everlasting yayuhzz
Smash Champion
Tripping is the worst addition to any game, ever. Period.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I agree, tripping sucks. I've been in matches determined by tripping before.Yea tripping TRUELY is that annoying. We should make a group of people that complain to nintendo about tripping until they make a new brawl without tripping and why not add a good final destination without sucky edges. jk lol. that's dumm, but tripping does suck real bad.
Yeah, its your Wii mindgaming the players.come on its not that bad, I mean its a mind game in its own.
Because that'll happen in every finals match.Imagine this: Tournament Finals, Last stock, Both players at over 100%, Player A initiates the start of a successful combo on Player B, Player A trips, Player B punishes trip and wins.
I have had it only affect me once during a match. Im not sure what happened, i tripped, and he KOd me for the win.Tripping is only annoying when I get punished for it. Which is not often at this point.
I love Nintendo but this feels like a slap in the face to everyone who was anticipating to play this game competitively.
Tripping is not good in any way! I avoid it more frequently by keeping my game in the air as much as possible but I doubt this is the outcome that anyone was hoping to achieve by puting this in SSBB.
Tripping is not skill (unless your character performs this on another such as Falco's shine), it's a random reassurance. that can be considered luck or the lack of luck; it's not justifiable or clever, but may be a little cute.
Wow ok two things...The only reason there was even a SSBB because of the competitive play of melee. We gave sales to this game and made blossom into something more than it was expected. Fact of the matter is that for competitive play < this is a completely random move set that will stir up tons of upsets either good or bad.
Its pointless to even add such a feature. Whats the point? To get someone upset about losing 100 dollar tournament because they were dead on with there baseball bat to the face but yet to lose because the person TRIPPED? Give me a break. Nintendo failed horribly adding this feature in. Without it there wouldn't be this ridiculous discussion that so abruptly upsets me.
2. If you guys would stop complaining about it so much, you'd see that falling flat on your *** in hilarious. It was put in because Smash was never intended for competitve play, it just happens to be very popular in that aspect.
AHAHAHAHAHAHAThe only reason there was even a SSBB because of the competitive play of melee. We gave sales to this game and made blossom into something more than it was expected. Fact of the matter is that for competitive play < this is a completely random move set that will stir up tons of upsets either good or bad.
Professionals = think it's all about them XDI've never found tripping to be entertaining. Ever. Not when it happens to my opponent, not when it happens to me, especially not when it happens in Boss Battles.
I don't want tripping. I've gone through a few matches tripping SEVERAL times. That's stupid. Tripping should be like lightning striking, you should see it happen few and far between. Not a staple in each match.
As it was stated earlier. It's stupid to see these characters randomly begin tripping. Mario hasn't tripped over his own feet in any games I've ever played. Samus offers the same stability. Other characters just make no sense tripping. Pikachu and DK run on ALL FOURS, how can they possibly trip?!
Blarg. Whatever. Tripping is in, and god does it pain me.
Well, well. . .Because that'll happen in every finals match.
Tripping is in. Get over it or gb2melee. They're not going to make Brawl: Tournament Edition for all your whiners, no matter how much you beg to get your old glitches back in the game.
Personally i'm getting used to it, and yes, i have gotten saves a few times from it also.It's really not that big of a problem for me, and Ive never actually been KO'd because of it, because I always immediately roll out of it.
Tripping isnt bad, it's just a minor nuissance that we have got to live with for many years to come.
Well put.No one is crying here, just talking about how flawed they believe tripping is. Funny, you start a topic about it and complain about people complaining about it. Not everyone was lucky for tripping to save them from running into an attack like you. It's usually tripping that causes them to get hit by an attack that otherwise would've missed.
Smash and Pokémon are very different types of games. One is a [non-standard] fighting game where luck elements usually don't factor the game play, where another is a RPG where luck factors tend to be common place. I don't even wanna get started on how unlucky I tend to get in Pokémon. If you're gonna back up your point, at least make a more valid comparison.
I'm beginning to feel the same way, tripping has way more of an effect than I thought it would and has cost me countless stocks already... Seriously, who came up with this awful idea and let it stay in the game?I have lost too many stocks to tripping for me to ever like it.
Just that last statement alone makes it sound like you know very little of competitive Smash. When has anyone anywhere in this thread said anything about Melee techniques that didn't make it into Brawl? Also, when has anyone said anything about quitting Brawl because of tripping alone? You don't have to compare Brawl to Melee, or even other fighting games, to see that tripping is a flawed feature in competitive play. Even with an 1% chance, some people tend to have worse luck then others.Because that'll happen in every finals match.
Tripping is in. Get over it or gb2melee. They're not going to make Brawl: Tournament Edition for all your whiners, no matter how much you beg to get your old glitches back in the game.