GreenAce
Smash Ace
Spiderman is a decent character. Not a good one.
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It's pretty hilarious to see everyone like "Oh yes 'X" confirmed there's no way it's not "X"!!!" and then to be told they're wrong, spend the next few pages *****ing, and then completely forget when they 'confirm' the next character.bishop still is. the others were way out there lol.
lupinko was supposed to drop a hint tonight, but he's dead or something.
I know. She can actually control her powers now. But I did notice that Lupinko mentioned Lenore Zahn, who was her voice actress in both of those games and the '90s animated series, so she might actually get in. If she does, I hope they give her the move steals from X-Men vs. Street Fighter instead of the random bonuses from Marvel vs. Capcom 2.Unfortunately, Rogue from XvSF and MvC 2 doesn't exist anymore really, it sucks.
Well aren't you lucky:I suffer from M.V.C.C.A.S.
I would def be playing this if Strider was in it. >_>
Holding you to this.I suffer from M.V.C.C.A.S.
I would def be playing this if Strider was in it. >_>
At least it's not as bad as the Mega Man X fake prior to release. That **** was repulsive!Holy crap, that is bad, just slightly better than the one with Lei-Lei's VS2 sprite pasted in.
I think an overall damage nerf and X-factor tweaks would be more productive then actually tweaking certain characters. Or maybe just nerf Wolv.I wonder if they do release a new MvC will they rebalance all the characters?
Or will they just throw the new ones in and leave it at that?
A real online system would be nice too.
I hope they just make it one steady level of x1.0 no matter what character you're on.I think if activating X-factor made the damage you take increase by x0.5, x1.0 and x2.0 people wouldn't hate it so much.
That way activating it becomes a huge risk/reward.
This doesn't dress one of the bigger problems with xf3 though, the absurd amount of time you're given. Uniform xf1 just makes more sense. Long enough to extend one combo or really punish a mistake but not something thats going to put you into an advantage for being down 1 to 3.Level 1- Heals red life and cancels hitstun/move
Level 2- Speed boost (x1.5) and No chip (+Benefits of lv. 1)
Level 3- Power boost (x1.5) and slowly decreases vitality (+Benefits from 1 and 2)
This.This doesn't dress one of the bigger problems with xf3 though, the absurd amount of time you're given. Uniform xf1 just makes more sense. Long enough to extend one combo or really punish a mistake but not something thats going to put you into an advantage for being down 1 to 3.
I remember posting something similar to that way back on SRK. Like, it'd make sense if XF granted different abilities depending what state your character is in.I hope they just make it one steady level of x1.0 no matter what character you're on.
I also think they need to split up the benifits of it, it gives wayyyyyyy too many. Like, maybe one XF can cancel, have a damage increase, and have a speed increase while the other one lets you use it during blockstun, restores red health, and negates chip.
Yeah, that's just how I see it.I remember posting something similar to that way back on SRK. Like, it'd make sense if XF granted different abilities depending what state your character is in.
Neutral State- Gain Life and Speed Increase
Attacking State- Roman Cancel and Damage Increase
Attacked State- Burst
It's kinda similar to what Capcom/Eighting did in Fate/Unlimited Codes.