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What are you most excited about for E3?


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Wademan94

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I mentioned a Duster Moveset earlier and I'm slowly getting an idea of what I want his moves to be just not what archetype he would fit into.
That’s kinda something I need to think about with my moveset ideas, I’ve never considered it and just focused on representing the characters as best as possible.
 
D

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That’s kinda something I need to think about with my moveset ideas, I’ve never considered it and just focused on representing the characters as best as possible.
I have trouble with it cause I don't have a good idea of what Archetype entails I want to make Duster like a mix-up Character someone who has projectiles but can fight up close on a whim kind of like the Spacies I just don't know if that would fit him or not.

I'm assuming it doesn't but he doesn't fit well in any other archetype either.
 
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DaybreakHorizon

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That's sort of how I do it, except as an added wrinkle, I don't write linearly. Part of the reason there's so many blank spots in the overall span of my work is because I usually figure out the beginning, then jump immediately to what the end will be based on that beginning, and then work back and forth from there, filling in whatever scenes come to me. The only time I really struggle with writing is when I'm unable to figure out that ending, and there's not much I can do with the story until then.

But the benefit is that the ending is arguably the most important part of a story, so by coming up with a good, satisfying ending immediately after figuring our your beginning, it means that the framework of the story is probably going to be sound.

If you're a real G, like Edgar Allen Poe, you come up with the ending first, and then work backwards. That's what he did for his poem "The Raven" (and I assume most of his other works), and that's why it's so good. But I'm definitely not that good, so I'm content to do as I do now.


Cool to hear that you have such a wide variety of songs for different purposes! For some reason, I only work with music that you could set a trailer to. Powerful, loud, and aggressive tracks. I still have sad scenes and emotional moments, though, but those still sometimes spring from loud and bombastic tracks. Otherwise, they come from silence, because sometimes silence can be more effective than music.


I'm flattered, though business is a tricky... er, business.

When working with something that's your own creation especially, you want to be very careful about who you work with and what contracts you sign. Many writers and creators have gotten screwed out of their work because of the contracts they've signed or the people they worked with. For example, one that breaks my heart, if anyone remembers that show Making Fiends on Nickelodeon, that was an original creation by a lady named Amy Winfrey, which got picked up by Nickelodeon to be produced and aired on TV. Problem is, it apparently didn't do well enough, so it got cancelled, and she apparently signed the rights to the property to Nickelodeon, so she can't even use her own work anymore.

That's a worst-case scenario. There's also the issue of making sure the right people for the job are hired for, er, the job. If I'm writing a 3D animated action/adventure sci-fi epic, that might not be the right project for Noipoi if he's doing a 2D animated comedy.

And most importantly, you need to know when you're ready to do said project. For all I say here and all the work I've written so far... I've never worked as a professional writer for a day in my life. I have no experience. As much as I'd love to start my project immediately, I don't know anything about the actual business and nature of working on such a project. If you put me in charge of it right now, I'd probably fail.

That's why I'm hoping my script impresses either this one girl in my class who owns an animation studio, or my professor. The girl with the studio has gone up to someone after class and asked for their contact information because she was impressed with his dialogue, and said she was looking for writers over the summer at her studio. That'd be a perfect way for me to get some experience, and then go on to work at bigger studios to get even bigger experience, until I was ready and had the credibility to produce my own work. But I definitely wouldn't sign my project over to her, since I don't know how much I could trust her credibility or her studio's ability to competently produce what I'm wanting to make.

If not that, I'll go to my professor, who's worked professionally in the industry on some major networks and shows, and ask him where he thinks I should start, or if he has any connections that he's willing to pull for me.

It'll probably be many years before I've gotten enough experience and credibility to work on my project, unfortunately. Because that money has to come from somewhere, either my own savings or from investors/studios. And investors and studios aren't going to pay for such a huge project from someone who has no credibility or experience.

Writing groups are fine. Many great writers have other friends who are writers that they share work with to get feedback and ideas. That kind of collaboration and feedback is necessary to get second opinions to check and challenge your work. But once business and money start to get involved, things get much more harrowing and complicated.


