I hope people don't count my having an off-day at chris' place as grounds for placing me lower than Kyle, especially since I never went Falco against him.
If anyone says having a headache and being hungry as not legit, something is seriously wrong with them, and I'll be more than happy to explain what hypoglycemia is, and what it can do to someone.
But on that note, I do want to apologize for acting up near the end of the day. I was extremely frustrate with alot of different things. combine that with fatigue, hunger, and a splitting headache, I just couldn't stop myself from acting like a complete and total *******.
Rob and Kyle made me realize just how many bad habits I have, and how little variance is in my game play, but at the same time I've also come to realize just how different my views and opinions on the game are from everyone elses.
I can't count technical errors as "mistakes." I could practice for a hundred million hours on my own, and study every aspect of the game, but little to none of that actually transfers to how someone plays in-game. When I'm actually playing, it feels like maybe three-fourths of my knowledge about the game, and technical skill is inaccessible, or I just completely forget about a whole plethora of options, and strategies. Sometimes I'll forget even some of the most rudimentary strategies because I've omitted them for newer ones I've developed recently, or are currently trying to develop.
I just really hate how much momentum can be lost from the smallest of things. Like I was complaining about, it's just so irritating having complete control of the stage against Chris for example, and I either mess up a SHL and do a standing laser, or I approach, and do a standing laser instead of a shine, and just lose a stock because Chris tech chased me off the technical blunder.
There are other examples, such as dash dancing. I bait a roll, or an attack, and attempt to either dd grab, or pivot grab, and just run off in the complete opposite direction and grab off in no-mans land, or making a tech read, and just jumping over their head like a ****** because I messed up a jump cancel grab/up smash.
I hate losing stocks because I'm trying to do a wave land from the ledge and instead I do the ledge jump.
and most of all I just absolutely hate it when I go for shine > wavedash > grab/usmash and I either do a full-jump, or I air dodge, and get *****.
I don't consider any of those "mistakes". I feel like all of them could be prevented if I played more often, and had more experience. My consistency is definitely improving as I play more and more, but until I'm consistent to the point that I mess something up maybe one in 10 games, or 20 games, I'll never be as good as I want to be.
It might just be me, but it is the worst feeling in the world knowing that you were overall playing better, but you lose anyways because you're inconsistent on execution. People have said on several occasions to focus more and smarts and less on technical skill, but they don't realize that my smarts require my technical skill to be on-par. I'm not trying to do needlessly flashy things, I'm just trying to do essentials, or rather, things I feel that should be CONSIDERED essential, like pivots, jump cancels, wave shines, double shines with falco, etc. Almost all of my punishment game is based off dd grab, pivot grab, and shine combos, which is basically the standard fox/falco meta game. Because I'm inconsistent, I can perform at a standard maybe 50 or 60% of the time, and I can only perform at my personal best maybe 10~25% of the time.
It's just depressing/infuriating knowing that your opponent is going to do x, and you're in the position to do y, but you either fail action y, or mess up and do action z and get beaten by x. I.E. Kyle is approaching with float and I'm dash dancing. I'm weaving in and out of his range for forward air, which would be x. My options are either dd grab, nair > shine, or drill > shine > grab/usmash. He does what I expect and fair, and I ATTEMPT to drill shine. I get the drill off, and shine him, but I accidentally full jump. He's no longer stunned and I land on his down smash. This leads into a dash attack, which leads into a chain grab, to either a death throw, or a platform tech chase. I just either got zero to deathed, or eat anywhere between 20~60% damage for free because I messed up my wave dash after the shine. Explain to me how in that scenario, Kyle outplayed me, or overall did something better than me, knowing that by all rights, he should have taken anywhere between 30% damage, to losing a stock depending on various factors.
Explain to me how controlling the space of FD versus Chris' Falcon with my Falco and I mess up and do a standing laser, and get ***** in the face when up until that moment, with no action of chris', I lost all momentum, is considered a mistake, or somehow being outplayed.
I consider a mistake to be a lapse in judgment, like incorrectly predicting what my opponent is going to do,or being baited into a false opening, and getting punished for it, misjudging how far his or my attacks are going to go, or misjudging how they're going to recover, or where someone's going to land, etc.
Basically I lump "mistakes" into "Out playing, and being out played." Maybe it's skewed logic, maybe it's not. That's just how I think, and why I get irritated alot with smash, and specifically, myself.
Sean/Chris/Jackie: I want to play with you guys more often, and specifically, I really want to get better in any way possible. The areas I need to improve the most are variance and working out bad habits.
Kyle: I want to play with you alot more too, but you should already know this, but I figure I might as well say it again. You're really good at punishing my mistakes, my bad spacing, my lack of variance, and my bad habits, and you and rob helped me realize just how much of a one-trick-pony I really am, and I feel like that, and just more experience will help elevate me into the higher echelons of competitive play.
tl;dr: **** you, this is important. Read the entire thing.