PsySmasher
Smash Hero
Yeah speculation is fun and all...Ahhh didn't we all miss these days or what?
But I like actual speculation, not 4chan leaks on YouTube.
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Yeah speculation is fun and all...Ahhh didn't we all miss these days or what?
Of course, indeed.Started a Dark Souls debate on its’ difficulty, of course
Break your own windows.Tfw u get locked out of your house
Is it still a crime if you're breaking into your own house?Break your own windows.
It’s for a good cause.
So is there a story to this?Tfw u get locked out of your house
Not to once again talk about Resident Evil, but they do a great job with managing their difficulties and rewards.Short of, maybe, developmental resources on an incredibly tight budget, I see no reason why a game SHOULDNT have an easier mode for people who just want to experience a game without the grief, at the exchange of perks being exclusive to the normal mode.
I don't have a horse in the race of "Should From Soft games have an easy mode" but the most fun way to play a Souls game is entirely subjective. Some people are going to enjoy sword & board, others pyromancy or sorcery, others being aggressive, etc. Dark Souls offers so many playstyles that trying to claim which one is objectively the most fun makes no sense because, again, it's up to opinion.Considering the game's design with traps and mimics, a mode that just lets you do more damage, take more damage and have more stamina than usual would make it an easier time for people who struggle with the game but the game's sense of danger will still be noticed and kept. Dark Souls' idea of teaching the player mechanics is 'kill you with it, learn how to not die' which is still very doable in that regard, as even with the boosts, you'll end up learning to check your surroundings and feel paranoid around treasure chests. Then there's also the aspect of a game's design not properly teaching you a more fun way. I think Hbomberguy's Bloodborne video brings up a youtuber who's visibly stressed and isn't really having a good time when he first played Dark Souls with the shield and spear, but fast forward to Bloodborne, a game which teaches you to be more aggressive, has the same youtuber be overall more positive on the game and clearly enjoying himself when beating bosses instead of sighing of relief
Uh, no.So is there a story to this?
Hopefully not outside tooUh, no.
Was just pissed off, was excited to kick back, watch some crime shows, and get some popcorn, than I get home and both doors are locked and I die inside.
Eh...Mila's turnwheel is okay, but they really should just go back to FE 4 and 9 and just let you save your file in the middle of the map. The biggest issue with Fire Emblem's difficulty is that it can waste your time. A unit dying will cause you to reset if you're dedicated to no-restarting. Awakening killing a unit because of cheap same-turn reinforcements? Bull**** and now I have to redo the first ten-twenty minutes of the map over again.Here's another good example: Mila's Turnwheel. In Fire Emblem Echoes, the item Mila's Turnwheel allows you to go back in time to undo an action that ended up costing you. It's a limited resource but it's so useful even people who enjoy hard difficulties with classic mode may find themselves using Mila's Turnwheel, at it's core, this mechanic may seem like a "Nuh uh I'm not actually bad at the game" button but quite the contrary, it teaches the player "You did this wrong. We're giving you a chance to learn how you could improve here"
I can't wait for Super Smash Bros. The Thousand Year Prime Melee Sunshine Trilogy HD with New Funky Mode.Yeah speculation is fun and all...
But I like actual speculation, not 4chan leaks on YouTube.
imo bloodborne is a better game than any of the trilogy but otherwise you can't go wrong with starting at 1 or 3Quick Souls related question, I want to try the series but what is the best option? Getting the Trilogy or getting Bloodborne?
Thanks, I will probably grab the trilogy when I have the chance and then get Bloodborne.imo bloodborne is a better game than any of the trilogy but otherwise you can't go wrong with starting at 1 or 3
I wonder how people would react to any Ghost n Goblins or Contra nowadays?All of this talk about Dark Souls and no one has brough up Cuphead or Crash Bandicoots.
'the **** guys?
Bloodborne is mechanically different and much harder. My recomendation is for you to start with the original Dark Souls.Quick Souls related question, I want to try the series but what is the best option? Getting the Trilogy or getting Bloodborne?
It's so hard to get a good conversation goin' here. Smashboards truly is the Dark Souls of online forums.All of this talk about Dark Souls and no one has brough up Cuphead or Crash Bandicoots.
'the **** guys?
Would make it a definite purchase for me. I find Pokemon too easy nowadays when trying to make a balanced team. A difficulty selection would be great, especially for co-op.I’m gonna love Sword and Shield either way, but I’ll freak if it gets difficulty options.
At the same time your example uses what I call 'sucker punch' difficulty. It punches you right in the gut for something you couldn't see coming and wouldn't be able to prepare yourself with. Bam, the game sucker punches you, you just permanently lost a great resource. Dark Souls is designed around this so you constantly are able to prepare and walk around the sucker punch. In FE it can be "Mooks will appear, have fun" but in DS it's "That floor was a trap and killed me. This other floor looks pretty similar, I must walk around it"Eh...Mila's turnwheel is okay, but they really should just go back to FE 4 and 9 and just let you save your file in the middle of the map. The biggest issue with Fire Emblem's difficulty is that it can waste your time. A unit dying will cause you to reset if you're dedicated to no-restarting. Awakening killing a unit because of cheap same-turn reinforcements? Bull**** and now I have to redo the first ten-twenty minutes of the map over again.
Mila's turnwheel mitigates this, but it's not the solution. It's a weak compromise.
Well here's the thing. You're technically right, but most good hard games don't rely solely on its difficulty. People brought up Dark Souls having good ambiance and world building. Cuphead's presentation is beautifully animated. Mike Tyson's Punch Out lets you fight mother-****ing iron Mike Tyson while also having a neat set of quirky characters. Their presentations help you push through the challenges because your goal is to see more, which is an intelligent way to get players to self-motivate themselves.If your game's only appeal is being hard then maybe your game isn't that good
I disagree. I feel like difficulty and the challenge implies can be pretty good if executed well. The difference between the majority of Super Mario Maker, and exclusively playing expert in Rock Band.If your game's only appeal is being hard then maybe your game isn't that good
I die a lot in Enter the Gungeon but always come back. I was intrested in Wizard of Legend until I heard people say "So this gane is really reall hard!" still kinda wanna play it thoCuphead was so difficult for me, I never even bothered to complete the game.
We really do live in a society, after all.
Guys I hacked Smashboards and now I have Reggieboards 24/7.
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