Damn, 15+ years? That's impressive. That'd be about how long I'd have worked on my original idea I had when I was 12/13, if I'd stuck with it and was your age. Sounds like you had more success in adapting it over the years than I did.

16 villains is a lot, relative to me. My work has... six major ones, and several others who work with/underneath them. But they shift and change over the course of the overall story, coming in and out of play at certain points in time, and serving different roles. How long is your story that it needs more?
> Wademan94 Wademan94 makes a joke based off of a collective method of generating ideas
> Diem Diem responds with 7 paragraphs

This is why I love you Diem Diem .
 
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D

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@ShotoStar DaybreakHorizon DaybreakHorizon , you guys keep posting after each other and I think someone posted twice because your avatars are too similar.



Please don't make posts just for the sake of it.
Should I change it? cause if I absolutely have to I will but I would like to keep this one for awhile since while I love both of my sons I need a break from using only Geno and Duster Profile Pics.
 
D

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Story Ideas? I'm working on a Story right now and I also enjoy writing! I'm still working on that one SMRPG Story I mentioned as I want to make it perfect not too overly "Edgy" but instead I would like it to have the perfect blend of Comedy, Action, Sadness, Drama, Bad***ery and more.
 

osby

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Should I change it? cause if I absolutely have to I will but I would like to keep this one for awhile since while I love both of my sons I need a break from using only Geno and Duster Profile Pics.
I was just joking. You should keep it if you like it.
 

Diem

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> Wademan94 Wademan94 makes a joke based off of a collective method of generating ideas
> Diem Diem responds with 7 paragraphs

This is why I love you Diem Diem .
Often I worry that I'm too wordy. Haven't had too many places to socialize and express things over the years, so I guess a lot of it is just bottled up.

None of my friends were ever the writing type, and the one friend I have whose characters I'm using isn't much of a writing type, either. I spent an hour laying out this really cool character parallel/relationship I realized on Sunday, and she was just kind of irritated about how I wrote her an essay. Again, she really loved my script, so she's not indifferent to my work, she just doesn't like how much I overexplain things.

And even here I'll spend unnecessarily long amounts of time writing up things. Earlier I had this HUGE post that was responding to several people regarding the somewhat political post I made earlier that day, but by the time I finished, it had been a while and the discussion had moved on, so I chose not to dump a huge multi-part post in the middle of a different discussion and bring up the subject again.

Even now I've been worried about how long my posts were, hoping it's not exhausting or annoying to people.

I'd be really self-conscious about the script I'm turning, too, in if it weren't 5 pages shorter than the currently longest script, and about 45 pages shorter than the upcoming longest script. So other people have already taken that bullet for me.
 
D

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I was just joking. You should keep it if you like it.
I was just making sure cause if someone accidentally gave one of us a warning cause of us having a similar Profile Pic that would be silly.
 

KMDP

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Damn, 15+ years? That's impressive. That'd be about how long I'd have worked on my original idea I had when I was 12/13, if I'd stuck with it and was your age. Sounds like you had more success in adapting it over the years than I did.

16 villains is a lot, relative to me. My work has... six major ones, and several others who work with/underneath them. But they shift and change over the course of the overall story, coming in and out of play at certain points in time, and serving different roles. How long is your story that it needs more?
Well, when I say 15 years, it's more like 12, with the first three years being barebones stuff that I wrote when not doing school stuff or playing Brawl with Schoolmates.

To use TV Tropes parlance, I basically have 3 Big Bads, and one of the Villains has two Dragons and a Quirky Miniboss Squad of eight other characters, while one of the Dragons has 2 minions of their own (well, 4, but the other two aren't villainous).
I mentioned earlier that I had a Villain character that I shifted into a Heroic one; well, that character would have also been a Big Bad, but in her current form is an Immortal, 1000+ Year Old Witch and (Medical) Doctor, who is also the Queen of the main Country the story takes place in (more of a figure-head than a ruler, though the public can vote her back into power for a four-year tenure if they feel they need her wisdom).

Basically the character went from being 100% Villainous, to the story's Reasonable Authority Figure. And when I think about it it draws a chuckle from me.
I want the series to have the ability to last a long time if I want it to (fan of One Piece, go figure), which means I need lots of villains to drive conflict. All the villains I have currently are mid-to-late game ones, and I don't have any small fry to work up to them.
 

