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Ultimate Marvel vs. Capcom 3: Fate of Two Worlds

ETWIST51294

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I like this game more than MvC2. MvC2 was unbalanced, had dull characters, and revolved around only a handful of characters.

Get rid of x-factor in MvC3 and I will be fine. Also adding ground teching I guess.
This is ******** reasoning. Marvel 2 was good because of the gameplay, **** the balance. Balance is so god damn overrated nowadays, it pisses me off.
 

Gates

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why not just pick Hulk.
Hulk can't zone and he has **** mobility.

Also lower it to 5, 10 and 15 seconds.
It's already at that I believe.

It sucks like Brawl but goes in completely opposite direction as to doing it.
What do you mean by that?

I like this game more than MvC2. MvC2 was unbalanced, had dull characters, and revolved around only a handful of characters.
I don't see how any of those are problems.

Looks like that patch is fake. The thread got taken down on Gamefaqs, so whatever I guess.
Called it.

Why would you go to GameFAQs for information anyway? That's like going to a six-year-old kid for advice on the stock market.

I don't see how techrolling would help make the game better.
 

Big-Cat

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What do you mean by that?
Marvel punishes mistakes too heavily. Brawl is too lenient on punishes. RTSD is crazy good in Marvel. Zoning is the dominant tactic in Brawl.
 

_Dice

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so just added a few of you as friends of XBL, HWSDice is my name. :)

Trying to learn jill.
 

ETWIST51294

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Marvel punishes mistakes too heavily. Brawl is too lenient on punishes. RTSD is crazy good in Marvel. Zoning is the dominant tactic in Brawl.
RTSD isn't boring though, I just think you get too much damage off of one read.

Anyways, new team (secondary) Tasky-B, Sent-A, Morrigan-Y.
 

Big-Cat

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RTSD isn't boring though, I just think you get too much damage off of one read.

Anyways, new team (secondary) Tasky-B, Sent-A, Morrigan-Y.
It's boring depending who's on the receiving end. If I get stuck in a combo from Wolverine, I can go to the bathroom and come back to find him still doing the same combo that nearly kills me. Then there's watching someone dealing pressure nonstop.
 

Minato

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It's boring depending who's on the receiving end. If I get stuck in a combo from Wolverine, I can go to the bathroom and come back to find him still doing the same combo that nearly kills me. Then there's watching someone dealing pressure nonstop.
Yeah, there are long combos which kinda annoy me too. But you're playing BlazBlue as well which is way worse.
As for pressure, non-stop pressure is so hard considering how strong AG is.
 

Big-Cat

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Yeah, there are long combos which kinda annoy me too. But you're playing BlazBlue as well which is way worse.
As for pressure, non-stop pressure is so hard considering how strong AG is.
At least you have burst in that game. I'm okay with long combos, but Marvels are too long (from a receiving standpoint) and too damaging for me.
 

Minato

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At least you have burst in that game. I'm okay with long combos, but Marvels are too long (from a receiving standpoint) and too damaging for me.
While I wouldn't like a burst in Marvel (it would ruin the pace, IMO), I do like them in BBCS2 and GG.
What I didn't like about BB's long combos are that you have to be on the look out for teching within those long 20 second combos.

And yeah, damage is ridiculously high, I hate it. When I'm facing my friend, one hit confirm kills off Zero (and any of my other characters). No joke. I guess it's the trend for fighters now to have long combos.
 

Gates

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Marvel punishes mistakes too heavily. Brawl is too lenient on punishes.
Punishing mistakes in MvC2 was also pretty big. In fact, aside from the main SF series, punishing mistakes in any 2D fighting game is a pretty big deal and you can get punished pretty hard. Even in the SF games it's easy to punish your opponent in a way that will be detrimental to them, like throwing them into the corner after you block their DP in ST or something. In SFIV especially it's also easy to punish for a lot of characters - block something unsafe then do your BnB or throw if you're Zangief/Hawk/Abel or combo into Ultra. Punishing is only more pronounced in this game because it's important to punish your opponent when they call unsafe assists or do something else unsafe. It's also more pronounced because the damage in this game is really high, but that's a general issue with the game and not something that specifically has to do with punishment.

