Again, age of the game doesn't matter, and you have no real argument as to why it should. Just saying it doesn't isn't the same as it not being important. Especially since it's been used to make Luigi's larger jump and Peach's floating abilities canon. Toad is fast and strong, and that's an established fact. This is not a spinoff non canon game, this is officially recognised by Nintendo and Sakurai himself since it's even stated in Toad's trophy information about his power, and Super Mario 3D World is once again making Toad the fastest fella in Mario.
I have one exceedingly obvious argument as to why it should: It increases the chance a customer will recognize moves.
To use myself as an example again, when I saw that Mario used the same dash attack and downsmash as from SM64 (or when I realized it,) my level of respect for the game and developer's went up significantly. It makes me look at Smash bros and say, "dang. This is a masterpiece." It makes me have more faith in the official creation, and less faith in "inspired works" like "Air Dash Online." This directly translates into more revenue because less interest in competition = more interest in your own.
It of course matters, and it can of course be used, but it's simply not as stellar as Toad being fast.
Again, with SM3DW, it's two assumptions. 1: His speed/power is repeated (it can always change,) and 2: Sakurai didn't make up his mind before it was announced. Many little assumptions as well, not worth listing.
I can and I did. Mario is the all around character. This has been established in all Mario games. Melee added Super Mario World's Cape and Brawl added Super Mario Sunshine's FLUDD.
Super Mario Bros. 2 meanwhile established canon abilities for Peach, Luigi and Toad and was the first time differences between the Mario characters was established.
Mario getting his cape in Brawl is an example not of the cape being just as important as recent information, but rather an example of older information being a viable option. Why did Sakurai pick FLUDD as opposed to any of his power-ups (and there are so many) from older games? Partially because it was more recent, thus easier for players to get excited about it.
It is supremely important, and not just to Toad; to Peach and Luigi too.
I'd call "iconic moves" "supremely important." I'd call personal moves" a "good job, Sakurai!" I'd call borderline, "not bad, Sakurai. That's works pretty well." Generic/practical: "Meh, whatever." Theoretical: "wtf? Dumb."
I think you're over-emphasizing how valuable "+2 speed +2 strength" is in an old game, exceedingly heavily, just to make it seem like Toad really has something amazing going for him. He doesn't. He has an option that can work, and make folks say "not bad."
Except it isn't pushing it. Stats matter in this game. Why do you think Marth was more popular than Roy? Why do you think Captain Falcon was more popular than Ganondorf? Toad's super strength allows him to pick up enemies and carry them above his head DK style. A DK grab with superior speed? That will mess players up.
Of course stats matter in this game, but we're not talking about that. We're talking about whether or not his +2speed/etc stats give him "good moveset potential." I'd just flat out call that nonsense. It's something viable, something that can work, and something that's way better than "let's make him slow because derp," but it's nothing like Isaac's "spire" or etc.
That said, I agree stats alone shouldn't aid a character. Toad was the fourth most wanted Mario newcomer after Bowser(in), Peach(in) and Wario(in). Being the most requested character from the most popular franchise is kind of a big deal.
You're living in the past. Toad was top interest in 2010 - to early 2012, but the market which has dominated since mid-2012 and all of 2013, aka the fan demand during the time in which Sakurai has been working on characters (he said specifically he was doing nothing with SSB4 until Kid Icarus was done. That he was dedicated himself to KI:U) has shown something far different.
Late 2012: Waluigi (588), Bowser Jr. (551), Toad (337)
2013/current: Bowser Jr. (721) Waluigi (588) Toad (411)
Not only is Toad not the "most wanted Mario Newcomer" (atm) but he's 3rd, by a significant margin. If you include Geno and Paper Mario, he's 4th in both he two most recent polls.
Above that, I'd say it's intuitive to say that casuals are more likely to find this poll or SmashBoards after SSB4 was announced as planned than during mid-2010 or 2011.
Again, that really old game defined Luigi and Peach's unique characteristics as it did Toad's. Not sure why you're so against it. Perhaps because it's counter productive to your point?
