Umbreon: "But yeah uhm... I have a strategy to fight Sonic where I just ignore his hitboxes and it seems to work pretty well. I act like he's a moving target that doesn't attack and his moves always lose."
That is pretty true. Of course, not in all cases, but definitely for a lot of them.
Ok, so I'm asking, how do you figure this? Not a rhetorical question. Would really like to hear why this is true.
I main Sonic, but I have a decent bunch of other characters as well. I don't see at all why this would apply particularly well to Sonic. In fact, this would seem to be a pretty bad choice against Sonic.
A moving target that doesnt attack and his moves always lose... yet how can this be true, when half of a modern Sonic's game revolves around grabs? Which in fact, he is exceedingly good at getting? His sheer speed allows this: he can cover over a quarter of FD, well outside MKs range(or anyoens range without a projectile...) in the deadtime/nonautocancelled landing lag of MKs fair. Or for example a falco use Double Laser to Phantasm. Sonic can actually catch Falco in his landing from phantasm thanks to his speed. Those re just a few examples.
I always pull out the numbers on Sonic speed, but only because I think its so vital. FD in 55 frames, besides startup lag, Sonic can punish the moves of so many characters. Yes, Sonic being so heavily punishment is a problem, but you have to realize that when you can punish some type of lag on almost like 80+ percent of moves in the game or something, you've got something going for you. Perhaps that percentage is a bit high, but the fact of the matter is, Sonic can punish more attacks in more situations than virtually anyone else in the cast.
So my point is, if you begin to randomly throw out attacks expecting Sonic not to be able to react, you are in for some hurting.
So Sonic has
plenty of choices. Simply ignoring his hitboxes wont do you well, because you will leave yourself stupidly open, which Sonic can punish so well. Because Sonic can cancel virtually all of his approaches with little risk, ignoring his hitboxes wont work. If sonic approaches you with an ASC, and you assume your just going to hit him out of it upon landing, your going to get shield grabbed. Same with SideB.
Etc...
Go for it. Get specific. But keep in mind that pointing out that move X and Y have priority doesn't change the fact that his other moves don't. His approaches are extremely limited in terms of priority, so you often have to try to outsmart your opponent in order to catch him.
This is perhaps true, but you have to realize how little it matter in terms of actual Sonic gameplay. Its like, to a lesser extent, saying MK is at a disadvantage at recovering because all of his B moves leave him at a helpless fall state. What does this matter when you can get around such an issue so easily?
1) Virtually all of Sonics main approaches are safe because they are cancellable. ASC cancels into shield, side B cancels into shield. Spinshot covers freakin half the distance of FD at Sonics running speed, and its just a double jump which is hard too punish because you can so safely airdodge into a landing immediately.
2) He's the quickest running character in the game. I think people underestimate this. For example, often peach mains will pull out her projectile thingamajigg at the beginning of a match. Sonic can cover pretty much the entire distance between them by the time she is done pulling it out. Sonic's speed is so great that oftentimes the game camera literally can't keep pace with it.
Also, didn't OS say brawl is a game of choices? Sonic does have a choice for virtually every situation. The problem is that the choice might not be as effective as choices other chars have, but he can definitely respond to any situation. However, the choices are there, which is why Sonic doesn't have any truly near unwinnable matchups like other chars below him. Bad matchups yes, but unwinnable by no means.
Approaching with Sonic, with the exception of perhaps one or 2 opponents, is NEVER a seriousissue. This is perhaps something difficult to grasp from just reading about Sonic, but ask any Sonic main, who do they have particular trouble approaching? I would say olimar, and thats it. others might argue another character or 2, but this is mostly due to personal playstyles rather than a character flaw. Sonic doesn't need "priority" in his approaches.
But fine, lets sayy you do have to outsmart an opponent, Sonic makes this very easy to. If you use ASC for example, even if your opponent reads you well, he's still running a 50/50 chance of being either hit with the ASC/SDR or being grabbed from a shield cancel. SideB has a similar effect. And theres just so many aspects to Sonics gameply that make this easy. Its not just a player trait, Sonic makes faking out your opponent easy.