I consider it semi-viable. The problem is, it isn't special to Toad, just to a game that multiple characters were able to play. Mario's fireball and cape are also lacking their respective power-ups.
I honestly don't think that's that big a problem. If Toad is known for using it along with the Mario bros, and the Mario bros don't use them, then why shouldn't Toad use it? It's something familiar that people will at least link to Mario games, even if it's not specific to Toad.
The problem? You can make any character fast or strong. How is Toad in his own games going to be represented in Smash, which Sakurai said he cares about?
That's the thing, since Toad IS fast and strong in his own games, making him fast and strong in Smash bros would make perfect sense and would represent a part of Toad's character at the same time (it's not like making Mewtwo slow when he's fast in his games, it actually makes sense).
The more a person see's a character and says, "Oh I know that!" the better.
The thing about representing Toad is that, since he's never been the main character (except in Wario's Woods), the most recognizable things he does are also done by other characters, so you can't have something that makes people go "Oh, I know that!" without it being shared by multiple characters. Does that make the moves less iconic? Not at all. It's just like Mario having fireballs; they aren't specific to him, but they're an iconic part of Mario games.
Mario Kart and MSM, I'm doubting. Toad isn't even very fast in Mario Kart.
SM3DW might be too new. We have to work with something Sakurai decided during Smash 4's development. Unless he was specifically told "SM3DW will bring back a few Toad things" before he made a decision on Toad, we can't use it. We have no way of knowing whether or not he has decided on Toad.
In Mario Kart, Toad is typically a lightweight, fast character. His speed is mainly based in his acceleration, however. I don't have anything to say about MSM, since I honestly don't know a lot about it, myself.
SM3DW is not necessarily too new. Want to know why? We have content in the game already from newly released titles: Sonic has a Lost Worlds stage (when it was just released today), we have Xerneas as a Pokeball (X and Y came out very recently), and there'll likely be more game content to come. I would bet that development on SM3DW was started right after they were done with SM3DL, so Sakurai would've likely been informed of it.
So in other words, Wario's Woods is a bad source for personal character traits, but it's okay since it's basically Toad's only option? That sounds like apologizing. Simultaneously, anything could do with a reference to make it a better source, so that's also not an argument.
Not at all! It's
not a bad source for personal character traits, and it's a title worthy of a reference since it's Toad's only game where he's the sole protagonist. The bombs are something very unique that only a character like Bomberman has anything similar to, and he's obviously not getting in, so why not use it as a move? It's unique to him, after all.
And Peach, Luigi, Daisy, and Koopa Troopa. I tend to view sports pretty poorly, but if a character is absolutely necessary (Peach,) then I let it slide.
No arguments there.
To be blunt, I don't think that's anything. It has never been unique to Toad, and it's just as likely to be an allusion to almost any Zelda game, because that's how they carry as well. It's just plain how things get carried by bipedal organisms.
It has never been unique to Toad, but he was the strongest character in SMB2, and, as such, the grabbing and throwing opponents is most associated with him. And I don't think it's a coincidence that it returns in NSMBWii, but that's debatable. Regardless, no other character has a grabbing move that works the same way.
That has almost nothing to do with Toad. Isn't there anything truly Toad, truly special to him, that you have?
Of course it has to do with Toad! He uses it in three different games, and no other Mario character does it in SSB. And anything that is only Toad's (Wario's Woods, Golden Mushroom, Spores) you have dismissed. You can have something that's more iconic, is not used by any character in SSB, but is not unique to Toad in his own game (like Peach's turnips), or you can have something unique that is not instantly recognizable, but is interesting and can be used. I think that Toad has some very viable moves that represent parts of the Mario games that are not already represented in Smash Bros, and that's where his strengths lie. It does not matter if it's unique to Toad; if he can use them, they're viable for making a moveset. Heck, even stuff that he doesn't use is viable if we're going by the precedent set in Super Smash Bros., since Zelda uses moves that she has never been able to use, even if they're in her game.
At this point, SM3DL should just stop getting mentioned. We don't know if it's a factor.
