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This has been in the game for a long time, I believe since its release. A great discovery, but it's nothing new :/Eh, I figured all of my posts would get deleted. If I can still ask the question...
Fox, Falco, Toon Link and other characters with a momentum based upsmash will slide for a bit when doing a dash immediately followed by an upsmash. If you change the upsmash into a jump-canceled upsmash, the slide will be longer (very easily tell if you use Fox, by the way.). Is this new tech? Or am I a reposted of old tech?
That isn't what that data is telling youSpotdodge seems to start earlier (9f -> 6f) and end earlier (28f -> 19f)
Forward/backward roll startup (7f -> 6f) and endlag (20f -> 17f)
Air Dodge seems to last longer? end lag (20f > 23f)
That's literally always been how it worksIf I don't say it I don't think anybody will... Villager's up-b was nerfed. If you continuously use up-b, the ballons will not stay out as long, in a way deflating. Shouldn't change Villager too much but if you're being edge-guarded hard then you're screwed... Good luck all Villagers out there!
Last patch only made it recharge more slowly, it's always functioned that wayWas in the last character balance patch.
This has existed since Melee.Eh, I figured all of my posts would get deleted. If I can still ask the question...
Fox, Falco, Toon Link and other characters with a momentum based upsmash will slide for a bit when doing a dash immediately followed by an upsmash. If you change the upsmash into a jump-canceled upsmash, the slide will be longer (very easily tell if you use Fox, by the way.). Is this new tech? Or am I a reposted of old tech?
Duck Hunt can actually hit things smaller then the broad side of a barn with his forward smash? That's actually kinda a big deal for the character.I'm really tired, here's some stuff I got progressively lazier with:
Dair
- Spike hitbox size increased
Usmash
- KBG 108→117
- Hitbox active 1 frame longer (9-12f)→(9-13f)
Jab1, Jab2
- Attacks changed to have multiple hitboxes with differing anglesJab3
- Damage increased? (0x40800000→0x40a00000)Rapid Jab Ender
- KBG reduced 130→125
- BKB increased 40→50
- Hitbox size increased and moved forward
- Hitbox stretched to reach closer to Duck Hunt Dog (fixed a blind spot?)Fsmash
- Hitbox sizes substantially increased---
Other stuff I didn't look at closely:
Shulk seems to have a new hitbox on uair
Yoshi bair has 1 more KBG on certain hitboxes
Something changed on Dancing Blade, I'm guessing a larger window to input the next part of the move
I'm going to go lie down for a bit, hopefully the thread won't lock right before I post again
I don't think it's actually gotten shield damage increases, but something about the quake seems to have changed. Previously, IIRC, the quake would usually shieldpoke people instead of hitting the shield, now it seems to hit the shield. If it is actually changed as such, unreactable aerial shieldbreakers ahoy!Looks like Ganon's Aerial Wizard Foot does more shield damage.
Not a guaranteed shield breaker like Bowser Bomb or anything, but shield damage has been significantly increased.
It's always autocanceled.am I seeing things or does ganon's uair autocancel now?
It's been a thing since 1.0.0, but thanks, I was going to ask if it got patched yet. Apparently not!Also, I noticed something really weird in training mode. When the game is slowed down to half speed or slower, Duck Hunt's smash attacks hit twice instead of once. It's most obvious with forward smash, but the effect is on all of his smashes. Was this glitch in the game before the update?
Edit: More accurate now that I can actually read the hitbox coordsJust a very quick note that the reason why Sheik's sweet-spot forward-air seems to have worse range is because the sour-spot now takes priority over it, similar to a Marth tipper. Sizes and co-ordinates are the same for both, so there's no actual range reduction.
Thanks for telling me, I thought it might of had something to do with the new hitboxes. But yeah if Duck Hunt actually has a reliable smash attack now that's going to help him out a lot.It's been a thing since 1.0.0, but thanks, I was going to ask if it got patched yet. Apparently not!
Aren't the hitboxes on F-tilt slightly larger now, too?Ftilt has two hitboxes that link properly now.
Ganon's Uair has always been this fast. No change.yeah, something along those lines...it feels faster.
Jab
all looping hitboxes
bone 14/17/0 –> all 0
damage 2.0 –> 2.5
angle 361/361/80 –> 361/140/140
wkb 40/30/7 –> 40/40/30
size 2.5/3.0/4.0 –> 3.2/3.2/4.0
z 3.0/0.0/0.0 –> all 0.0
y 0.0/0.0/12.5 –> all 12.5
x 0.0/0.0/0.0 –> 5.5/9.5/13.0
all final hitboxes
bone 14/17/0 –> all 0
damage 2.0 –> 3.0
bkb 24 –> 35
kbg 150 –> 130
size 6.0/3.0/2.5 –> 6.0/3.6/3.6
z 0.0/0.0/3.0 –> all 0.0
y 12.5/0.0/0.0 –> all 12.5
x 0.0/0.0/0.0 –> 13.0/5.5/9.5
Dtilt
damage 4.5 –> 5.5
Utilt
FAF 33 –> 30
What does displacement mean? Hitboxes?Captain Falcon
- Back Air damage reduced 14% → 13%
- Jab
- Rapid jab horizontal? displacement reduced 5.0u/4.8u → 3.0u/2.8u
- Rapid jab finisher horizontal? displacement reduced 14u → 10u
So this combined with the up air nerf last patched has gone and covered about 2/3rds or more of the stuff I felt was stupid on Falcon.
