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So you could technically bomb pull, sh zair, bomb throw, sh bomb pull arrow cancel, and continue? O.oYes .
Whoops. Lol. I got lost in thoughts and didn't finish.....Ummm thats unrelated.
But yeah, if you feel the need to do so.
Eh, I was thinking more of a horizontal gimp rather than a vertical, but then again, disregard it. I think of weird situations/scenarios.Dude, this isn't Link.
We don't need crap like that. Our recovery doesn't suck.
Unless your going for like, an inch away from the blast zone (which you shouldn't be, because you might just get yourself gimped instead), then you can just use Nair/ whatever to gimp and then double jump and Up-B.
Dont worry about it after it goes off you can use it again so nothing bad really just no returning rang mindgames not too bad.I think I mightve asked this already...not sure and im too lazy to check
but does anyone know why the boomerang doesnt return in yoshis and lylat? it also happens in some of the counterpicks. It does return sometimes but most of the time it just kinda disappears...
thing is some of my gameplay relies on the returning boomerang and when it doesnt come back, I end up getting mind gamed :\Dont worry about it after it goes off you can use it again so nothing bad really just no returning rang mindgames not too bad.
Thats why you dont base yourself off of a returning rang...thing is some of my gameplay relies on the returning boomerang and when it doesnt come back, I end up getting mind gamed :\
like irjon said dont make yhe returning boomerang your whole game plan but dont ignor it eitherthing is some of my gameplay relies on the returning boomerang and when it doesnt come back, I end up getting mind gamed :\
dont give up faith impactOkay, so I'm looking at boomerangs a bit.
This will be slightly unpredictable for those who are inexperienced with these boomerang paths.
But they're not really that unpredictable.
The boomerang should not be used primarily for these paths, but for just hitting with the throw rather than the return. These paths are sort of like quickdraw, not suitable alone but good to fit in.
Unless we can find a way to change the trajectory dramatically when the boomerang is behind us.
The two main ways I'm looking at changing the boomerang path are:
Jumping over it as it comes back. (JUMP OVER)
Jumping, then letting it come over you as it comes back. (JUMP AND FALL)
Fast falling after you jump over makes an effect. (FAST FALL AFTER)
It also depends on wether you use short hop or full hop (SH) (FH)
There's a lot of timing stuff, so the possibilities I list here aren't all that you can do.
For example there's this weird thing that happens
Throw it upwards JUMP OVER. FAST FALL AFTER. It makes a straight line. Good for hitting behind you in a straight line.
Throw it upwards JUMP OVER. It makes a shallow U-shape.
Throw it upwards JUMP AND FALL. It goes past you and downwards in an arc.
Throw it upwards JUMP AND FALL THROUGH PLATFORM, it goes straight down behind you.
Throw it straight JUMP OVER, it goes behind you and up in an arc.
Throw it straight JUMP OVER SH. FAST FALL AFTER. Goes a bit up and then straight line.
Throw it straight JUMP AND FALL SH, it goes past you and downwards in an arc.
Throw it straight JUMP AND FALL FH, it goes past you and sort of an upside down U.
Throw it down JUMP OVER, it goes straight up behind you.
Throw it down JUMP AND FALL FH, it goes high over you and then goes in a straight line.
Throw it down JUMP AND FAL SH, it goes a bit over you and goes in an upside down shallow U shape.
Also full jump is really good for JUMP AND FALL
On a side note unrelated to projectiles,
fair can be used to send people backwards if TL touches the opponent with his body hitbox. It's not really good because it's not the sword, but w/e. The best use for this is when you're hanging on the edge, and you need to send someone off the edge but you're facing the wrong direction.
And it's probably known.
You slide when you pivot grab, so it's good if you're on the retreat. You shouldn't really be grabbing anyway unless you're sure it'll land.Is there any advantage to pivot grabbing?
mind games.Is there any advantage to pivot grabbing?
http://www.smashboards.com/showthread.php?t=220697ok I'm unsure if I can ask here, but I don't know where else so I'll just go ahead.
I would like for somebody to evaluate my TL before I head off to this tourney on Saturday, basically see what I'm missing, what I'm doing wrong all that stuff. I just want to make sure I'm fully prepared to do well. just PM me if you can.
If this doesn't belong in here than can someone redirect me to what thread I should go to.
Most likely my matches at the tourney will be recorded, so I'll be posting those up in the video critique thread.
Yes, because you don't have to change your controller schemes, it's rather easy anyways.Okay so you know how if you b-stick an arrow you go dashing backwards? Well I manipulated that without any b-stick settings... Is this usefull?
B-sticking with Toon Link isn't that useful.Okay so you know how if you b-stick an arrow you go dashing backwards? Well I manipulated that without any b-stick settings... Is this usefull?
http://www.smashboards.com/showthread.php?t=220697
post videos of yourself here.
yea i was just wondering is there was a way to cancel it on the spot. also, by looking at toon links feet you can tell whether hes done, or hes gonna do the second attack.you have to wait a little while before the second hit is cancelled
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by playing it =oHow can we evaluate your TL if we haven't seen it? <_<
ill rate your toon link if you want cuz sasukebowser is all the way in california :\by playing it =o
that's what the whole PM thing was about, I appologize if I wasn't clear enough.
Just wait till he takes his shield off his back that part I think has IASA frames then you can do something.yea i was just wondering is there was a way to cancel it on the spot. also, by looking at toon links feet you can tell whether hes done, or hes gonna do the second attack.