Wademan94

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Story Ideas? I'm working on a Story right now and I also enjoy writing! I'm still working on that one SMRPG Story I mentioned as I want to make it perfect not too overly "Edgy" but instead I would like it to have the perfect blend of Comedy, Action, Sadness, Drama, Bad***ery and more.
Currently I’m working on a story involving magic in a modern setting that’s heavily inspired from D&D.
 
D

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Here's a meme before I go to sleep cause why not
Currently I’m working on a story involving magic in a modern setting that’s heavily inspired from D&D.
That's interesting though I can't say much on it since I've never played D&D but I hope everything is going well with that! If you'd like my PM's are open if you're interested in sharing story drafts with anyone.
 
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KMDP

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Currently I’m working on a story involving magic in a modern setting that’s heavily inspired from D&D.
I'm also doing magic in a modern setting, where magic is publicly known (but not necessarily common).

Also, there's special abilities, acting like a mix between JoJo's Stands and One Piece's Fruit Powers, but accessed like Hunter x Hunter's Nen.
 
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DaybreakHorizon

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@ShotoStar DaybreakHorizon DaybreakHorizon , you guys keep posting after each other and I think someone posted twice because your avatars are too similar.



Please don't make posts just for the sake of it.
¯\_(ツ)_/¯

Don’t look at me Shoto used to have his avatar be Geno but then he changed it.
Often I worry that I'm too wordy. Haven't had too many places to socialize and express things over the years, so I guess a lot of it is just bottled up.

None of my friends were ever the writing type, and the one friend I have whose characters I'm using isn't much of a writing type, either. I spent an hour laying out this really cool character parallel/relationship I realized on Sunday, and she was just kind of irritated about how I wrote her an essay. Again, she really loved my script, so she's not indifferent to my work, she just doesn't like how much I overexplain things.

And even here I'll spend unnecessarily long amounts of time writing up things. Earlier I had this HUGE post that was responding to several people regarding the somewhat political post I made earlier that day, but by the time I finished, it had been a while and the discussion had moved on, so I chose not to dump a huge multi-part post in the middle of a different discussion and bring up the subject again.

Even now I've been worried about how long my posts were, hoping it's not exhausting or annoying to people.

I'd be really self-conscious about the script I'm turning, too, in if it weren't 5 pages shorter than the currently longest script, and about 45 pages shorter than the upcoming longest script. So other people have already taken that bullet for me.
Don’t worry too much about it.

At the very least, I like you for who you are, so there’s no need to change. :)
 

KarneraMythos

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I've been working on my story for about... ...15+ years at this point? It's seen lots of tweaks and revisions, and is basically unrecognizable from it's original form. I've run some of my concepts by @Mythra, and according to him the ideas are "lit" (his words).

I've got about 16 villains (though some are just names on a paper and need actual designs), while I have a core cast of about the same number of heroes (but way more incidental and side characters who are neutral at worst). With the scale of what I want this story to be, 15 villains is nowhere near enough (because that's only like 4 primary villains and 12 mooks).
----
I also write in my head while listening to music... I often forget to write the stuff down immediately, but I have a reasonably good memory for that stuff and it usually takes at least a year for me to forget stuff like that.
Ugh... This post is so relatable. I know exactly what you mean, and I hate myself for not committing to it as much as I should. It's like Idon Idon said about ambitions like that: It's hard to keep those aspirations without getting sidetracked. I've done it all too: Tweaks, revisions, rewrites... I used to give plot-outlines to friends to hype up my story, but the more I acquired ideas and started understanding how other stories worked, I wanted to flesh out my setting even more and eventually it became a mission to try and remember as many of those themes as possible so that the world feels alive.

Back then, the initial drafts played with one singular universe and had time travel elements of the linear sort. I've deviated into multiverse territory since then for its flexibility in world-building. Ultimately, it drew out more ideas for villains, and I've gone from making one-dimensional death gods and petty aliens to complex characters. The former in this case is a different group entirely, and has the universe's best interest at heart, but it involves a reset of it to isolate itself from the one who runs it. The latter group is led by the closest thing to "God", and think they're doing the universe a service by "correcting" aspects of it. Both factions have different ideas of how to go about balancing things, but it involves mass murder to accomplish that. Granted, said omnicide is meant to lead somewhere, but it's their methods that are villainous, even if the ends justify the means (to both groups).
 
