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Ultimate Marvel vs. Capcom 3: Fate of Two Worlds

GreenAce

Smash Ace
Joined
Dec 19, 2008
Messages
690
Location
Think before you talk
Honestly spiderman is slept on by a lot of people. But he's still missing some things in his game that would make him really powerful.

I would put him around upper mid.

I am still laughing that you think dante goes even with haggar.

Wesker haggar is somewhere around 6-4 or 6.5-3.5. A pretty bad match-up in most regards.

But dante haggar is like ****ing 8-2. That is probably one of the most one sided fight in the game.

Also did anyone see ryan hunter do sword paper against edgar's haggar LOL. That was way 2 good.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
I still think Hsien-Ko is the worst out of the whole cast. But I'm biased since I use her.
Man I wish my PS3 was working, I want to try out new ideas.
 

Thrillhouse-vh.

Smash Hero
Joined
Jul 4, 2006
Messages
6,014
Location
The Bay
So yesterday Red Arremer was THE lock, and the day before that Carnage, and the day before that Bishop, and the day before that it was Mephisto. Who will it be today? :o
 

kr3wman

Smash Master
Joined
Feb 16, 2008
Messages
4,639
bishop still is. the others were way out there lol.

lupinko was supposed to drop a hint tonight, but he's dead or something.
 

Druggedfox

Smash Champion
Joined
May 13, 2007
Messages
2,665
Location
Atlanta
Who do you guys think will be on the EC and WC crews for marvel? Naming one or two obvious picks won't really help, I'm curious about the full 5 man team
 

Thrillhouse-vh.

Smash Hero
Joined
Jul 4, 2006
Messages
6,014
Location
The Bay
bishop still is. the others were way out there lol.

lupinko was supposed to drop a hint tonight, but he's dead or something.
It's pretty hilarious to see everyone like "Oh yes 'X" confirmed there's no way it's not "X"!!!" and then to be told they're wrong, spend the next few pages *****ing, and then completely forget when they 'confirm' the next character.


A cosmic character is 'supposed/ to be up right now, and people 'linking' the Jem videos to the Infinity Gems to Thanos. Not going to buy it, but I am so ****ing down for Thanos.
 

Thrillhouse-vh.

Smash Hero
Joined
Jul 4, 2006
Messages
6,014
Location
The Bay
Unfortunately, Rogue from XvSF and MvC 2 doesn't exist anymore really, it sucks.


The other giant robot is Sentinel Model B

the B stands for BELIEVE IT.
 

Serris

ლ(ಠ益ಠლ)
Joined
Nov 11, 2007
Messages
2,946
Location
Plymouth, Massachusetts
NNID
Herple-Derples
3DS FC
5043-4507-3351
Unfortunately, Rogue from XvSF and MvC 2 doesn't exist anymore really, it sucks.
I know. She can actually control her powers now. But I did notice that Lupinko mentioned Lenore Zahn, who was her voice actress in both of those games and the '90s animated series, so she might actually get in. If she does, I hope they give her the move steals from X-Men vs. Street Fighter instead of the random bonuses from Marvel vs. Capcom 2.

HYPE.
 

MysteryRevengerson

IT'S A MYSTERY TO ALL
Joined
Nov 19, 2009
Messages
3,029
Location
VA baby whe' you at
I loved playing cyclops and cable in mahvel 2 (not that I was good) and love their playstyles, so if one of them was announced...I'd definitely start playing them on my team...

Though I'll be very upset if the DHC glitch is removed...I really don't think it's that bad especially considering the few characters that have it... :\

Also, I'd be laughing my *** off if they took out X Factor. That's my, snowball's chance in hell prediction.
 

Pikaville

Pikaville returns 10 years later.
Joined
Feb 16, 2006
Messages
10,897
Location
Kinsale, Ireland
I wonder if they do release a new MvC will they rebalance all the characters?

Or will they just throw the new ones in and leave it at that?

A real online system would be nice too.
 

Brightside6382

Smash Lord
Joined
Apr 27, 2006
Messages
1,538
Location
Skokie, IL
I wonder if they do release a new MvC will they rebalance all the characters?

