D
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Strange. The only Zelda games I really appreciated were Link Between Worlds and Breath of the Wild. Since I stopped giving a crap about their stories (because they're honestly not investing after the midpoint), I looked at gameplay. Also it didn't help that a lot of cutscenes were unskippable in their original releases.
OoT is a classic but is incredibly slow. I think Somecallmejohnny said it best. What I can do in an hour for Link to the Past will take me two or three hours in OoT. A necessary classic and I do have good memories with this one.
Majora's Mask was too trial and error for my liking. A very unique premise and world, but god it felt like I needed a guide if I didn't want to waste too much time. The first three days are also a horrible tutorial, which means horrible first impression.
Wind Waker had a good story but the dungeons were bland.
Twilight Princess had a decent story with good dungeons, but, like OoT, getting to the dungeons was slow and not everything outside of the dungeons was a hit. Especially the Wolf Link sections in the beginning of the game.
Skyward Sword. Got past the first dungeon. Grew bored of it immediately. Gameplay was not hooking me when outside of dungeons.
Breath of the Wild? Holy **** this is everything I wanted from a Zelda game. Optional story with skippable cutscenes? Check. The pacing and goals of the game are decided upon me? Check. Exploring dungeons (shrines) is actually a focus of the gameplay? Check. Everything out in the fields can be used to fulfill a specific purpose compared to past Zelda games where I get an item in a dungeon and never use it again until the game requires it? Check. Actual combat strategy? Check. I'm athletic and can climb over and around whatever the **** I want? Check! Easily what I needed from the series. It needs more enemy variety, though, which is what I always liked from previous Zelda games.
Link Between Worlds was sort of cute. Quick, I can choose the order of the dungeons I want, most items served a purpose when upgraded, and story was mostly out of the way. It didn't waste my time.
OoT is a classic but is incredibly slow. I think Somecallmejohnny said it best. What I can do in an hour for Link to the Past will take me two or three hours in OoT. A necessary classic and I do have good memories with this one.
Majora's Mask was too trial and error for my liking. A very unique premise and world, but god it felt like I needed a guide if I didn't want to waste too much time. The first three days are also a horrible tutorial, which means horrible first impression.
Wind Waker had a good story but the dungeons were bland.
Twilight Princess had a decent story with good dungeons, but, like OoT, getting to the dungeons was slow and not everything outside of the dungeons was a hit. Especially the Wolf Link sections in the beginning of the game.
Skyward Sword. Got past the first dungeon. Grew bored of it immediately. Gameplay was not hooking me when outside of dungeons.
Breath of the Wild? Holy **** this is everything I wanted from a Zelda game. Optional story with skippable cutscenes? Check. The pacing and goals of the game are decided upon me? Check. Exploring dungeons (shrines) is actually a focus of the gameplay? Check. Everything out in the fields can be used to fulfill a specific purpose compared to past Zelda games where I get an item in a dungeon and never use it again until the game requires it? Check. Actual combat strategy? Check. I'm athletic and can climb over and around whatever the **** I want? Check! Easily what I needed from the series. It needs more enemy variety, though, which is what I always liked from previous Zelda games.
Link Between Worlds was sort of cute. Quick, I can choose the order of the dungeons I want, most items served a purpose when upgraded, and story was mostly out of the way. It didn't waste my time.
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