Nausicaa
Taoist sages would weep at the sight of that post. With that being said:
On topic: I don't think DK's necessarily
bad, just other characters do what he does so much better. Why pick him with that in mind?
Taoist sages apparently could use a new thing to do other than think. Maybe observing could be a good start.
Half jkz half serious.
It was also probably one of the best posts in this entire thread. Doesn't belong here though, too... indirect for smash. I'm sure we all agree with that. lol
PS: You into Taoism? My mom is getting into that, my bro and I haven't but we chill with the folks enough to get the basics of it.
I think most of DK's matchups are near even. If not all of them lmao. I think solo-DK could win a national. I don't see any matchups that are unrealistic for him to win.
Argument against the few successful DK mains out there: "People just don't know the DK matchup. That's why they won"
Counterargument: The DK matchup is just watch out for grabs, bairs, up airs, and up b oos. Nothing else he has is really out of the ordinary. People saying they "don't know the matchup" is just johns or BS for the most part. Everyone knows the DK matchup after playing one or 2 games v.s. a solid DK, unless they are stubborn and don't adapt. He's one of the simplest characters in the game...if you're getting grabbed by DK you're just getting straight up outplayed because everyone knows not to get grabbed by DK.
Just gonna quote this post because it's good and sums stuff up.
DK will always be better than a lot of the cast in a 'flat tier list' type of thing simply because of the stream-line that he is.
Even in 3.02 with things like Rang, DK was still better than characters like Link.
Everyone knows him by a string of Dashes into Grabs into Throws into Punches.
Essentially, this is broken down into being able to be really safe with speed from afar, having a single option from that safety that converts to literally 100% of everything he wants to do in the game, and while he's at this safe distance, he even has something great to do IN THE STREAM-LINE in the form of charging the bonus finisher.
Coming into PM, someone like Link became better at the "General zoning game"
If you were to describe DK, the "General game" is non-existent. Everything "better" he has from pokes to a more solid N-Air, B-Air, and Down-B all becoming usable, are extremely overshadowed by his Steam-Line of Dash-Grab Cargo-Throw U-Air/F-Air Punch.
He's basically a Captain Falcon with a harder stream-line and less diversity and flare. Of course he's going to be good. If Snake can be a stream-line flow-chart of 5 moves and be good, and CF can be good with that same idea, and whoever else is too...
OF COURSE DK and Puff and Oli others (there are a couple leaning this way too, but DK is probably the simplest of the lot and always has been) are good too.
Sure, they might not be overbearing and stupid, they'd be nerfed immediately (Sonic Down-B and Wario Shoulder-Crouch stream-lining) but that is literally the ENTIRE CHARACTER.
When the ENTIRE CHARACTER is keep up with Project M's crazy as balls cast, that stream-line is way too strong, and needs serious work.
This is the off-topic part, but I'd still advocate reworking DK, CF, and Snake, almost entirely. That's personally though, some peeps like those characters as they are. I'm sure it can be done without ruining them, and I'm hoping for it.
Oli's Up-B is like Roy's but without the flare (get it flareblade hurrhurrrrr)