0:05 dont approach with up smash
0:23 stop rolling
0:46 when he throws nades like that you can wait until they are going to explode then drop to pluck pikmin
1:20 when you throw him off stage like that and he comes back like that, use pivot grab dont up smash unless you know it will hit, throw him back off and force him to recover different, you can rack up a lot of damage like that or set up for a kill
2:01 sometimes its best to space a fair instead of airdodging in that situation
2:16 idk why you stopped pivot grabbing, he approached just the way you want him to, also seems to need more boost pivot grab
2:40 if snake is throwing nades like that and you are unsure of when they will explode i think you can crouch to avoid explosion
2:47 up smash approach Dx
2:51 dont approach snake with dash
![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
pivot f smash can be nice here!
3:05 another up smash approach =[ could have been pivot grab or f smash
3:11 no pummels =[ and i think up throw from blue starts to kill snake around here
3:44 dont just run up and shield vs snake
4:05 if you jump on top of that platform you wouldnt need to full/short hop side b
4:23 you had the lead.. you most definitely shouldnt have approached snake =[
ok im tired so here is a quick list: stop rolling, use A LOT more f smash, no more up smash approaches and dont approach when you dont need to, sorry if some of the things i said are wrong but im trying to help
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
also sorry if i come off as a **** Dx