Hey how’s it going. Been thinking about Sonic Adventure a lot lately.
Speaking of Sonic Adventure someone on TCRF discord uploaded this from the PC version.
They ported over a ghost, another unused element from the AutoDemo prototype.
For a while (since 2013 actually) we only had these two textures which are completely gone in the final:
"d128obake1a" and "d128obake2a" in the Autodemo OBJ_MOUNTAIN, Red Mountain’s object texture file. Noone really knew what used these textures or what the object looked like though people did speculate that it might belong to a ghost.
In 2017, coolsupersonic (one of the masterminds behind the Beta Windy Valley restoration project) dug around through the code and found this model.
Yes, this spooky lad was lurking through Red Mountain’s data.
It does have an animation where it stretches up and down in a ghostly fashion but this object goes unreferenced in Red Mountain, lacks any coding or a proper name. This means that it was cut early on in development, was left in the code and forgotten about until the game was nearing release where someone likely noticed its existence and removed it.