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Wademan94

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I'm also doing magic in a modern setting, where magic is publicly known (but not necessarily common).

Also, there's special abilities, acting like a mix between JoJo's Stands and One Piece's Fruit Powers, but accessed like Hunter x Hunter's Nen.
I guess mine is more the opposite at first up until the reveal as magic users in my story can be any species that can understand it.

Fitting we had XC2 talk cause I’d say it’s similar to that mixed with RWBY, magic users craft their own items/weapons and form bonds with magic spirits that embody different types like elemental and such.
 
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Ultomato

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So people were talking about writing?

In that regard, I'm a bit of a sad case. I've fully planned out a long list of crossover-stories in the MCU style but with Gaming characters.

Which I never wrote...

I'm still planning to at some point, I Just never had the time for it. I fully planned out most of the stories, I Just need to put it on paper.

Now off course, fanfic isn't the most original design, so I introduce a lot of original characters and especially one of the storylines only follows things I made up.
But I never got around to writing it.

I'm still planning on writing my Pokémon Fanfic

But as an original story: would people be interested in this: the story is called Dubito.
It is about a man who one day wakes up in a hospital, no memories of who he is, with a strange illness. Within five minutes after waking up, the hospital is under attack by a powerfull, invisible force. There are only 2 survivors: himself and a thirteen year old boy named Jimmy.
They're approached by a man who seems to be mildly drunk who urges them to follow and offers them a place safe from whatever attacked the hospital.

Soon they find out why that force was after Jimmy. He possesses the power to make any object appear he can imagine. One issue: Jimmy was born blind.

The man, dubbed Hunter by Jimmy, has to try to discover who he is and how to cure his illness all while protecting a blind orphan from mystical powers and being roped up in the plot of some drunk Guy.



What are thoughts of people?
 

MainJPW

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I like how in every new patch Tenshinhan gains an extra clone for one of his moves.


And using Hit’s lvl1 Super with 7 bars deals an extremely powerful blow. 2 assassins with 2 good buffs.

EDIT:



I thought this was the Nintenzone.
 
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Diem

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Did I break the site because I talk too much?

Well, when I say 15 years, it's more like 12, with the first three years being barebones stuff that I wrote when not doing school stuff or playing Brawl with Schoolmates.

To use TV Tropes parlance, I basically have 3 Big Bads, and one of the Villains has two Dragons and a Quirky Miniboss Squad of eight other characters, while one of the Dragons has 2 minions of their own (well, 4, but the other two aren't villainous).
I mentioned earlier that I had a Villain character that I shifted into a Heroic one; well, that character would have also been a Big Bad, but in her current form is an Immortal, 1000+ Year Old Witch and (Medical) Doctor, who is also the Queen of the main Country the story takes place in (more of a figure-head than a ruler, though the public can vote her back into power for a four-year tenure if they feel they need her wisdom).

Basically the character went from being 100% Villainous, to the story's Reasonable Authority Figure. And when I think about it it draws a chuckle from me.
I want the series to have the ability to last a long time if I want it to (fan of One Piece, go figure), which means I need lots of villains to drive conflict. All the villains I have currently are mid-to-late game ones, and I don't have any small fry to work up to them.
Ah, I understand. My story actually has its roots back to 2010, where it started as something completely horrible that I didn't know was horrible at the time, and was still attached to for years until I realized it was, in fact, horrible. Wasn't until 2015 that I came back to it and overhauled it almost entirely. And it was still horrible, at first. Then I overhauled it again later that year, and... it turned out really well, somehow. So technically, it's been in the works for 9 years, but really it's more like 4.

That's a pretty nice assortment and balance I'd say, without knowing any of the specifics. Seems like a nice and dynamic set of characters that will make for an interesting series. Though without any context, I can't really know what else to say.

Damn, that queen has quite the resume.

