Bringing you some of my last matches, I lost against the Rosalina because he adapted to the MU much better than me, despite the fact I played very well in the beginning. I realized I tried to land too many smashes that should have been f tilt, for instance. Also I made some spacing mistakes that he strongly punished.
Nice.
First game: I only really noticed one thing. You sat in Shield art while he was camping the revival platform for it to expire. When people do that it's usually a good idea to just switch off so you'll have the art back in ten seconds, rather than possibly being in a bad position to switch later. Use your time wisely.
Second game: Seemed like you struggled to get off Rosa's first stock. When you put on Smash you didn't get rid of Luma very efficiently. You juggled him with up tilt when you could've just hit him with f-air and been done with that. Then you could've focused on Rosalina. You send him offstage with an f-smash. Never use a smash attack on Luma unless you can hit Rosalina with it in the process or she is nowhere near to punish you.
In general you could've focused a bit more on erasing Luma from the picture. Shulk doesn't have a hard time doing that, and it makes the match-up a lot less exhausting.
Beautiful transitions between Jump and Shield on that last stock. Close game.
Third game: Great Jump string to take that first stock. After that you made very good use of your control of the stage, switching out of Speed into Buster. While she was offstage you could've gotten rid of Luma right then and there. Solid performance through the rest of the game.
Fourth game: That edgeguard that cost you the first stock was really risky. You should edgeguard with Air Slash in situations like that, rather than b-air. After you lost that lead and went for Smash art again, the Rosalina perfectly exploited that weight reduction. Shulk is extremely prone to ledgeguarding in that art.
Last game: Way too aggressive to start. She took your first stock in about 40 seconds. When you're offstage it's usually a bad idea to challenge Rosa with aerials while she's onstage. Even if you hit her Luma is going to power right through and make it an unfavorable trade.
You did pretty well after that. In general you should really work on getting Luma out wherever possible.
Pretty good stuff with MALLC and general art switching. I don't understand why you go above the ledge with Air Slash so often, especially with both hits. It left you open three or four times before Pika killed you while you had Shield art on, which is really is a feat for Pikachu.
After the forward throw at 4:48 you could've switched from Buster directly into Smash. Pika is light enough for that. Gotta keep weight in mind. You closed the game out not much later, so I'm not calling that a problem.
During the next game, you start off doing the Air Slash thing I mentioned earlier. Pikachu can thrive on that opportunity as Shulk is not a hard character to juggle.
As soon as you made it back to the stage you went for unnecessary damage racking like you did in the last game. When Pikachu is at around 70% you can pop on Smash and shave that stock off easily. As soon as I typed this you did it at 8:50.
Last game. Pretty good buildup of rage to go into Smash art. That's what I like to see. Solid play throughout the rest of the game, that was a nail-biter.
Overall, you didn't use Jump art as much as you did the last time I saw you play. I don't consider that a bad thing since you made it work. Very interesting plays as always.
Updated with a more responsive link. Critique away!
Against a random Japanese MK, you sized up before going into an art. That's sensible. An art switch into Shield at 74% while you're far offstage against MK, however... not so sensible.
You sorta struggled to get that first stock off, for reasons that differ from what I usually see. You delayed on choosing Smash art and went for Shield at 7%. I thought it was an honest mistake of selection until I saw you waiting in it onstage. When you put Smash on you forfeit a huge opportunity to punish him at 2:22.
You seem to like Air Slash a lot. It's a terrific move but it's extremely punishable in a handful of cases; some of which even include hitting the opponent with it. Use it more sparingly when the opponent is at such low percents.
Not bad overall. I look forward to seeing more.