Nic said:
Then we lynch Macman, and then EE.
This set off huge red flags for me. I'd like to think I've been one of the most protown people in the game, and I really doubt there are five mafiats in a sixteen-man game.
I may not be in the census, but let's not forget that my credentials consist of pushing the TPK lynch, helping start the swing toward Ryker just before he got modkilled, and turning focus onto KevinM, the godfather, who could have easily slipped through D3 unhindered. I'm well aware that none of this excludes me from being an indy, since the best indy players are often excellent scumhunters, but this dovetails back to the fact that I'm not on the census that tells us where the indy is.
I don't want to lose this game, so be warned, I am
not going to roll over and let myself be mislynched just because Nic of all people suggested it.
Fuck. That.
Ugh. Rolling dumb or
scum indy in my head right now. Still leaning town on Nic just because I can't see the indy encouraging the indy to come out when they'd have obviously already done so if they weren't a town threat.
Now for my claim:
I am the Watcher With Eyes on the Back of My Head. Each night I can choose to watch someone and blah blah. You know how watchers work. The difference is that I will also see anyone that visits me, and I won't be able to tell the difference... I just get a list of whom I've seen that night.
I crumbed this role veeeery lightly on D1, when I noted that it seemed obvious to me that the theme of this game is unusual experiments and consequences. Or something similar.
Sadly, I haven't been quite as good a power role user as I have a scumhunter. Then again, the alleged lack of antitown kills on N1/2 certainly confused me, but I'll say more on that momentarily. Anyway, here are my reports:
N1: I watched Moronik. I felt that not only had he/they been very protown on D1, but I had also made a subtle effort to buddy him, while trying to cast suspicions of however many degrees in pretty much every direction but his.
I saw Fatchu and Roxy. When Roxy breadcrumbed that he "could do some explaining", I knew he was the voteblocker, for that reason. I can't say for sure if Fatchu visited me or Moronik.
N2: I visited Moronik again. I was **** positive he'd be killed that night, as Marshy and Ronike are both on that tier that's worth killing off just for player skill and reputation, and they had pushed the lynch off of Roxy and toward Paprika. I saw no one.
When Xonar died I was actually considering that we had a town mirrorblocker or something.
N3: I watched Gheb. After Kevmo's various attempts to throw Gheb in the fire, it seemed like Gheb was a clear kill. I'm especially surprised Moronik was killed, considering he was
off the godfather lynch, and didn't help it in the slightest. One of the few things I've noticed about Marshyscum is flat out disappearing when his back is to the wall and a partner is under fire, so it wasn't that good of a kill. A good argument could have been made that Moronik had bused Pap and Ryker, the latter of whom was dying anyway, and then avoided the Kevin push hoping it would sort itself out and go elsewhere.
At any rate, I saw no one on N3.
This put us in an interesting position, going forward. Obviously I'm a **** juicy kill, but we have the benefit of coordination, now. If even the one indy in the Census group and Macman were both indy, we could still afford a voteblock. Minus two is six, minus one for voteblock is five, so that's still 3 v 2.
Thus I think it would be good for Roxy to doc me tonight and myself to watch him.
Now, moving on. First of all, stop pushing for fast lynches. On a scale of 1-10, how badly do you doofuses want to lose this game? Because before all the unvoting, it was looking like a solid eleven. We have time left, and now is the
most crucial time to use it. I'm going to try to get full reread in this weekend and track voting patterns, lynch pushes, and everything else. I'd encourage you all to do the same -- we have a lot of flips to work with, now.
I'm also surprised no one has mentioned the lack of a double kill at any point this game -- not even Scamp, which I can't help but narrow my eyes at. How would it be in mafia benefit to no-kill every night? N2 it might have been intercepted by Xonar's vigging (though I think the mafia kill usually gets priority in that situation), but N1 we had only a vig death.
My best guess is that the mafia didn't have the power to kill until Scamp hit one of them, if you take Scamp at his word. However, this would have to balance. Perhaps there is, in fact, a fifth mafioso. Or perhaps I'm completely and utterly off. I'd like to hear some thoughts on this.
D2 was also pretty unusual. I was positive that had been unlocked by a power, presumably protown, but apparently it was just a one-time game mechanic? Strange.