Not only do people complain about critical hits in Pokemon, but Pokemon is no where near as competitive in and of itself as Melee is. I'm just saying. Neither are Poker or Backgammon.
Furthermore, there are kinds of randomness that are acceptable because they give you fair warning. The hazards on Great Sea are an example. You can see everything coming, including cannonballs. This is why Brinstar was acceptable in Melee.
The Arwings are why Corneria is a counterpick in some tourneys, and some even ban it for that very reason. There are no clouds in Dreamland that I'm aware of.As much as I see the argument that he deserved to lose, can you HONESTLY say that you have never been saved by a random occurence in Melee? Such as an Arwing attacking an opponent trying to edgeguard you on Corneria? Or a cloud that miraculously reappeared on Dream Land?
Furthermore, there are kinds of randomness that are acceptable because they give you fair warning. The hazards on Great Sea are an example. You can see everything coming, including cannonballs. This is why Brinstar was acceptable in Melee.
That's probably because you play more agressively, most likely, and dash more often. Your friends probably camp a bit more, and don't move very often.I kinda belive that tripping is apart of some sort of hidden handicap feature, because im the best at the game out of all my friends, and I trip atleast three times every match, and most of my friends rarely trip, some of them not even knowing what happened, but it may also be charecter specifiect, like the faster charecters may trip more, but that's just IMO