I'm not against it. I said that if Toad gets in, then they should absolutely go into his character. I've said, however, that these stats mean far less than recent info, not just for Toad, but also for Peach and Luigi. I'm asking if Toad has other factor's that add enough to him to give him a "passing grade" like Peach and Luigi did, despite his pretty poor moveset potential.
I think Toad's possible moveset potential has been covered everywhere else, including the spores since between Smash and Sports Mix this seems to be a unique ability the toads have. Toad by this point has used ice flowers, mushroom power ups and even turnips as much as Bowser Jr. has used his trademark Magic Paintbrush; aka, it appeared in a single main game and a bunch of spinoffs. If we're counting the magic paintbrush, then *ahem* brushing aside Toad's use of poison mushroom, spores or golden mushroom is unfair bias.
Yes, but I've said over-and-over: most of it is borderline or practical. Very little of it is personal/just toad, and absolutely none of it is iconic in the same way as FLUDD, Peanut Popgun, or Bowser's Fire. Above all that, the only things that are personal/just Toad are:
1. Some character stats form an old game. "110% speed" is nothing like Sonic's "34h37479839i24932% speed. It's not all that special, it's just a slight boost that you really have to focus on to realize very much, let alone haveit stuck with you.
2. Wario's Woods. Ain't nobody know what wario's woods is, and it was 30 years ago.
Toad's speed isn't even as big a factor to his character DK's speed. DK's speed is very well known, because he's bigger, faster, and stronger too. This sticks with DK for folks, since a heavyweight being moderately fast is counter-intuitive. Toad doesn't even have that.
Diddy Kong throws banana peels. Why can't Toad use items from the games that he uses on a regular basis?
I hate repeating myself. I've said he can. I've said it's better if it's more personal than that. Diddy Kong's dash attack is from DK64, and I could easily list more. For DK64 players, Diddy Kong's jetpack & peanut gun are iconic of him.
Actually I don't think being able to float or jump higher is scraping the bottom of the barrel in terms of Smash Bros; a game which relies on movement and recovery.
It's not about playstyle. It obviously would be a huge factor in a match between M2K and Mango.
But it really isn't about playstyle. Whether diddy kong's dash attack lasted 60 frames or 80 frames, while this has a gargantuan effect on his playstyle, it has almost no effect on folks looking at Diddy Kong's dash attack and saying, "DK64! Nice!"
I don't know whether you've noticed recently but Toad is being pushed quite a lot by Nintendo. Obviously 3DWorld may be too new, but Nintendo obviously thinks enough of the character to keep throwing him in playable roles. There are other characters that could fit the role, but they choose Toad. Perhaps because he's vastly different from the Mario Brothers, or perhaps because they realise he's often well received. Except on Smashboards apparently.
Nintendo has also been pushing Bowser Jr. as well. And I think their choosing Toad as an homage to the fact that Toad would be the next playable character. He's the next "iconic good-guy" that's strictly mario (EX: Yoshi branched out.) Koopa Troopa, Shy Guy.. Can't be trusted. To be honest, I think Toad is only in NSMBWiiU because "it works, it's the best option, and we need to find 2 more players to fit this 4-player game." With SM3DW, it might just be an homage to roots, and I don't think they're bringing back the old game just because it has Toad, or that even it's much of a factor.
Again, less has been used for movesets in the past. Toad at least has enough history to draw from to create a unique moveset.
Less than has been used
for extraordinary exceptions.
I'll ask again: What makes Toad an extraordinary exception?
Most popular Mario character requested for Smash, not currently in Smash. Mario is the most popular franchise and casuals and gamers like it alike.
Bowser Jr. is* Toad is not the most popular. You're using outdated information. Even Waluigi outpaces him atm (in terms of wanting them in Smash.) Folks definitely "like" Toad more than Waluigi, but not necessarily as a Smash character.
Not including some kind of Mario character would be pretty stupid considering it's importance and popularity. You could argue no Mario character was added in Brawl, but as you already stated you classify Wario as a Mario character.
This is why I think Bowser Jr. is quite likely, and that Waluigi is 50-50.
Not sure what those made up stats are supposed to indicate to be honest.
