There was a massive discussion about Snake's centralizing changes when this patch hit.
What happened to him is basically directly comparable to buffing Knee and Uthrow or B-Air and Rest.
Didn't really 'help' him be cooler, but made basically the only thing he already did 'well' even better, having less reason to do much else.
Which isn't necessarily a BAD thing, but everyone from Puff to CF are already short on the 'flavor' side, and Snake has too much cool stuff to be shoved into that group.
I'm with you
KakuCP9
At the Thursday regional weekly thing here, there was a single Peach ditto friendly that I watched, and everything but the Beam Sword was pulled. The match ended with the Stitch.
Silly stuff with RNG is kind of crazy sometimes. Toned down and more frequent would be nice. (Misfire was handled decently, still kind of crazy but much better than Peach's junk and G&W digits)
Whoa guy what
You said you agreed with umbreon's post then proceeded to restate what you agreed with, even tho that agreement was a misunderstanding of what he said
I mean either way the point you made was wrong, that's not how balance works
This happened right after the string of posts too. I was really confused because everyone seemed to be agreeing with things that were completely contradictory, and continued until a paragraph was written to re-phrase everything and ignore the questions in the confusion. The last points made sense and were good so I'm glad I did, but it was silly for a while.
Reading-comprehension lacks in general on these forums for sure, but this happens more often than it doesn't.
I think the issue is assuming you have to act, engage, or accomplish something in neutral to be on the path to winning. Don't have to totally defend center stage, find a perfect counter to their bait, etc. People with leads, and especially characters with mobility or above average walling/countering potential, should probably start reconsidering how often they approach (Does Squirtle *need* to approach after a lead?)
People focus on things like maintaining good positioning after throws or once combos end, certain projectile patterns or usage, etc. Go be a God on stage positioning, movement, flexibility, etc first. Be tight, efficient, comfortable on every pixel of the stage, and be mean if their character sucks relative to your situation.
You could 0-death someone from a 50-50 approach, or have them lose by shrinking their chances of winning to minimal while being half as aggressive and much safer. Option #2 is the one waiting for strong players of applicable characters to fully apply it.
You just tl;dr'd something I was talking about for like 5 pages of walls-of-text not too long ago. About everything from Samus to Ike to Kirby and general neutral games being more than swords and spacies.
2 things
1) This stuff doesn't fly here. Swords and DDs and hard-converting tools out of raw neutral is allowed exclusively in this game.
2) 3 of your last 4 posts are reminiscent of discussions I had with you on here ages ago. Good to see smurtdmg is back, even if temporarily.
Looking forward to the next wave of goodies from the midst of your ****posting. lul