This is just a possible suggestion, and might not be practical or good in your case, but you might be able to use some of the villains you already have as "early game" villains.

My series is 9 seasons long. All the major characters are introduced within the first three. The main villain from the first season comes back to be the main villain of the fourth, along with another character primarily from the second season. The main villain of the second season comes back in the sixth onwards, but isn't the main villain/antagonist until eight. The main villain of the fifth season is also the main villain of the seventh. A character introduced barely in the third season turns out to be the main villain of the sixth. The main villain of the third season comes back as the final one in the ninth. The situations, reasons, and conflict are all different from season to season, however.

That method might not work for you, but that's how my story turned out. It makes it really interesting to see how not only the heroes grow and change as characters, but some of the villains, too. Two of the villains in particular don't undergo any growth because they're actually pure evil, but the rest still have "humanity" to them and will change gradually as the story goes on.

Those nine seasons are also the full breadth of the story. It's all one big story told with a beginning, middle and, end, across nine seasons. It ends in season nine. Though there is potential for a followup series that I have rough ideas for, it wouldn't be as big in scope and would focus on smaller stories within the universe after the conclusion of the first series. But nine seasons alone is a good enough run for me.

Don’t worry too much about it.

At the very least, I like you for who you are, so there’s no need to change. :)
Thank you :D
 

Wademan94

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Did I break the site because I talk too much?


Ah, I understand. My story actually has its roots back to 2010, where it started as something completely horrible that I didn't know was horrible at the time, and was still attached to for years until I realized it was, in fact, horrible. Wasn't until 2015 that I came back to it and overhauled it almost entirely. And it was still horrible, at first. Then I overhauled it again later that year, and... it turned out really well, somehow. So technically, it's been in the works for 9 years, but really it's more like 4.

That's a pretty nice assortment and balance I'd say, without knowing any of the specifics. Seems like a nice and dynamic set of characters that will make for an interesting series. Though without any context, I can't really know what else to say.

Damn, that queen has quite the resume.

This is just a possible suggestion, and might not be practical or good in your case, but you might be able to use some of the villains you already have as "early game" villains.

My series is 9 seasons long. All the major characters are introduced within the first three. The main villain from the first season comes back to be the main villain of the fourth, along with another character primarily from the second season. The main villain of the second season comes back in the sixth onwards, but isn't the main villain/antagonist until eight. The main villain of the fifth season is also the main villain of the seventh. A character introduced barely in the third season turns out to be the main villain of the sixth. The main villain of the third season comes back as the final one in the ninth. The situations, reasons, and conflict are all different from season to season, however.

That method might not work for you, but that's how my story turned out. It makes it really interesting to see how not only the heroes grow and change as characters, but some of the villains, too. Two of the villains in particular don't undergo any growth because they're actually pure evil, but the rest still have "humanity" to them and will change gradually as the story goes on.

Those nine seasons are also the full breadth of the story. It's all one big story told with a beginning, middle and, end, across nine seasons. It ends in season nine. Though there is potential for a followup series that I have rough ideas for, it wouldn't be as big in scope and would focus on smaller stories within the universe after the conclusion of the first series. But nine seasons alone is a good enough run for me.


Thank you :D
I mean it’s pretty late in some areas, in fact I should’ve went to bed a while ago.
 

ZephyrZ

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I don't really have much in the ways of writing ideas, but I do have a lot of design ideas for potential RPG games, particularly in equipment and skill tree systems. I've brainstormed a ton of ideas for a Fire Emblem-ish SRPG in particular. I've also got a neat little turn-based combat system in mind, but it'd be difficult to explain without making it seem more complicated then it actually is. How I'd go about making a story for either of these games, I'm not actually sure, but I'll probably take the Nintendo approach of "gameplay/mechanics first, story second".

Will I ever actually use any of these ideas in an actual game? Probably not. But if I ever decide the Indie scene is my calling I know the first thing I'll start experimenting with.
 