RTSD is crazy good in Marvel. Zoning is the dominant tactic in Brawl.
Rushing down is insanely good in MvC3 to the point where it's the most viable strategy, but in MvC2 rushdown was a lot more subdued. On the one hand you had really aggressive characters like Magneto, Iron Man/War Machine, and Strider backed up by good setup assists like Psylocke, Cammy, and Tron but at the same time it was balanced out by having great defensive characters like Cable, Spiral, and Blackheart with great defensive assists like Sentinel, Cyclops, and of course Captain Commando. MvC3 has good offensive assists and good defensive assists, but on point most characters are better at offense than anything else.

My point is that you can't just lump every Marvel game under the same blanket statement. They are all very distinct games (I mean ****, MvC1 didn't even HAVE 3 on 3 fighting). Just because zoning sucks in MvC3 doesn't mean it sucks in every MvC game.

I also wouldn't really call what Brawl does "zoning", but I guess it's easier to describe it that way than by saying "grabbing the ledge for 8 minutes".

Anyways, new team (secondary) Tasky-B, Sent-A, Morrigan-Y.
Nice. Sentinel and Morrigan work really well together imo and have really safe DHCs. This'll be a good team I think.
 

cutter

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Wait... why are people complaining about the damage output in MvC3 again? Did people forget about AHVB x3? Fly/unfly combos? America's favorite DHC? Guard breaks? Magneto ROM/Iron Man infinite?

Zero's health is abysmal, we all know that. Strider got blown up as well in MvC2 if he got hitconfirmed.
 

ETWIST51294

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AHVB and fast fly combos are exceptions, but usually it took more than one read to kill someone in marvel 2. In this game you can blow anyone up as long as you have 3 meters. And ROM didn't do enough damage to kill anyone.=, but IMs infinite was probably the dumbest thing in marvel 2.
 

Gates

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Fly/unfly combos were a lot more difficult to execute in MvC2. AHVB*3 was damaging but it took a lot of meter to do. The Storm/Sentinel DHC took a good bit of meter too if you wanted to follow it up with unblockables. Magneto's and Iron Man's (and War Machine's and Storm's and Strider's etc.) infinites themselves weren't that bad in terms of damage and were mostly used to kill a character that was already low on health or just to build meter. Once you started doing the loops themselves, the damage dropped off significantly and it became pointless to do them at all after a certain point except for positioning and meter (and the opponent built meter too which made it dangerous against certain teams). What made Magneto good in MvC2 wasn't his infinite alone, it was his resets. Guard breaks were kinda broken but they took effort.

There's also the fact that it took people a long time to figure out how to maximize their damage in MvC2 wheras in MvC3 you don't need to do more than 500K in a BnB and to be a viable character since that's more than half of most character's health. This 500K mark is easy as **** to get at too - even Arthur can do it easily, and he has the lowest damage on his normals in the game. Watch a comparison between the MvC2 ROM and the MvC3 ghetto ROM and you'll see the difference. The most damage on both comes from the initial combo into the launcher, but in MvC3 the loop takes off a ton more health than the MvC2 ROM did. It's also really easy to get a hit confirm since people aren't flying away all the time and they actually have to approach eachother. MvC2 required a lot more patience and watching for openings to be able to get the hit confirm that you needed to do a combo.

Basically, MvC2 still had high damage, but you had to work hard for it. MvC3 has high damage for little effort.
 

