I have a quasi-idea for a series in my head and I pretty much exclusively think about it while listening to music.
Like, I'll listen to the opening of an anime and just imagine an opening animation to my series on top of it and go from there. Of course, I'm nowhere near as skilled a writer as you (my experience consists of 3 chapters of crummy fanfiction written when I was 13), but I go through a similar process.
That's sort of how I do it, except as an added wrinkle, I don't write linearly. Part of the reason there's so many blank spots in the overall span of my work is because I usually figure out the beginning, then jump immediately to what the end will be based on that beginning, and then work back and forth from there, filling in whatever scenes come to me. The only time I really struggle with writing is when I'm unable to figure out that ending, and there's not much I can do with the story until then.
But the benefit is that the ending is arguably the most important part of a story, so by coming up with a good, satisfying ending immediately after figuring our your beginning, it means that the framework of the story is probably going to be sound.
If you're a
real G, like Edgar Allen Poe, you come up with the ending
first, and then work
backwards. That's what he did for his poem "The Raven" (and I assume most of his other works), and that's why it's so good. But I'm definitely not that good, so I'm content to do as I do now.
Yes yes yes!
I work through the characters and the story in my head, picturing is as a complete episode but breaking it down when I need to really think about it. And I usually listen to music while doing it! Movie and Video Game soundtracks help the most, because they usually don't have lyrics so I can simply use them to help the emotions in the scene shine through. I've got designated songs fro action scenes, sad scenes, romantic scenes, it's become a whole process. And when I think i've got something i'll write it, and it goes fine.
It's so cool to know that others do this!
Cool to hear that you have such a wide variety of songs for different purposes! For some reason, I only work with music that you could set a trailer to. Powerful, loud, and aggressive tracks. I still have sad scenes and emotional moments, though, but those still sometimes spring from loud and bombastic tracks. Otherwise, they come from silence, because sometimes silence can be more effective than music.
I'm flattered, though business is a tricky... er, business.
When working with something that's your own creation especially, you want to be very careful about who you work with and what contracts you sign. Many writers and creators have gotten screwed out of their work because of the contracts they've signed or the people they worked with. For example, one that breaks my heart, if anyone remembers that show Making Fiends on Nickelodeon, that was an original creation by a lady named Amy Winfrey, which got picked up by Nickelodeon to be produced and aired on TV. Problem is, it apparently didn't do well enough, so it got cancelled, and she apparently signed the rights to the property to Nickelodeon, so she can't even use her own work anymore.
That's a worst-case scenario. There's also the issue of making sure the right people for the job are hired for, er, the job. If I'm writing a 3D animated action/adventure sci-fi epic, that might not be the right project for Noipoi if he's doing a 2D animated comedy.
And most importantly, you need to know when you're ready to do said project. For all I say here and all the work I've written so far... I've never worked as a professional writer for a day in my life. I have no experience. As much as I'd love to start my project immediately, I don't know anything about the actual business and nature of working on such a project. If you put me in charge of it right now, I'd probably fail.
That's why I'm hoping my script impresses either this one girl in my class who owns an animation studio, or my professor. The girl with the studio has gone up to someone after class and asked for their contact information because she was impressed with his dialogue, and said she was looking for writers over the summer at her studio. That'd be a perfect way for me to get some experience, and then go on to work at bigger studios to get even bigger experience, until I was ready and had the credibility to produce my own work. But I definitely wouldn't sign my project over to her, since I don't know how much I could trust her credibility or her studio's ability to competently produce what I'm wanting to make.
If not that, I'll go to my professor, who's worked professionally in the industry on some major networks and shows, and ask him where he thinks I should start, or if he has any connections that he's willing to pull for me.
It'll probably be many years before I've gotten enough experience and credibility to work on my project, unfortunately. Because that money has to come from somewhere, either my own savings or from investors/studios. And investors and studios aren't going to pay for such a huge project from someone who has no credibility or experience.
Writing groups are fine. Many great writers have other friends who are writers that they share work with to get feedback and ideas. That kind of collaboration and feedback is necessary to get second opinions to check and challenge your work. But once business and money start to get involved, things get much more harrowing and complicated.
I've been working on my story for about... ...15+ years at this point? It's seen lots of tweaks and revisions, and is basically unrecognizable from it's original form. I've run some of my concepts by
Mythra
, and according to him the ideas are "lit" (his words).
I've got about 16 villains (though some are just names on a paper and need actual designs), while I have a core cast of about the same number of heroes (but
way more incidental and side characters who are neutral at worst). With the scale of what I want this story to be, 15 villains is
nowhere near enough (because that's only like 4 primary villains and 12 mooks).
----
I
also write in my head while listening to music... I often forget to write the stuff down immediately, but I have a reasonably good memory for that stuff and it usually takes at least a year for me to forget stuff like that.
Damn, 15+ years? That's impressive. That'd be about how long I'd have worked on my original idea I had when I was 12/13, if I'd stuck with it and was your age. Sounds like you had more success in adapting it over the years than I did.
16 villains is
a lot, relative to me. My work has... six major ones, and several others who work with/underneath them. But they shift and change over the course of the overall story, coming in and out of play at certain points in time, and serving different roles. How long is your story that it needs more?