Pitzer
The Young Lion
Cause, she's a ***** that's why.
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Why don't you actually get better first before calling for nerfs?Can they please please PLEASE nerf Tron assist, Dark Phoenix, Dormammus chip damage and Weskers strength or health.
They are all rigged.
Also Ammy needs more hitbox.
this game already favors aggression, pushing it further towards agression would decrease the viability as a competitive game. This is the reason alot of people dislike X factor, because it puts too much power to kill in the hands of the agressor, however very few people dislike the health regen + chip reduction aspects, and if X factor was ONLY that, we'd see alot less complaints.I'm a stern believer that normals that cihp dramatically increases aggressive play and pressure and keeps overly defensive play to a minimum without the need of employing multiple/many other methods to create aggressive play.
Bull ****ing ****. Get over yourself.Occam's Razor.
If you're too ******** to grasp why all normals shouldn't do chip damage (especially in a game LIKE MARVEL), you deserve a ******** answer.
Smooth Criminal
That's the thing. X Factor puts too much power in the hand of the aggressor. I believe the game is aggressive yes, but how much it's pushed towards more aggression before it's competitive viability is decreased is rather unknown. Based of your wording, you make it seem like MvC3 is at the peak point of aggression where anything more would make it worse.this game already favors aggression, pushing it further towards agression would decrease the viability as a competitive game. This is the reason alot of people dislike X factor, because it puts too much power to kill in the hands of the agressor, however very few people dislike the health regen + chip reduction aspects, and if X factor was ONLY that, we'd see alot less complaints.
given MVC3's strategic decision making when it comes to team building, yeah it is at or beyond the point of agression being a negative influence on the game.Bull ****ing ****. Get over yourself.
There are both pros and cons of normals doing chip damage.
If you're to ****ing ******** to grasp that these pros and cons can easily be tweaked and altered in a fashion to fit marvel or any fighting game at that, you need to shut up and learn to see without your coke bottle glasses, look a bit deeper.
That's the thing. X Factor puts too much power in the hand of the aggressor. I believe the game is aggressive yes, but how much it's pushed towards more aggression before it's competitive viability is decreased is rather unknown. Based of your wording, you make it seem like MvC3 is at the peak point of aggression where anything more would make it worse.
And even if that's the case, aggressive attributes can be balanced out, such as reducing chip on supers and specials, but introducing minor/minuscule chip on normals or reducing meter gain on exchanges and introducing meter gain on whiffs.
There are a plethora of methods in which things can be shifted around to improve the quality of the game.
I definitely JUST did that and it didn't work. I think the flame outlasted my invincibility frames.Haggar Assist beats tron assist. Just use invul attacks like Crawler Assault
this plus if it's spammed it's predictable, and tron is vulnerable coming in and from behind and from low, the only reason she seems invulnerable is the flame is a projectile with high durability and medium priority. so not many things go through it. though you can counter it like it's a projectile.Tron Bonne's assist is vulnerable to low attacks. Stay crouched.
Nerd insults? On a video game forum? That's kind of lame.Bull ****ing ****. Get over yourself.
There are both pros and cons of normals doing chip damage.
If you're to ****ing ******** to grasp that these pros and cons can easily be tweaked and altered in a fashion to fit marvel or any fighting game at that, you need to shut up and learn to see without your coke bottle glasses, look a bit deeper.
Can't stress this enough. People always want to take the easy route now instead of spend a little more time (the game's been out for only 2 months) on dealing with something they find difficult.Why don't you actually get better first before calling for nerfs?
Cool, I'll add it to the first post. I might be on PSN later tonight when I have free time.I'll host one if enough people are interested. Might want a chatroom so we have something to do between rounds.
EDIT: Just made one. Both platforms, feel free to use it. Minato, if you could add that to the front page, I would appreciate it.
Okay, cool. That helps a ton, thanks.this plus if it's spammed it's predictable, and tron is vulnerable coming in and from behind and from low, the only reason she seems invulnerable is the flame is a projectile with high durability and medium priority. so not many things go through it. though you can counter it like it's a projectile.
What is your team matador.
VJ's crouching heavy or medium should be able to get under the flames easily. while wolverine will get shut down by it unless you cross them up as they are calling the assist. your best bet is to use web glide to GTFO when you feel the assist is coming, and to always wall jump out of the corner as spidey.Okay, cool. That helps a ton, thanks.
My team is: Vjoe(a)/Spidey(a)/Wolverine(y)
Yeah, no cohesion at all really. I literally just picked 3 characters I like and forced them to kinda work for each other.
Haven't really needed to change it yet, lol...I have been fooling around with Spidey/Wesker/Sent, but I haven't gotten very serious with them yet.
Not quite. I think you killed Dark Phoenix a few times.Once Serris gets 5 bars the fight is over
I am trying to use She-Hulks anti-air grabs on your Pheonix, but those effing fireballs always mess it up and make me afraid to do anything. Btw that draw we had was AMAZING!!!
Yeah, you pretty much annihilated Wolverine with that set-up. If I'm using my Phoenix/Wolverine/Sentinel team, don't let me back you into a corner. Hyper Sentinel Force + Phoenix Rage + Fatal Claw = DEATH.I am working on something with Dormmamu where I DHC into his stalking fire while my opponent is helpless in the air. Even if they block it it holds them in the air long enough for me to spam purification which will either rack me up a crapload of reg damage or chip damage. I actually managed to pull it off once against your Wolverine if you remember. I am still iffy about Chris too, but it is a lot harder than I expected picking a 3rd character that does not hog meter. I kinda like Spencer, but his damage is so meh....most of the other battery characters are *****d out people who just plain bore me. Storm is still a possibility maybe. This is a BIG effing deal, but nonetheless I have been having a lot of fun playing you guys.
Firstly. Lame? You called me ********. **** off. You shouldnt be judging the level of insults period.Nerd insults? On a video game forum? That's kind of lame.
And it's not as easy as you think. That's why most traditional 2-D fighters are pretty hidebound when it comes to base mechanics such as that. You throw something like that into Marvel and it just becomes a race to see who can pressure somebody into blockstrings the longest (and, as you can clearly see in Marvel, more than one character has a way to get around the advancing guard mechanic, so blockstrings could possibly persist indefinitely). As the game works now, you could spam assists to try and get him off of you while you're blocking. Well, he could very well do the same, and then it becomes a buncha people popping in and out, in and out, trying to dissuade the other guy from hitting you at all this whole time. You could throw in other things to mitigate this, but then it becomes a question of balancing that (duration, requirements, etc.), and this and that and this and that. Unless you have some kind of convoluted game mechanic in mind that goes beyond X-Factor's utility, odds are that every game that has everybody's normals chip is just going to devolve into who gets close and hits first. Then we'll have to go back playing Kumite on the Atari.
you build about 1/3 the meter when the player being attacked blocking (and same for the defender)SC's problem is a blocking loop?
do you build meter while getting hit in block? if so you could just hyper out of it
I just got back from class. I'll be on shortly.How many PS3 players are online right now? I'm thinking of starting up a lobby.