Atlus8

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I'm actually alright with the damage output of the game! I thought the damage output in MvC2 was higher, is it not?! Anyway, I think the damage output in 3 looks ridiculous because of OTG combos followed by the DHC! This can be best remedy by what?! That's right! A ground tech! This would also put the player on their feet to either get ready to tech or air exchange! Miss the tech and you deserve to get comboed for another 5 secs!
 

cutter

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AHVB and fast fly combos are exceptions, but usually it took more than one read to kill someone in marvel 2. In this game you can blow anyone up as long as you have 3 meters. And ROM didn't do enough damage to kill anyone.=, but IMs infinite was probably the dumbest thing in marvel 2.
3 meters can be hard to come by at times, because you can't whiff moves to build meter, and the meter building assists are kinda medicore. Once you do touch someone, then yes you'll be able to build quite a bit of meter, especially if you successfully do a f+S or d+S air tag or catch both the point and assist character.

You are right, one read didn't always 100% a character in MvC2, but resets made sure you were in an advantageous position to hit your opponent a second time compared to being in a neutral state. You also have to keep in mind that in MvC3, if you make a mistake, you can lose a character, but that's the most you can lose. If you make a mistake in MvC2, you had the potential of losing multiple characters thanks to guard breaking.

EDIT: Gates, I think it's fine that all characters in MvC3 can do more damage than what most garbage tier characters' damage was in MvC2 (which was crouch short -> launch -> magic series). It contributes to much better balance. (and ETwist, I will argue that balance is equally as important as gameplay) The only thing I would say that is hard to execute in MvC2 is fly/unfly combos. Yes, those were hard has hell to learn. But even MvC2 ROM isn't too hard once you practice it. Or maybe it's just me -- the ROM wasn't too hard for me to learn.
 

Minato

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Speaking of the ROM, does anyone else have issues doing it on the 360/PS3?
I don't have a stick for the DC and I don't own the PS2 version, but it feels different. Maybe it's just me.

@Atlus If they did remove OTG combos this game would be ridiculously imbalanced with having only characters with air supers dominating the game. They'd have to rework a lot of the game.
 

Pitzer

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They should just give everyone more health and make it a time out game. =D.

Nah just kidding. Im slowly moving away from Zero. I hate how I try to get in and bam akuma assist or Sent assist then run away, wesker teleport, bam hit confirm. L, M, H, 214L, WD In, 3H, 2M, H, 214M, 623L, S, M, M, H, S OTG Gun. Akuma Tatsu.... -_-
 

Gates

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Speaking of the ROM, does anyone else have issues doing it on the 360/PS3?
I don't have a stick for the DC and I don't own the PS2 version, but it feels different. Maybe it's just me.
http://www.youtube.com/watch?v=UjbBbHVwSh0&t=35s
There's a pause that makes LK come out sometimes instead of MK on the PS3 version.

I never really tried to learn the ROM, but I'm sure it wouldn't be that bad. I did try to learn Lightning Attack*2 Lightning Storm HSF and failed miserably though. :(

Good thing I play a team that has a super easy trap. :)

@Atlus If they did remove OTG combos this game would be ridiculously imbalanced with having only characters with air supers dominating the game. They'd have to rework a lot of the game.
This.

The game seems to have been heavily designed with OTG combos in mind. Removing them from the game would be like removing extended juggles from Tekken. You'd basically be changing a part of the game that a lot of characters were designed to be able to take advantage of, which puts those characters at a huge disadvantage.

idk why everyone doesn't like long combos. Yeah they suck to be caught in one, but just don't get caught in one and you'll be fine.
 

cutter

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They should just give everyone more health and make it a time out game. =D.

Nah just kidding. Im slowly moving away from Zero. I hate how I try to get in and bam akuma assist or Sent assist then run away, wesker teleport, bam hit confirm. L, M, H, 214L, WD In, 3H, 2M, H, 214M, 623L, S, M, M, H, S OTG Gun. Akuma Tatsu.... -_-
Every time someone uses numbering notation, a part of me dies inside of me.

