There's this revolutionary new feature called the "edit" button that works just fine. They might not get a notification, but most people actively discussing things here are actively
reading things here and will see it anyway.
Oh wait that's not a new feature it's been here forever
Nobody said they were offensive words. They're just useless words. It's kind of funny that you demean "buzzwords" when you're talking about circlejerks. The reason that you shouldn't use them is because they contribute nothing to the discussion. You're just saying "you're all bad and all you do is agree with each other" as a strawman argument in favor of whatever it is you think. The mods are telling you to stop because your posts "calling people out" are absolutely worthless.
In order for this post to not be as worthless as Kyle's, I'll actually talk about the game, too.
I think ICs are pretty inherently difficult to balance. There's been a lot of talk lately about overall power levels, and how generally I think most people want to see it increased. The difficulty is in that degree of control you have over both ICs, and then the capabilities you gain through using them cooperatively. Having those two characters both active is incredibly powerful. With both of them there as a threat, you can't really afford a grab attempt most of the time, because you'll just get punished for it. That means a ton of typical counterplay is simply unavailable. It's aspects like these, I think, that make them hard to balance, and I think that's why ICs are so underwhelming in PM - when a character, by their nature, circumvents a typical aspect of the game, changes that would make another character just "strong" can easily make them absurd.
On another note, though, I don't think characters should straight up invalidate other characters, and ICs are guilty of this. Hard matchups are good. Like, unfavorable matchups. Difficult matchups. Matchups should not be
unwinnable. Ice Climbers pretty much invalidate Bowser. Seriously, Popo alone can chaingrab Bowser to pretty high percents. I'm sure
@Odds_ can attest to how bad this MU tends to be, if I'm remembering it correctly. I think this is a good example of how difficult it is to keep characters like ICs balanced. The aspect of ICs that makes this MU ridiculous (dthrow) is a pretty core aspect to typical ICs play in getting handoffs and starting combos and getting damage against other characters. It's a tool that is very powerful, but not inescapable or infinite or absurd, because their neutral game is weak
enough that getting that grab in the first place should be a trial, and they should get a substantial reward for it. But this is thrown out the window against Bowser, whose main weakness
is grabs in the first place, isn't hard to grab, and doesn't have a great neutral either. The punish is then extended by miles even when ICs have what is typically a massive disadvantage in having lost Nana.