Gyrom8

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I have some ideas for a story. Multiple stories. And I've been developing them in my head for a decade plus. But they'll probably stay as ideas because I have zero skill and experience in their ideal medium (they include a meta commentary on video game cliches so would naturally work best as a game - but lolwatiscoding, I'm one of them dime a dozen "ideas guys"). Plus I'm far too ambitious when it comes to these kinds of things and probably couldn't find the time or budget for it. Plus while I've got the beginnings and ends of the stories down in stone, along with all the characters, locations etc. figuring out the middle sections always proves to be a pain

Oh well, always fun to dream ¯\_(ツ)_/¯
 

KMDP

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Ugh... This post is so relatable. I know exactly what you mean, and I hate myself for not committing to it as much as I should. It's like Idon Idon said about ambitions like that: It's hard to keep those aspirations without getting sidetracked. I've done it all too: Tweaks, revisions, rewrites... I used to give plot-outlines to friends to hype up my story, but the more I acquired ideas and started understanding how other stories worked, I wanted to flesh out my setting even more and eventually it became a mission to try and remember as many of those themes as possible so that the world feels alive.

Back then, the initial drafts played with one singular universe and had time travel elements of the linear sort. I've deviated into multiverse territory since then for its flexibility in world-building. Ultimately, it drew out more ideas for villains, and I've gone from making one-dimensional death gods and petty aliens to complex characters. The former in this case is a different group entirely, and has the universe's best interest at heart, but it involves a reset of it to isolate itself from the one who runs it. The latter group is led by the closest thing to "God", and think they're doing the universe a service by "correcting" aspects of it. Both factions have different ideas of how to go about balancing things, but it involves mass murder to accomplish that. Granted, said omnicide is meant to lead somewhere, but it's their methods that are villainous, even if the ends justify the means (to both groups).
I'm keeping my story set mostly in one planet and one universe; there is life on other planets and an infinite multi-verse, though (future-proofing).

In fact, I came up with the idea of magic drawing energy (entropy?) from "dead" parallel universes (i.e. universes that have energy but lack the circumstances to start life) so that they can break equivalent exchange and conservation of mass. Though this would be an advanced technique to using magic and not something inherent to it.
Ah, I understand. My story actually has its roots back to 2010, where it started as something completely horrible that I didn't know was horrible at the time, and was still attached to for years until I realized it was, in fact, horrible. Wasn't until 2015 that I came back to it and overhauled it almost entirely. And it was still horrible, at first. Then I overhauled it again later that year, and... it turned out really well, somehow. So technically, it's been in the works for 9 years, but really it's more like 4.

That's a pretty nice assortment and balance I'd say, without knowing any of the specifics. Seems like a nice and dynamic set of characters that will make for an interesting series. Though without any context, I can't really know what else to say.

Damn, that queen has quite the resume.

This is just a possible suggestion, and might not be practical or good in your case, but you might be able to use some of the villains you already have as "early game" villains.
The three main villains are made up of a Gang Boss who thinks he should be the one to rule the world; a Foreign Princess (actually the grand-daughter of the witch character) who envies her much more skilled prince friend and falls to evil in pursuit of power (it's essentially a Fire Emblem plot, she's similar to Lyon, the main characters come in to help with the conflict), and the last member of an Ancient Race who happens to be an Insane Psychopath who kills for basically no reason except that she can.

The Gang Boss and Ancient Evil are designed to be too powerful for the characters to deal with until the end, and you shouldn't have the characters travel to a foreign country until you've established the main setting, unless travel is what the story is about.

With the Witch, 1300 years gives you a lot of time to build up knowledge and skill. It's the old saying of "Who wants to live forever?", that can be answered quite simply: Life isn't static, even if the people you know die, you'll meet new people, and the world will constantly innovate, keeping things interesting.

The eight minibosses I have all have a special ability akin to the Logia powers from One Piece; basically, they can turn into Elemental forces, there's one for each element (Earth, Fire, Wind, Water, Electric, Light, Dark and "Heaven", Heaven being non-elemental). The way I want to use them is that the main, rookie characters face one of them thinking "How the hell can we beat this guy!?" and end up losing; and then in a later arc, they meet leader of the gang again in a tournament and think "We're doomed". And then one of the mentor characters punks the hell out of him with ease because they know the trick to dealing with that kind of ability, humiliating the overconfident villain (up until that point, they believed they were untouchable).
 
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