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Are you saying Bacon isn't useful?It would also be replacing something that is indisputably useless, so why not make it possibly useful?
lol not at all. When you hold down the b button in the current version, you slowly fling 5 pieces of bacon. There is literally no reason to use this method, as you probably already know, so my train of thought is: why not give us a reason? It would give G&W another option that may (or may not) prove to be useful, depending on how exactly it is implemented.I don't think giant bacon ever needs to come back. Doesn't help with anything, and doesn't really fit with GnW's style of kill moves.
Are you saying Bacon isn't useful?
I don't think this matters. PM wants to be a fast paced game, and so options that allow for lots of movement are almost always better. Why would charged up super meat be any more reliable than Short hop double bacon hitconfirm to Nair. Super bacon flew out at a semirandom angle even if you limited it with the control stick is fairly unreliable. Jump Bacon is just superior in almost every situation. You can wavebounce, B reverse, skilletspike. Standing or even jumping charge bacon would just limit your options. If anything the loss of instacancel to wait hurt GnW more than the loss of super bacon. No more super fast crazy bacon shenanigans.lol not at all. When you hold down the b button in the current version, you slowly fling 5 pieces of bacon. There is literally no reason to use this method, as you probably already know, so my train of thought is: why not give us a reason? It would give G&W another option that may (or may not) prove to be useful, depending on how exactly it is implemented.
Totally necessary nerf, but yeah it was fun.I don't think this matters. PM wants to be a fast paced game, and so options that allow for lots of movement are almost always better. Why would charged up super meat be any more reliable than Short hop double bacon hitconfirm to Nair. Super bacon flew out at a semirandom angle even if you limited it with the control stick is fairly unreliable. Jump Bacon is just superior in almost every situation. You can wavebounce, B reverse, skilletspike. Standing or even jumping charge bacon would just limit your options. If anything the loss of instacancel to wait hurt GnW more than the loss of super bacon. No more super fast crazy bacon shenanigans.
IIRC in melee it just stopped all upward momentum, didn't think it was a fast fall. Though I'm not an expert on Melee GnW.Another random idea: holding b instantly makes you fastfall, like in melee (it was fastfall speed, right?). So you could have the option for faster movement but less bacon, or slower movement but more bacon.
I think we just view holding B for bacon to be different things. I view the move as a whole to be really good because I don't even think about holding B. It's like standing lasers with Falco. Would you say that Falco's laser is bad because when you stand and shoot it it's laggy? No because you always jump fire it. From my understanding you think that holding B down makes it a separate move, which I disagree on.I just hate the idea of a useless move, especially on a character who is probably on the bottom half of the tier list. X__X
As for buffs that could help against the Links; I can't think of anything at the moment that would even be feasible or not broken.
Falco's laser is different because holding b does nothing. We have an added functionality for G&W's neutral special, but it has no reason to ever be used, I just want it to have a reason.I think we just view holding B for bacon to be different things. I view the move as a whole to be really good because I don't even think about holding B. It's like standing lasers with Falco. Would you say that Falco's laser is bad because when you stand and shoot it it's laggy? No because you always jump fire it. From my understanding you think that holding B down makes it a separate move, which I disagree on.
Also GnW is not in the Bottom half of the tier list. He just has polarized matchups. If anything I think he trades easily with spacies, particularly Falco. Just look at Dakpo, he kicks *** and takes names. We just need to put in the work and get the results that he does.
I don't know. I don't even think of it as an added functionality. It's just a less efficient way to fire bacon. With SHDB being so crazy good, I don't think that it maters. Why fix what isn't broken?Falco's laser is different because holding b does nothing. We have an added functionality for G&W's neutral special, but it has no reason to ever be used, I just want it to have a reason.
I agree, G&W is pretty good against the spacies, but his polarizing matchups is the reason why I think he's in the bottom half. This doesn't mean he's bad.
Well you're technically right, as it is right now, it isn't an added functionality because it has no practical use and I find that broken/silly. This is why I think we should take advantage of this situation because it could possibly serve a purpose down the line.I don't know. I don't even think of it as an added functionality. It's just a less efficient way to fire bacon. With SHDB being so crazy good, I don't think that it maters. Why fix what isn't broken?
I think he dominates more characters than dominate him. He might not be top tier, but he's solid good.
Some people just love the giant meat.Did you guys really need 10 posts to say that? You guys wanna get chatty? Give me a few posts about why G&W goes ham on PS2 but lives the struggle on WarioWare.
I'm a man who enjoys meat, how strange.Some people just love the giant meat.
Well for one GnW can live surprisingly long due to bucket braking. PS2 gives him more time to get the bucket out as it has larger blast zones. He also likes the space to through the bacon out. PS2 is a nice balance of space with platforms. He can be defensive with bacon and out space people, while also taking full advantage of the platforms. Bacon up through platforms is crazy good, and GnW can combo very well with them. I think PS2 is arguably the coolest stage in PM. It's just nice. You can basically play GnW anyway you want on PS2. Overall an awesome stage for GnW.
While GnW loves the tight spaces of Yoshi's, Warioware on the other hand is a crazy stage. The platform locations are pretty janky and the blast zones are super close. Gdubs cannot bucket brake easily on Warioware as he'll likely just die before he has the chance. There's something about the platforms that don't flow well with GnW's combos. They also give other characters ways to get around Bacon. Another other problem is that his up B can be more easily punished with the top platforms limiting his recovery. In theory GnW should love Warioware with it's small blast zones but it just doesn't work out well in practice. The four platforms give other characters the ability to challenge his vertical game more without giving GnW that many new options. It's not an awful stage but I wouldn't recommend it.
*accidentally hit submit early post finished now.
I don't think it would be feasible to jump cancel after the oil spill, but to do it after you absorb something would truly make it amazing and completely viable.Jump cancel after the attack? That would be hilarious.