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Now that’s a comeback. Well you certainly did a good job convincing me the game is worth a look, interesting to hear that the game touches upon themes like that. I feel like in this current climate entertainment has a bigger voice than ever in regards to social issues.I would say, "Didja miss me?!" but you already said you kinda did.
I finished Persona 5 last night. It has broken my Top 10 favorite games I think, I'm considering buying the soundtrack on iTunes, and I feel like part of my outlook on life has changed quite a bit.
It's weird because I beat the final boss on Thursday night, had the Valentine's Day scene on Thursday night, but had school to work on Friday so I had to go to bed because I had no idea what was left at that point.
Like obviously there are certain tropes of these stories in regard to the ending, but I expected it to be bittersweet. I came around, and I do like the ending. The game in its entirety have made me rethink "my justice", and how to really change the world. By that I mean, you have to do what you think is right. But on the other hand, simply changing a few individuals isn't enough: you have to change the hearts of the many before you can truly see meaningful change.
For the game to come out in 2016, I felt that the plot and certain things about it struck too close to home. It almost had like an Orwellian feeling to it. Other things include the fact that I didn't know Matt Mercer voiced Yusuke (brilliant), and I never knew that I could develop such an attachment to a group of teenagers who exist within the confines of the game, but then again based on the fanart and love for the characters I don't even know if that's true.
Based on this game, while I'm not really convinced to play other Persona titles (idk, I don't really like the character designs and the P5 design just fits perfectly in ways that imo the other games don't, but that's based on a trivial understanding of those games), I kinda wish I'd played it when I played Red Dead Redemption 2. If that had been the case, I would have been through a game that changed my life and then seen the protagonist get into my overall favorite series of all time. Considering that, and the fact that the 3rd party cast is already 10/10 for me, I'm honestly at the point where I don't necessarily care who else gets into Smash.
What I thought was especially relatable for me with this game was that...well, even though the way the Phantom Thieves changed hearts was through battle, it wasn't a punishment to the wrongdoers. It was an attempt to help them see the error of their ways and make things right. That, to me, is a vital difference in how social change is believed to be brought about in 2019. I've recently made a return to Twitter, and I see plenty of people just saying how terrible other people are for believing certain things, and while things like racism and sexism, and homophobia or transphobia, or the results of what we'd call "**** culture" are terrible things, telling people who practice harmful behaviors that they don't inherently think about that they're bad people isn't the solution.
Shouting at people and telling them they're bad people for something they understand as normal isn't going to make things better. It makes them angry. It's negative adding to negative, which doesn't make things more positive. It just makes people angry.
In an interesting twist, my colleagues were talking about how positivity with students can change their outlook on their effort to change a behavior when the situation is handled differently. For example, there's a difference if I tell a student to put their phone away in a passive aggressive way in front of everybody vs. kindly greeting them at the door, and then after a period of time tell them quietly to put it away. This isn't to say that horrible things in society, or injustices are to be solved by quietly telling people to stop being a racist for example, but the premise is moreso that using negativity to change a negative behavior to a positive one doesn't work.
More than anything, to change the world on a large scale, nobody...not even a "chosen one" like an anime protagonist can do it on their own. You have to work together with people of different backgrounds, but a similar interest in reform.
Thanks for coming to my TED Talk. But as Ryuji would say, "For real" I had to get that out there.
Persona 5 is a great game. Play it. Or wait for it on Switch and THEN play it.
It was a weird moment for me at the end, mainly because whoever you pick for your "romance" in the story ends up in bed with you, which either gives you a teen x teen underage sex implication, or the exact thing that you sought to correct with Kamoshida. Everyone went with their own thing, but I have to say that Ann was the best pick to me. She's a sweetheart and exhibits growth for herself in an authentic way. Sorry Makoto fans, I simply think she's kinda dull. Ann expresses her outward love for the protagonist and is bubbly, whereas Makoto, at least to me, is kinda like, "Oh, ok". I could go on forever about this, but then it would turn into a potential waifu war. War is pointless.
Mainly because Ann is best waifu