http://www.mercurynews.com/crime-courts/ci_16486866?source=rss
Excerpts:
Considering that Grand Theft Auto IV reportedly sold 609000 copies on the first day it was released, if there were a strong correlation between real life violence and video games, you'd expect a slight jump in the number of violent incidents immediately after a game is put out. To date, I don't think I've seen any statistics that supports that case.
I think people see things like school shootings and they pick the most convenient target to blame. They do it because it's easy. The real roots of violence and crime are too deep for them to tackle, but they want to feel as if they're doing something about it. As a result, they just keep piling on useless legislation in a state that already has a million regulations.
California is such a nanny state at this point that it's become real effing hilarious. Sure, ban the sale of violent games to minors. But tell me what you're gonna do about gang violence and drug addiction. Tell me what you're gonna do about child abuse. Because everything I've seen tells me that children who exhibit violent behavior do so after witnessing or experiencing it firsthand. And that is something no computer animation (no matter how well rendered) could ever do to someone.
Excerpts:
Every state in the nation prevents minors from legally buying cigarettes, beer or porn magazines. Now the U.S. Supreme Court must decide whether to add violent video games such as "Postal 2" to the tawdry list.
In a legal showdown set for Tuesday, the justices will hear arguments in a challenge to a 2005 California law that bars the sale or rental of violent video games to minors. They are reviewing two lower-court rulings that put the law on hold, saying it is too vague and runs afoul of the First Amendment.
The case has aroused the passions of both sides, from gamers who want the government to keep its nose out of policing video games to politicians and parents' rights groups that believe states have a right to protect kids from graphic depictions of violence.
The justices have been reviewing more than the usual legal briefs. California sent them a five-minute clip of video game violence, while the video game industry delivered a number of games for them to spark up on PlayStations, including "Medal of Honor" and "Resident Evil 4."
Other states are divided on the issue. Eleven states sided with California's argument that the First Amendment does not apply to government efforts to insulate children from harmful material. But nine states backed the entertainment industry, saying that California's law may be well-intentioned but would force law enforcement to become "culture critics" and "distract from (the) task of policing actual violence."
My opinion:In last year's ruling, the 9th U.S. Circuit Court of Appeals found that regardless of problems with violent video games, California officials did not establish a scientific connection between violent video games and physical and psychological harm to minors.
Considering that Grand Theft Auto IV reportedly sold 609000 copies on the first day it was released, if there were a strong correlation between real life violence and video games, you'd expect a slight jump in the number of violent incidents immediately after a game is put out. To date, I don't think I've seen any statistics that supports that case.
I think people see things like school shootings and they pick the most convenient target to blame. They do it because it's easy. The real roots of violence and crime are too deep for them to tackle, but they want to feel as if they're doing something about it. As a result, they just keep piling on useless legislation in a state that already has a million regulations.
California is such a nanny state at this point that it's become real effing hilarious. Sure, ban the sale of violent games to minors. But tell me what you're gonna do about gang violence and drug addiction. Tell me what you're gonna do about child abuse. Because everything I've seen tells me that children who exhibit violent behavior do so after witnessing or experiencing it firsthand. And that is something no computer animation (no matter how well rendered) could ever do to someone.