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Social Ultimate Social Thread: Under Construction. Be Back Soon!

What are you most excited about for E3?


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Iridium

Smash Hero
Joined
Mar 17, 2018
Messages
8,445
Stumbled across the Persona wiki, and is it just a coincidence that me and Ann share a similar birthday, zodiac and age?

I'm none of these things to my knowledge but I love Incineroar so Noi and I are one and the same
So, did everyone celebrate you coming back, or...
 

King Sonnn DeDeDoo

Smash Champion
Joined
May 4, 2014
Messages
2,653
Location
The basement of the Alamo
So what ideas do y’all have for stage builder? Looks like we have much more control over it now than ever before.

I’m real interested about that teleport mechanic in stagebuilder, I don’t thing we’ve had stages with portals before. Seems like it could lead to some fun gameplay shenanigans. I wonder if any of the other DLC stages will utilize these new portals?
 

Pyra

Aegis vs Goddess
Joined
Jul 7, 2012
Messages
18,560
Location
where ToasterBrains is
NNID
ToasterBrains
Switch FC
SW 8322 4207 9908
Work is so boring... have this other thing I started drawing (not even close to finished, I need to fix a bunch of things and figure her hair out lmao, as well as refine parts)

FC8A7B7C-088B-40F1-B254-3299E441B81B.jpeg
 

Curious Villager

Puzzles...
Joined
Jun 24, 2012
Messages
11,770
Location
London
So what ideas do y’all have for stage builder? Looks like we have much more control over it now than ever before.

I’m real interested about that teleport mechanic in stagebuilder, I don’t thing we’ve had stages with portals before. Seems like it could lead to some fun gameplay shenanigans. I wonder if any of the other DLC stages will utilize these new portals?
I'm most likely going to recreate some cut past stages and bonus Break the Targets/Board the Platforms stages if I can.

I'll probably also do some custom stuff with sprites too. Probably make a big Layton sprite stage if his top hat can fit in...
 
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Flyboy

Smash Hero
Joined
Aug 26, 2010
Messages
5,288
Location
Dayton, OH
P1 and the two P2 games weren't that popular, from what I've heard. They apparently didn't age great and just overall never captured the same amount of attention P3 did.
yeah basically Literally No One likes persona 1 because it ****ing blows and the best part of the series, the Velvet Room, is still in the series.

Persona 2 has great characters which are constantly referenced in further games and costume DLC and stuff and the stories are good but the encounter rate is godawful, the battle system is needlessly complex, the story's pacing is a mess...good atmosphere, though.

Persona 5 is cool because I feel it takes everything that worked about 2 (atmosphere, style, demon conversations) and refined it with the 3+4 style to make a near-perfect experience.

I'm just saying people who try to play the "where's Persona 1???" card probably haven't actually played Persona 1. No one likes Persona 1.
 
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D

Deleted member

Guest
Typical Ganon main, DORIYAH'ing their router before playing smash, smh.


Break stereotypes
Well, my main playstyle is bait-and-punish aerials with a hint of edge-guarding up-tilt, but who could resist all those free DORIYAHs when there’s that much lag?
 
D

Deleted member

Guest
EXCLUSIVE LEAKS FROM REGGIE'S DMS ABOUT TO GO OFF

There was a problem fetching the tweet
 

MBRedboy31

Smash Lord
Joined
May 5, 2018
Messages
1,683
So what ideas do y’all have for stage builder? Looks like we have much more control over it now than ever before.

I’m real interested about that teleport mechanic in stagebuilder, I don’t thing we’ve had stages with portals before. Seems like it could lead to some fun gameplay shenanigans. I wonder if any of the other DLC stages will utilize these new portals?
Technically, you could argue that the Warp Pipes in Mushroom Kingdom 64 and Pictochat 2 were portals of sorts, but yeah, I wonder if these new portals will maintain characters’ momentum or not.

One thing I want to try is making a track that loops offscreen and then placing many segments on it such that it becomes a conveyor belt; it might be possible to create something akin to Big Blue or Spirit Train by doing that. Maybe we can make a scrolling background that way, too?

Also, the Ultimate Chimera stage that was shown has something that looks like a lever attached to its back; will we have user controlled stage hazards? There are tons of cool things that could be done with that.

I might also try things like replicating stages from SSF2. Maybe I’ll recreate that weird unused version of Dream Land 64 now that we have a Stage Builder that can replicate the weird moving horizontal log platforms that were on the right side of the stage. Plenty of other things to recreate or reinterpret, too...
 
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