Zapp Branniglenn
Smash Lord
Was playing with WFT's Side B earlier. So with the default, the landing lag after hitting the ball is reduced. And the custom versions don't have this reduction. HOWEVER, there's also special fall landing lag if you hit the shield button to cancel the attack before striking the ball. Both default and custom Side Bs have a reduction in landing lag post-patch when doing this cancel. I have to wonder if this is a genuine oversight or not. If WFT could act faster out of hitting Side B 3, I would be genuinely afraid of this character in a customs environment. Whereas the default side B needs all the help it can get to be useful.
A lot of numbers still need to be added to the OP.
36 -> 33. Counted by @LordWilliam1234Do we have a number for the number of frames of landing lag on 's Bair? It used to be 36 frames of lag, do we know the new total? It just says "landing lag reduced" in the OP.
A lot of numbers still need to be added to the OP.
...based on what!? Based on how you have Mii Swordsman's Up B 2 in Mii Gunner's category? Man, get real.Never mind, based Zapp