Imagine you're taking a class, and you need to pass the class. 30% of your grade is lab work, 50% is exams, 10% is quizzes, and 10% is homework. You must get 60% to pass.Now imagine if Smash characters must get 60% out of 100% possible to pass. (This is super oversimplified.)
People wanting you in is like 30%. Moveset potential is 30%. Bringing something unique to Smash is 20%. Helping to make the roster look good when its all put together is 20%.
Toad has decent support, so let's give him a 20% (Mewtwo probably like 27%.)
Toad's moveset potential is pretty horrendous. Probably like 5-10% tops.
Toad's uniqueness, because he's lacking a truly unique trait
BOOOOOOOOOOOOOOOO. GET OFF THE STAGE.
If that's the reason then THAT'S scraping the bottom of the character barrel if Peach doesn't have enough on her own she has to rely on a lame joke to get a moveset.
I actually completely agree. Peach is Peach, so she was an exception. She "gets a pass" on getting like 15% on lab work because she got 45% from tests, 10% from quizzes, and 10% on homework.
Why would the SSE stop Luigi from using his vacuum? It let Mario use his one time item. Not sure what you mean here.
SSE took up so much time. Like I said, I think SSB4 will be the defining smash game for what traits matter.
His appeal and iconic status:
I have never denied it. Unfortunately, Bowser Jr is bigger, and Waluigi is bigger as a Smash prospect. Koopa Troopa is also quite popular nowadays, but nowhere near Toad.
Gameplay wise: Bowserlick's idea of a speedy grappler that can run circles around characters but with poor recovery and light weight makes him an ideal high risk, high reward playstyle character. With his speed he could easily get into other fighters faces and be a persistent threat even if he didn't have a projectile.
Not sure if you've ever played it, but think of Toad like Scout from Team Fortress 2 without the double jump; he has the power and the speed and excels at close range combat but also easy to kill if you manage to land a decent hit.
Can have a counter, can have a fantastic grab game. I wouldn't particularly want him to have a great recovery allowing for balance of Toad and stopping him from being broken.
We're not trying to please Mew2King and Axe. We're trying to please Semi-casual players. You can make any character a 'high-risk, high-reward" character. You can change the frames, hitboxes, lag time, knockback, and etc. for any character. Toad's justification is hardly much of anything, nothing like the electric type being fast (always, with many fast attacks learned, many references, etc.)
"It would work out" is kind of a lame argument. I could of just said Toad would work out by that logic rather than attempt to point out Toad's merits and importance to the Mario series and thus Nintendo.
I know. I wasn't really trying to say anything, just throwing out alternate possibilities.
Anything can work out, which makes it never be an argument. I wasn't hoping to make it one.
I disagree on Koopa Troopa having more potential than Toad, since his proposed moves are as subjective(if not more) as you claim Toad's are. We have never seen a Koopa Troopa's shell alter colour and ability within the games, or even the spinoffs.
Have...have you never played Super Mario World? Koopa Troopa regularly leaves his shell, flies with capes of yellow and flashing colors, hops into different shells to change his behavior, kicks [shells], and etc. Blue shell makes him behave like a red shell would, but Blue has been associated due to Yoshi with flying, red shell with fire. Green shell is "basic" shell and he's mindless with it. He hops into yellow shell, he starts flashing colors, is almost entirely impervious, and is "Super strong." Simultaneously, due to Yoshi, it's associated with extremely heavy weight and stomping.
This is all just from one game, there's probably more in different games. This is more than Toad has ever done, based on what you've provided for me. The reason it's more than Toad has ever done is because this is a Koopa Troopa thing. You don't see Goombas doing this, or Bob-Ombs. With almost everything Toad has done, you can also see Mario or Luigi do it, or almost any other character.
Koopa Troopa's shell changed its colors only in Super Mario World. He cannot have that trait in Smash because the game is too old. Since Toad's traits are back in Super Mario 3D World and that game is relevant and recent, he can have his traits.
SMW has been remade in memorable history. SM3DW has not, and may be too new. Above that, SMW isn't as old as SMB2.
I agree that Koopa's moveset potential isn't as solid due to age. It's just simply not nearly as bad as Toad's.