if you can pull it off near the blastzone, but not nearly Brawl level.After you get hit do an aerial (U-air is fastest) and then Down - B stops all movement. Hope that helps!
So are you dropping gnw ENTIRELY or just for some certain MUs?https://www.youtube.com/watch?v=LOn_4tSMJR8
This first match has just broke me...... I got horrendously 3stocked. He isnt that much of a better player than me if at all. I shouldn't have to work 6X harder that someone on equal skill as me.
I'm sorry, but getting grabbed at below 60% and having a 50% chance of dying because of a DI choice is BAAAAAAAAAAAD design... seriously wtf
Got hit by a multi hit safe projectile (razor leaf) at 63%- get auto comboed into death......
I did 4X better with a terrible secondary falco.....
Its time to face the facts. GnW is a good character, but other characters are amazing. I am giving up GnW for a while. He is not bad, just not great with characters with terrible design like Ivy around.
cya on the falco boards
just for ivy atmSo are you dropping gnw ENTIRELY or just for some certain MUs?
Thanks for your input, thats a really smart idea. Could you go into more detail about his grab combos?You can clank it out pretty easily, and at most distances you can react with shorthop double Neutral-B before dealing with it to limit Ivysaur's options. Razor Leaf is not so hot.
I too would like some more in depth information.Could you go into more detail about his grab combos?
2.6 does seem better, but 3.0 is good as well.............2.6 gnw had super bacon and 0 landing lag from it, along with the peach dsmash into his fsmash and I think maybe a few other things
3.0 removed those but gave him slightly more weight and a better dash dance (aka made him more like a real character)
The opening frames of it are the meteor.So what's the deal with G&W's dair? How do I reliably meteor with it? Is it a timing thing, a spacing thing, or something else?
Yo bro have you ever heard of reading a tech roll with DACUS? Easily the scariest single-hit tech punish in the game.1 which can be teched easily, and even if you read the tech you get a fair follow-up at best.
I'm always sincerely impressed with any player who can consistently pull off probably the g&W DACUS, being the most frame precise in the game, I've spent quite a few weeks practicing the technique, and still cant get it more than 4% of the time, let alone in a match exactly when I want to.Yo bro have you ever heard of reading a tech roll with DACUS? Easily the scariest single-hit tech punish in the game.
dacus isn't even as hard as like, waveshining or doing shine OoS or multishine. dacus is tight timing but not really fast fingers on the level of most spacey tech. not to mention that gatling expands the window massively if you hit with dash attack anywayI'm always sincerely impressed with any player who can consistently pull off probably the g&W DACUS, being the most frame precise in the game, I've spent quite a few weeks practicing the technique, and still cant get it more than 4% of the time, let alone in a match exactly when I want to.