Sky Pirate
The best defense is a lot of frigging healing
I'd asssssssume Remilia would be pretty good at it, too.
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Do this less against my Marisa. I'm keeping my 5card broom.flying around a lot.
^^^. Camp is really less important the better you get at this game. It's all about (avoiding and performing) guard pressure and oki imo. Also BR we should play when I shake my rust off but at the same time I don't want to get blown up by an Alice lmao.why are you guys losing to camp
Moth is a good Komachi, he can help you here. Unfortunately I feel that Komachi is actually one of the few characters who has a legit problem vs. camping.;_; wtb Komachi guide
Not that I can't deal with camping, i'm just a bad player that doesn't know how to play and is terrible with inputs like 236 214 and 623 is the woooorst...Moth is a good Komachi, he can help you here. Unfortunately I feel that Komachi is actually one of the few characters who has a legit problem vs. camping.
Tasafro's.I hate weather :| Whose bright idea was to add that?
God, I love this game.No timer doesn't mean a campy style is ineffective.
You can play as campy as you want. But I hate super defensive play and just frustrates me.
For characters like patchy, 5C (and her other bullets) zoning is so good to control space that staying far away isn't that bad. So what you then get is long *** match where the patchy is staying back and using 5C and w/e to keep you zoned for like FIVE MINUTES since she has no reason to approach. At least other fighters have a 99 timer so it doesn't go on that long. Suika's the same, yuyuko, sakuya, etc.
Some people appreciate defensive play. I hate it.
Nah. Iku is just a normal character. She's pretty good. Like above average. And then you just use her 5 card and it makes all the girls scream. Personally my problem with playing Iku is I just feel dirty using her 5 card, I actually intentionally try not to. All things accounted for I don't think Iku's "SSSSS tier" or even the best character in the game.Iku (Though I don't like the pressure associated with playing an SSSSS tier character)
If you want to make them feel dumb, you can just jump. It literally has no hitbox directly in front of it. Otherwise you'll just have to learn how the move is spaced.And suck against Komachi forever because of that rage inducing crossup J2A that I don't know how to deal with ever.
THISI have far more frustration with Yuyu's C's than Patchy's 5C.
Koma's blockstrings are crap, you're going to have to rely on massive hitboxes surprising people and catching them not blocking. Also setting up for air unblockables, screw that 3a.not like i know the difference or anything
i'm still learning blockstrings
I need to learn blockstrings of every character so I know what to expect, when its safe to BE, if i can jump or something.Koma's blockstrings are crap, you're going to have to rely on massive hitboxes surprising people and catching them not blocking. Also setting up for air unblockables, screw that 3a.
If you mean Youmu, you're going to be learning for forever.
and iku's annoying as hell
Yes it's a combo. Or at least when I tried. I check combos and see if I'm doing it right by going to practice and making the dummy block after 1 hit. If it does block, it's either not a combo or I messed up. I do the same with aerial combos.also, is tenshi AA 2B 5C 623B an actual combo? seems too good to be true, even if it only works point blank
It is a legit combo. If you don't want to learn her harder combos, it's a great combo to default to. If you can do the harder combos or just practice them or something, 5aa 2b hjc9 j.2b d3 j.5a 5aa 2b 623c is SO swag. Tenshi's really good.iku's lightning palace reversal is rage-inducing, same with yuyucow's butterfly reversals
and all reversals for that matter
loving me some tenshi j2C
also, is tenshi AA 2B 5C 623B an actual combo? seems too good to be true, even if it only works point blank