Or will they just throw the new ones in and leave it at that?

A real online system would be nice too.
I think an overall damage nerf and X-factor tweaks would be more productive then actually tweaking certain characters. Or maybe just nerf Wolv.
 

Pikaville

Pikaville returns 10 years later.
Joined
Feb 16, 2006
Messages
10,897
Location
Kinsale, Ireland
I think if activating X-factor made the damage you take increase by x0.5, x1.0 and x2.0 people wouldn't hate it so much.

That way activating it becomes a huge risk/reward.
 

ETWIST51294

Smash Hero
Joined
Mar 16, 2008
Messages
8,693
Location
Captain Falcon
I think if activating X-factor made the damage you take increase by x0.5, x1.0 and x2.0 people wouldn't hate it so much.

That way activating it becomes a huge risk/reward.
I hope they just make it one steady level of x1.0 no matter what character you're on.

I also think they need to split up the benifits of it, it gives wayyyyyyy too many. Like, maybe one XF can cancel, have a damage increase, and have a speed increase while the other one lets you use it during blockstun, restores red health, and negates chip.
 

MysteryRevengerson

IT'S A MYSTERY TO ALL
Joined
Nov 19, 2009
Messages
3,029
Location
VA baby whe' you at
The increase from level to level is too much...I think each level should focus on something more than the others instead of just ramping up the benefits...I also think the effects should vary much more for character to character. (Negating chip, healing, AND powering up DP is just ridiculous...)

If capcom changes it at all, I'll have some hope in them.
 

Pink Reaper

Real Name No Gimmicks
BRoomer
Joined
Feb 14, 2007
Messages
8,333
Location
In the Air, Using Up b as an offensive move
Level 1- Heals red life and cancels hitstun/move

Level 2- Speed boost (x1.5) and No chip (+Benefits of lv. 1)

Level 3- Power boost (x1.5) and slowly decreases vitality (+Benefits from 1 and 2)
This doesn't dress one of the bigger problems with xf3 though, the absurd amount of time you're given. Uniform xf1 just makes more sense. Long enough to extend one combo or really punish a mistake but not something thats going to put you into an advantage for being down 1 to 3.
 

MysteryRevengerson

IT'S A MYSTERY TO ALL
Joined
Nov 19, 2009
Messages
3,029
Location
VA baby whe' you at
This doesn't dress one of the bigger problems with xf3 though, the absurd amount of time you're given. Uniform xf1 just makes more sense. Long enough to extend one combo or really punish a mistake but not something thats going to put you into an advantage for being down 1 to 3.
This.

XFactor level 3 lasts 20 seconds if memory serves which is simply ridiculous...Thanks for bringing up this point, because the duration is a large problem.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
I hope they just make it one steady level of x1.0 no matter what character you're on.

I also think they need to split up the benifits of it, it gives wayyyyyyy too many. Like, maybe one XF can cancel, have a damage increase, and have a speed increase while the other one lets you use it during blockstun, restores red health, and negates chip.
I remember posting something similar to that way back on SRK. Like, it'd make sense if XF granted different abilities depending what state your character is in.

Neutral State- Gain Life and Speed Increase
Attacking State- Roman Cancel and Damage Increase
Attacked State- Burst

It's kinda similar to what Capcom/Eighting did in Fate/Unlimited Codes.
 

ETWIST51294

Smash Hero
Joined
Mar 16, 2008
Messages
8,693
Location
Captain Falcon
I remember posting something similar to that way back on SRK. Like, it'd make sense if XF granted different abilities depending what state your character is in.

Neutral State- Gain Life and Speed Increase
Attacking State- Roman Cancel and Damage Increase
Attacked State- Burst

It's kinda similar to what Capcom/Eighting did in Fate/Unlimited Codes.
Yeah, that's just how I see it.

I also think it needs to be 10 secs no matter what. 20 is way too long. I just feel like XF needs to be toned down AND it needs to be more stable and less random feeling.

:phone:
 
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