(i'm on page 5)
WAIT WHAT???Ganon's Uair has always been this fast. No change.
Yo, I think Marth and Lucina fans will be happy to hear about the multitude of endlag changes. Utilt and Neutral B at any charge. As well as the landing lag for Fair, Bair, Dair, Uair, and Up B. I'm still compiling FAF changes for all characters, but I couldn't contain that news.
Yea, it's always done that.Was this glitch in the game before the update?
For now, yes. It appears that the least popular character is getting the least amount of attention.Anything about Jigglypuff? Hitboxes, animation, sounds, what ever, just tell me that she wasn't excluded again ;..(
Nothing but buffs for her. She got both her projectile and close up significantly improved. And this increase in KBG by 2, what units is that?
Utilt
- Damage increased 8%→10%
Fsmash
- Hitbox sizes increased
Usmash
- Hitbox sizes increased
- Knockback growth increased
- KBG increased by 2 on all hitboxes
Dsmash
- Damage increased (10/8%)→(12/10%)
- KBG increased 107→110
Nair
- KBG increased by 2 on all hitboxes
Fair
- KBG increased by 2 on all hitboxesBair
- KBG increased by 2 on all hitboxes
Uair
- KBG increased by 2 on all hitboxes
Grab, dash grab, pivot grab
- Grabbox height lowered
All sideB variants
- KBG increased by 1 on head hitboxesAs an aside, there is some inconsistent labeling on KBG/WKB/BKB in this data I'm noticing. What I just listed should be the correct order in all instances.
Wii Fit Trainer buffs?
Utilt
- Damage increased 8%→10%
Fsmash
- Hitbox sizes increased
Usmash
- Hitbox sizes increased
- Knockback growth increased
- KBG increased by 2 on all hitboxes
Dsmash
- Damage increased (10/8%)→(12/10%)
- KBG increased 107→110
Nair
- KBG increased by 2 on all hitboxes
Fair
- KBG increased by 2 on all hitboxesBair
- KBG increased by 2 on all hitboxes
Uair
- KBG increased by 2 on all hitboxes
Grab, dash grab, pivot grab
- Grabbox height lowered
All sideB variants
- KBG increased by 1 on head hitboxesAs an aside, there is some inconsistent labeling on KBG/WKB/BKB in this data I'm noticing. What I just listed should be the correct order in all instances.
I can confirm this. FAF 41 -> FAF 443 frames of endlag added to 's fireball meaning it takes him slightly longer to do another action. Ixis tested this.
The KBG/BKB being swapped around is an error I mentioned earlierhttp://opensa.dantarion.com/s4/raw/diff-128-144/miiswordsman.html
Its Mii Swordsman's.
If you go down to AttackLw3, it has changes. But I don't know What they mean, or/and if they are anything significant.
The thing I saw that called my atention was that BKB and KBG values were swapped.
Pre-Patch
- Hitbox-B738EABD(ID=0x2,Part=0x0,Bone=0x15,Damage=8.0f,Angle=0x41,KBG=0x50,FKB=0x0,BKB=0x32,Size=2.20000004768f,X=3.20000004768f,Y=0.0f,Z=0.0f,Effect=0x19,Trip=0x3e99999a,Hitlag=1.0f,SDI=1.0f,Clang=0x0,?=0x0,SFXLevel=0x0,SFXType=0x1,Ground/Air=0x3,Direct/Indirect=0x3,0x1,0xa)
Patch 1.1.0
+ Hitbox-2988D50F(Id=0x2,Bone?=0x0,unk?=0x0,Damage=8.0f,Angle=0x41,BKB=0x50,WKB?=0x0,KBG=0x32,Size=2.20000004768f,X=0.0f,Y=3.5f,11.0f,0x19,0x3e99999a,1.0f,1.0f,0x0,0x0,0x0,0x1,0x3,0x3,0x1,0xa,0x0,3.70000004768f,8.5f)
You're so f'in happy. Don't act like you aren't.3 frames of endlag added to 's fireball meaning it takes him slightly longer to do another action. Ixis tested this.
Is it bad that I'm also rather happy at this news? When "sit there and spam B" is a potentially effective strategy, I think it needs to be toned town a bit.You're so f'in happy. Don't act like you aren't.
No more OHKO on Jigglypuff?? I really hate her and it's part of the reason I use Roy.
EDIT: There is still OHKO on Jigglypuff whit Roy´s Blazer, i was using the hitbox that comes from a grounded b-reversed Blazer, which somewhat changed: https://www.youtube.com/watch?v=hv_VeLvrRDI i still managed to get the OHKO on the air tough.