Apparently this is still the same as ever.
You're all paying attention to totally different things than me. Including when we're discussing things. So when I've shared my thoughts before, I've pointed out things for a certain reason, and others would think it's for completely different reasons, and that's why I never have any idea why nobody gets what I'm trying to say.
PS: Reading back, you're all going way too deep with this N-Air and Falcon reference stuff that I just through out there for better context on the greater picture, by the looks of it.
Glad it's something that is being a catalyst for decent discussion though. So I guess my comment about it wasn't a waste. lol
This was awesome.
To explain if it really is confusing or something...
I've never held Marth very highly in PM. There are many who throw him in the top-groups all the time, others who (even just at times) think Marth isn't as good as he's considered by others.
I'm simply on the end of consistency with thinking less highly of him than most.
I've always considered Roy to be basically on par with Marth, which also means I've never considered him to be the top-group type of character that many have thought him to be in the past. Recent conversations in this thread have even discussed him possibly being 'overrated' to some degree.
Through all patches since 2.1 Ike, this is the worst Ike has ever been. He's had mini-nerfs every patch since the major tweaks that happened in that very-early-PM patch, and I simply think he's STILL strong. Obviously most do, given he's only ever had nerfs to things throughout the patches.
All I have been that is different than the masses, is consistent. That's literally the only quality my insight has regarding this topic that others haven't had.
:/
This thread has gone with waves agreeing with this, other waves where it hasn't. The recent wave (in this very thread if you read it) is in complete agreement with it. If me bringing this up has changed that perspective, then there you go. Observable reflection successfully brought to the surface for people to look at themselves and why they think the things they do.
Nausicaa, you're a genius, but you're wrong on this one.
Marth and Roy have better overall frame data and movement than Ike ever did (caveat: I don't know the actual frame data, I'm just saying what I'm seeing). Ike's advantage is that he's more consistent taking stocks than either, and I'm pretty sure he's also more survivable than either as well.
Won't go into detail, but saying something like frame data as if that is the end-all (which is what you're implying with that sentence) of a NEUTRAL game is pretty silly (laughable and superfluous)
I'm sure you understand that in hindsight, but come on. lol
If Samus uses any move WITHIN RANGE of hitting with the opponent, aside from 3 in her entire arsenal, Jiggs can rest her.
Frame data, Samus must have a terrible neutral. No disjoint, DD, etc, how can she possibly hit a Fox? Let alone grab a Fox!
A presence on a stage with the threat of a hit-box that can lead to your stock being lost is what makes anyone from Puff to Falcon work, tools are a catalyst for this, but the neutral is NOT in the mechanics. No matter how tangible and chart-able and statistically sound that may seem on the surface.
Do Marth and Roy have that quality? (Everyone knows Marth's Grab and Roy's D-Tilt) Does Ike have that quality? Yes.
I simply consider him to have it more in a raw neutral due to what he can bring through what everyone seems to be considering 'bad' neutral stuff, like committing to attacks or approaches or evading pressure rather than interaction in an offensively threatening way that everyone seems to think is the only sign of a good neutral... despite Sheik and Mario and whoever else existing and being good characters outside of their 'punishes/dd/projectile/edgegame are their only superior assets' junk...
Other random note, I think Samus is one of the better characters in the whole game.
Do I need to chart all of this out to prove it, when everyone has the numbers on their lap? Or with a bit of clarity in experience and contemplation, are you going to get better results?
Results in terms of understanding what you think about the goodness of neutrals, that is. Not results on a spreadsheet with your numbers and static answer of S tier vs F tier neutrals.
A thought-experiment worth looking at might be...
If you're making the wrong choices and I'm making all the right ones, I'll win with a bad character statistically.
So, with less 'sound' statistics on a character, do the other qualities that take place in GAME-PLAY allow of someone to sway a match in a way that they make better decisions, or make the opponent make worse decisions?
^ If you can get your head around that (this is a general you, not anyone specifically) then you too can beat Melee gods without ever playing the game a lot, rather than play against good players a lot and not be the best you can be.
Don't get hit by the things you don't want to get hit by, and hit people with the things you want to hit them with.
There's more to that than frame data. There's more to speed and lasers and shine than frame data.
There's more to neutral than what anyone is considering for Marth/Roy/Ike... Samus/Peach/whatever else was mentioned.
ANYWAYYSZZZZZZ
Everyone can just keep repeating the things I say 4 months after I say them. Seems to be a trend in this thread and the general absorbed-in-the-game-too-much people when it comes to this, which is no different than most other things in life.
Just doing my nudging. That's all I can do.
Life is cool like that. Smash is fun.
Edit: This might make good context actually
@Soft Serve
But ike doesn't go far enough to fly by with nairs out of just his dash. He'd have to be in ranges his normals are generally too slow to control well to do that. He isn't Pikachu lol. Normally I agree with all you sage wisdom but I don't think we're playing the same character here
Some people think Ice Samus is worse 'in general' than Fire Samus, do you?
If so, do you think this mostly because of the changes to F-Smash and D-Tilt the way others seem to?
Isn't it interesting then, that despite ALL of the rest of the character being there, a few things out of the mix can make life so much observably/experientially harder for her?
Given this is possible, doesn't it make sense that this is very possible the other way? A simply tweak or new quality brought by a new tool, giving more strength/significance to WHAT'S ALREADY THERE despite what's already there being exactly the same?
Within the context of how I brought up the fly-by N-Air thing (before everyone went IN COMPLETELY DIFFERENT DIRECTIONS WITH IT), there are elements and qualities to a character's neutral-game beyond how safe and certain a move is to hit without getting hit by moves in return. The thing you WANT to hit them with (the thing they DON'T want to get hit by) takes a bigger toll on a match-up than anyone seems to be giving credit, and I think that's what is being missed here. Player-to-player interaction in terms of the establishment of presence in a mental and volitional way will crush the goodness/badness in any 'technical' sense when it comes to the significance of things when applied in practice, especially when considering things as closely matched as 'Ike vs the PM cast' vs 'Marth/Roy vs the PM cast'
Hope that makes sense.
Mind over matter is real, even in neutrals.
Fox still gets hit, WITHOUT making mistakes. He's no Ivan Ooze
Edit: Bolded a thing I think might be a key concept in this topic.