So what ideas do y’all have for stage builder? Looks like we have much more control over it now than ever before.
I’m real interested about that teleport mechanic in stagebuilder, I don’t thing we’ve had stages with portals before. Seems like it could lead to some fun gameplay shenanigans. I wonder if any of the other DLC stages will utilize these new portals?
Technically, you could argue that the Warp Pipes in Mushroom Kingdom 64 and Pictochat 2 were portals of sorts, but yeah, I wonder if these new portals will maintain characters’ momentum or not.
One thing I want to try is making a track that loops offscreen and then placing many segments on it such that it becomes a conveyor belt; it might be possible to create something akin to Big Blue or Spirit Train by doing that. Maybe we can make a scrolling background that way, too?
Also, the Ultimate Chimera stage that was shown has something that looks like a lever attached to its back; will we have user controlled stage hazards? There are tons of cool things that could be done with that.
I might also try things like replicating stages from SSF2. Maybe I’ll recreate that weird unused version of Dream Land 64 now that we have a Stage Builder that can replicate the weird moving horizontal log platforms that were on the right side of the stage. Plenty of other things to recreate or reinterpret, too...