I don't know what the **** 623A is unless I'm actually looking at a number pad (I'm on a laptop so I don't have a 10-key pad). Conversely, if you told me that was DP+L, I would know exactly what you were talking about no matter what.

Less 236s, more QCFs. :)
 

Big-Cat

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@Gates
When I was referring to punishes, I was talking about the damage output, and by Marvel, I meant MvC3. I should've been more specific.
 

ETWIST51294

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Every time someone uses numbering notation, a part of me dies inside of me.

I don't know what the **** 623A is unless I'm actually looking at a number pad (I'm on a laptop so I don't have a 10-key pad). Conversely, if you told me that was DP+L, I would know exactly what you were talking about no matter what.

Less 236s, more QCFs. :)
YESSSSSSS I HATE THAT ****

Sorry I number notate it's how I am also

http://www.youtube.com/watch?v=gVJsRcIVuLU&feature=related I loved this infinite in mvc2
CTtyrgfrde JVHJH THAT **** IS SOOOOOO DAMN HARDDDDD. It's always been a problem with my Cykes.
 

Atlus8

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@Atlus If they did remove OTG combos this game would be ridiculously imbalanced with having only characters with air supers dominating the game. They'd have to rework a lot of the game.
The game would be different, yes! However, OTG combos won't be removed from the game at all! You will still have the opportunity to do an OTG combo if your opponent doesn't tech when they hit the floor!

I don't see something like this coming at all cause I know people are gonna ***** and moan about not being able to tech or having to change their team!

Man, I played my first online ranked match against some 4th Lord ********* and the match was lagging! So, I'll keep my 100% win ratio and never play online again!
 

Gates

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The game would be different, yes! However, OTG combos won't be removed from the game at all! You will still have the opportunity to do an OTG combo if your opponent doesn't tech when they hit the floor!
But there would be no reason not to tech.
 

Gates

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If teching is easy then make it a 3 frame window before you hit the floor to make it harder!

Edit - Make them techs a quarter circle motion to make it harder!
Neither of those make it that much more difficult, especially since you could just buffer it.
 

Scamp

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Every time someone uses numbering notation, a part of me dies inside of me.

I don't know what the **** 623A is unless I'm actually looking at a number pad (I'm on a laptop so I don't have a 10-key pad). Conversely, if you told me that was DP+L, I would know exactly what you were talking about no matter what.

Less 236s, more QCFs. :)
It's usually not too hard to find something quickly for reference. A lot of cell phones have a 10-key pad, and also a lot of computers have a 'calculator' app which uses a 10-key pad.

Or just get it tattooed on your wrist.
 

Gates

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A cell phone keypad is usually different from a computer keypad though. Phone keypads are like this:

1 2 3
4 5 6
7 8 9

Whereas computer keypads are like this:

7 8 9
4 5 6
1 2 3
 

Pikaville

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Dante/Wesker/Tron are the most annoying team in history.

Discuss.

Also, I am sick of murdering 2 characters only to be annihilated by x factor lv3 whoever.

It's ****ing dumb as ****.
 

_Dice

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Dante/Wesker/Tron are the most annoying team in history.

Discuss.

Also, I am sick of murdering 2 characters only to be annihilated by x factor lv3 whoever.

It's ****ing dumb as ****.
I only have issues with wesker when there is lag. it gets easy to predict his movements.

dante gives me more trouble just because a single move links into full combos.
 

Serris

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Gamma Crush: Just as fair and balanced as Fox News.

EDIT: Yes, I know this is a level 3 X-Factor in training mode.
 

Gates

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Yeah, how does nobody want to nerf Hulk, even a little? He has some **** that's really abusable and stupid.
 

xLeafybug =D

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Yeah, how does nobody want to nerf Hulk, even a little? He has some **** that's really abusable and stupid.
"LEAVE HULK ALONE!"

Actually, I kind of agree with you, his H is almost as abusable as Sentinel's c.M(that's how you do it right? Still trying to learn the whole FG lingo)
 
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