Hitaku
Smash Journeyman
If you wanted to get to them fast then yes, you'd need to dash, but if you only need to close a small distance you should walk it rather then dash it if possible. I agree that it sucks but its best to look at it as positively as we can.Well, but this would be really annoying, no? If I want to run to my enemy and suddenly grab him... what then? I don't want to walk slowly to him so he knows what I'm planning or something >_>
Tripping is REALLY annoying. They should've never made it, or at least not random.
It will be really stupid to always have to worry that you maybe trip in a tournament. If the enemy has more luck he wins, and we want to put the luck out of it. Sakurai pissed us in the face. I really hate this. It will be annoying even if I just want to train and don't play in a serious match. It isn't funny, it just annoys the **** out of everyone.
Also, like I said before, this is annoying, yes...but it won't break the game by any means. Some time down the line it will end up killing a good player if he doesn't react fast enough, but it doesn't happen in important situations often at all. When you trip you can choose what direction you roll, just make sure not to roll into people.
Again, I'm not saying it doesn't suck and I'm not saying it should have been put in. I think its really stupid as well. However, its something we are forced to deal with so we should do what we can to deal with it.
I did a test about this with Lucas's down tilt, the results are on page 17. It's kinda interesting, you may want to read them.I've noticed an even higher chance of tripping when hitting people with Ness's down-A. I think each move has its own associated trip chance. Sweeps confirmed for Brawl.
Also, it seems to me that there's more than just ice that causes slips. The edges of the road in Mario Circuit cause trips pretty frequently.