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To be honest I don't remember, but I could only assume they are the same.do you randomly trip during the SSE also?
or is it just with training/vs mode?
umm srry for the ignorance, it's just that i've only seen it done in vs mode, and I havent been watching much SSE play
Sadly I highly doubt thats the case. I would say from all of my matches (1v1, teams, ffa) that the 1% seems correct. It would be nice if it wasn't random, but thats how its looking.i just got an idea.
mabye when you trip, it isn't something you did (ie punishment) but mabye its something your oppenent did.
idk mabye when they r active and moving the % chance goes up, and when they r idle its at 1%
or mabye when its when they do the same move as you and you happened to press it a little to late( this would make going out of idle equivalent to an in idle position and is highly unlikely)
Im just shooting for any posibility at this point and im wishing to the stars that its not random and that the data is magicly wrong.
You obviously don't get it.I can't believe you guys are complaining so much about something that will only affect the outcome of maybe a tenth of a percent of all matches. Compare this to poker; if someone calls you all-in preflop with 72o vs. your AA you are only about 90% to win. Yet, professionals make millions at the game by playing better than their opponents.
Is tripping stupid? Yes. Is it funny? Yes. Do I wish it hadn't been put in? Yes. Is it worth crying over? No.
Ok, explain it to me, then.You obviously don't get it.
Those are pretty much the main reasons right there.Ok, explain it to me, then.
* I understand that it adds randomness to the game.
* I understand that this randomness may influence the outcome of a match, causing the worse player to win.
* I understand that the probability of this actually happening is astronomically low.
I have been very careful when preforming the tests yes. I honestly doubt that changing the control sticks direction would have any impact. Either way you press it you are signaling the command to go forward or backwards. Its not the stick itself thats causing this trip, its the input to move forwards or backwards.Hitaku, have you tried dashing with the control stick in the diagonal direction, opposed to the straight, 180 degrees horizontal direction to see if this alters the percentage? I mean to say, have you been very careful with how you're holding the control stick, and if so, then do you think running the tests at the diagonal position would change anything?
I have tried doing the test at 300% like you asked, I only ran it until 4 trips because it seems to be around the same percent.Have you tried testing with the character at a different damage percentage? Say, do character trip just as likely at 300 % as they are at the beginning of the match?
Are we watching the same videos? I've been watching a lot of Brawl vids and it's rare for a match to go without a few trips from what I've seen.From the videos I've watched someone trips maybe one out of every 10 matches.
Yes they can, they continue hitting him once he is sitting, they only stop for a second (during the falling animation).Can Fox' lasers hit people while they're on the ground? Because if that isn't the case, the cause might not have been invincibility frames, but just lying on the ground.
No, but I believe if you are fast enough you can roll right out of it.can it be teched?
Although I admit I HAVE NOT played the game, this seems logical to me. I think it's sort of like damage reduction, Sakurai's way of bashing "cheaters"its from trying to dash dance you just fall down if you try
the point is most of the time you don't see it coming, and instead of attacking a coming enemy, you'll trip and he'll land his attack full force on. that's the problem with it.Considering that you can pretty much instantly roll out of it, this isn't that big of a deal. If you are paying attention and cancel it, tripping will do absolutely nothing.
It's quite possible I just haven't been noticing them. For those that have played the game, how often does one person generally trip in a 1v1 3 stock match?Are we watching the same videos? I've been watching a lot of Brawl vids and it's rare for a match to go without a few trips from what I've seen.
HA.If a pikachu trips in the woods and nobody is around to hear it, does it make a noise?
As far as the smash bros series goes, I would agree.Worst game design choice ever?
Win =DIf a pikachu trips in the woods and nobody is around to hear it, does it make a noise?
It is random, and that can happen.HA.
Anyway, if tripping does show to be random, and you just trip in the middle of a pwnage combo, I will be thoroughly disappointed.
So THAT'S why Sakurai removed combos from Brawl. So he could incorporate his revolutionary new Random Tripping system without anyone getting mad that it interrupted their attack.I think it's unlikely that tripping is going to get you killed directly, but it's more a problem on the offense. You could very easily screw up a golden opportunity for a combo or a free smash because the game decided to make you trip instead. It seems like it'll mostly just be a minor nuisance but it's obnoxious that there's no way to turn it off.
ok ok ok, how do you know all that?ok ok ok, time to shed some light.
NO, tripping is NOT random. It happens as a result of either 1) Changing direction to abruptly, but also at the wrong time so that you dont do a correct dash dance or 2) You mash a direction to abruptly without an actual move command, i.e. if you screw up as the player, and mash forward without B or A at the perfect time. Its basically "do this right, or prepare for shenanigans."
Can you cancel it? YES PEOPLE. How you ask? As a character trips, you will notice a frame at which point the character sort of spins or flips onto their ***. This is the point where a well timed grab or up B can be done. This whole tripping thing was more than likely added as a way to make dash dancing more difficult, as well as to punish the player for not being precise. This game is supposed to bridge the gap between casual and competitive players. Sakurai wants it so that if you are going to be competitive, you have to really earn it.
Anyways, yes it can be canceled. Its just a matter of being good enough to do it.
The first cause... ok. We knew that. The second... um, what? How is the game to know you're not just dashing? There's more reason to press forward than to attack. When someone does a test and goes from a standstill to dashing, and a small percent of those ended up as trips, I don't see how you can attribute that to incorrect timing. It was the same action every time, and it was just a dash, with no other buttons involved. It's still random. The cancel news is good, however. Now we just need more people to confirm it.ok ok ok, time to shed some light.
NO, tripping is NOT random. It happens as a result of either 1) Changing direction to abruptly, but also at the wrong time so that you dont do a correct dash dance or 2) You mash a direction to abruptly without an actual move command, i.e. if you screw up as the player, and mash forward without B or A at the perfect time. Its basically "do this right, or prepare for shenanigans."
Can you cancel it? YES PEOPLE. How you ask? As a character trips, you will notice a frame at which point the character sort of spins or flips onto their ***. This is the point where a well timed grab or up B can be done. This whole tripping thing was more than likely added as a way to make dash dancing more difficult, as well as to punish the player for not being precise. This game is supposed to bridge the gap between casual and competitive players. Sakurai wants it so that if you are going to be competitive, you have to really earn it.
Anyways, yes it can be canceled. Its just a matter of being good enough to do it.
Like I said, what have you done to verify this?check the edit to my original post. forgot to mention something very important before you guys responded.
And to answer that question, the game recognizes when you intend to dash and when you dont. as we know DD'ing is still in, but what some dont know is that it is different. To avoid tripping so much, one needs to gradually go into a dd, not just mash the stick in a direction. you get a good dd when you start your movement steadily, THEN mash back and forth. There is a difference in the amount of pressure you use when you start it.