Land is viable for sure, even if World is not. Land is the one for the 3DS that has been released for some time now.
Power Jump Squat, sure, of course he could use it. Is it anything that's truly him, though? That's what I'm missing the most
In SMB2, the Power Jump Squat was most useful for Toad, as he was the weakest jumper and could not reach certain areas easily without it. It is also not used by any character yet to be in Smash Bros., so it's more than viable.
So he steal's what has become Peach's thunder? Sure, they were on equal grounds pre-melee, but not now.
First of all, pulling turnips has never been unique to Peach (just as the Power Squat Jump isn't for Toad), and it's never really been a defining move until Smash Bros. Secondly, I imagine Toad might be at least a conceptual clone of Peach and the Mario bros. (just to save development time), so it's just another option.
Powerups is "borderline" on moveset. It's an okay thing, but really he needs more than "just a bunch of kinda ok" moves.
Opinion. Fireballs are a thing, so powerups are completely viable for Toad. I wouldn't use them, myself, but that's a preference thing on my part, since he has plenty of other things to pull from.
Mushrooms is basically only argued "cause he's a mushroom." That's basically a practical move, very genertic.
Actually, Toad uses mushrooms for his special abilities in multiple Mario Kart games.
Quote about Super Mario Kart:
"Whenever Toad is left as a CPU or a non player character, his special ability is throwing Poison Mushrooms that make another player shrink when hit (an ability that he shares with Princess Toadstool)."
About Mario Kart: Double Dash!!
"His and Toadette's special item is the Golden Mushroom."
About Mario Kart Arcade GP:
"Toad makes an appearance in arcade exclusive game
Mario Kart Arcade GP as a playable racer. Featured as a light weight character, Toad's special items in this game are the Miracle Mushroom, Poison Mushroom, Mushroom Hammer, and Mushroom Powder."
So, no, it's not just because "he's a mushroom." It's because they're special moves that he uses in his games.
Also basically only because "he's a mushroom."
Not just because he's a mushroom, even if the original concept was made because he was a mushroom.
"While it is not common within the Mario series, Toad has also been able to emit spores as his own unique special ability. This ability is given a preview in the earlier games when he is hit by a powerful force as seen in
Mario Tennis for the Nintendo 64 and the
Super Smash Bros. (though it is the latter game series that he is shown to be able to use this technique as an offensive attack). However,
Mario Sports Mix (for the Wii) further explores Toad's hidden talent by allowing him to use spores to cause mushrooms to sprout from the ground. Toad is capable of using this move as a recovery move. Toad is also able to create a shield of spores as a deflective move. Additionally, Toad's special move in this game involves him emitting many spores to cause gargantuan mushrooms to grow from the ground. These large mushrooms are then able to move in a rotational pattern, and are able to knock out any opponent who attempts to get closer to the mushrooms. Toad completes his attack by throwing a shot full of fungi material at his goal."
See, he uses this as his own, unique special ability.
None of which seem all that special to Toad. They're just generic Mario items.
None of which are used by other characters in Smash Bros., making them both viable if you want to, even though he has enough elsewhere if you don't want to use that.
Find me some special moves that for specials, not just "well I guess it's there" moves.
Typically in movesets, I think of ideal as : A couple iconic moves, upwards of a dozen personal moves (semi-personal can fill a few, [Nayru's love is semi-personal. Same game, requires magic, requires royal family, might even require triforce {idk about that.}]) then fill the rest with practical or borderline moves. For Toad, I've been handed a ton of borderline and practical moves.
Has my elaborating on these moves shown you that they are personal and unique to Toad yet? I need your feedback before I respond to this. I believe the mushrooms, spores, and bombs all fit as iconic to Toad specifically.
If an item/move multiple folks can use exists, but it's primarily known for a specific character, than it should be able to be called personal.
Cape, Fireball, dash attack, jab combo, down smash, Super-Jump Punch, F and b-throw
Borderline: Mario Tornado, U-Tilt, d-air.
There's probably more, in games I haven't played.
Power Squat Jump, grabbing and throwing enemies, using items, using powerups. I can come up with other moves for the physical attacks if you want.