TheGravyTrain
Smash Ace
Speaking of which, can hover be restored to Mewtwo if he just uses double jump? Currently, if you double jump to recover and go to the ledge, you still don't get to hover.
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True that@ Nausicaa he'd prolly explain it better if he would come out from behind his mist of confusion
I think my name was only in the quote in this post for you @PMS | LEVEL 100 MAGIKARP , but this was answered pretty clearly.Edit - Let me be Nausicaa. Why can Marth walk down Link but not MK?
Do that, and you won't need to hear another word from me.Just do vipassana seriously
It's the end-game of mental practice. Everything from mental exercises or intellectual stuff or yoga stuff or whatever else all leads here and then this kicks your *** after it all that because nobody is ever ready for the final boss of the mind.
Google it and find a center near you and GO
It's 10 days for a course, no $ or anything either cause it's free but you can donate AFTER you take a course if you WANT to
and they'll have food and sleeping stuff and it's designed that anyone can go and be a monk/nun for 10 days and learn the tool that you can learn the end-game tech that allows you to do whatever the **** you want all dai ery dai
You can tournament winner off ledge to an airdodge to get a perfect ledgedashI wouldn't be surprised if characters like ness/lucas/peach/m2 couldn't ledgedash w/ intangibility due to their double jump cancel shenanigans.
Besides developer intent, what was the purpose in cleaning up the animation besides nerfing Roy? I think quirks like that are something that should be left in the game, especially if it doesn't do anything gamebreaking.In previous versions of PM, Roy warped upwards on ledge release due to how the animation interacted with our SCD engine. In 3.6 this was cleaned up; it's actually notably better than Melee's ledge release still and wasn't fully matched, in the context of trying to ledgedash or perform ledgehop aerials.
I played 2.1 Ike with allstars.All that tells me is Ike needs buffs
PMDT bring back 2.1 Ike plz
When Roy was on the ledge in 3.5, he was essentially in an advantageous position due to the amount of time he was allowed to be intangible after ledge dash. One of our initial design goals when starting project m was to give options to the person being edge guarded, but always give the person who is doing the edge guarding the favorable position. 3.5 Roy's ledge dash went against this, and was fixed as a result.Besides developer intent, what was the purpose in cleaning up the animation besides nerfing Roy? I think quirks like that are something that should be left in the game, especially if it doesn't do anything gamebreaking.
I think it might just be my general distaste with modern game design speaking though, I miss days of yore when bugs that led to unintentionally but fun interactions were kept in the game for the sake of the playerbase. Arena shooters wouldn't be arena shooters without bunny hopping.
When Roy was on the ledge in 3.5, he was essentially in an advantageous position due to the amount of time he was allowed to be intangible after ledge dash. One of our initial design goals when starting project m was to give options to the person being edge guarded, but always give the person who is doing the edge guarding the favorable position. 3.5 Roy's ledge dash went against this, and was fixed as a result.
The ledge dash is still good so I don't see anything to complain about there.
I don't get it, are we pretending there's a problem with Bowser's ledge options?
He has the worst neutral for sure but QD makes his whiff punishing insane, and if you are able to read your opponents you can use QD into combo aerials like nair or dair to get a nasty punish. I'd say he's like top 15ish
To make this post not spam, and since ike is been a topic recently, what are people's opinions about him? I think he okay, doesn't seem very overbearing and I think he has the worst neutral of all the fe guys
What's the difference between ganon and Ike that makes Ike better? From what I understand they both have slow movement outside of burst movement (qd and wavelands), but hit like a truck to compensate. I feel like Ike has a better recovery and that's about it.He has the worst neutral for sure but QD makes his whiff punishing insane, and if you are able to read your opponents you can use QD into combo aerials like nair or dair to get a nasty punish. I'd say he's like top 15ish
pointy swordWhat's the difference between ganon and Ike that makes Ike better? From what I understand they both have slow movement outside of burst movement (qd and wavelands), but hit like a truck to compensate. I feel like Ike has a better recovery and that's about it.
Not asking cause I think Ganon's better, just curious of the reason for the tier difference despite seemingly similar attributes.
Ike's movement isn't slow actually, lol.What's the difference between ganon and Ike that makes Ike better? From what I understand they both have slow movement outside of burst movement (qd and wavelands), but hit like a truck to compensate. I feel like Ike has a better recovery and that's about it.
Not asking cause I think Ganon's better, just curious of the reason for the tier difference despite seemingly similar attributes.
7 frames is nowhere near best. I can think of half a dozen characters with 10+ frames out of a ledgedash off the top of my head. His 3.5 ledgedash was up there though.bowser has something like 15 frames of invincibility out of ledge hop wave land down.
which if what lunchables said about roy having one of the best ones in the game already at 7 AND being a problem is true. then it doesn't make sense that bowser's ledge hop wasn't nerfed for being so absurdly better than everyone elses.
5 frames after bowser ledge hops, he's suddenly on stage. he basically takes back over half the stage because of it.
The key difference is that Ike moves much faster in the air than Ganon does. (Edit 2: This grants Ike that extra mobility to go in when he sees an opening, and extend his punishes despite the strong knockback on his moves.) Ganon could punish (and dare I say approach?) much harder than Ike if he had Ike's peak horizontal aerial speed (edit: Ike's dash/running SH speed). Ike does move faster on the ground too but I don't think it's a meaningful enough advantage, Ike's DD still loses to the heavy DD characters.What's the difference between ganon and Ike that makes Ike better? From what I understand they both have slow movement outside of burst movement (qd and wavelands), but hit like a truck to compensate. I feel like Ike has a better recovery and that's about it.
That's a really solid point. If Bowser's <100 then there's not really any point to try to mess with him, since he can get up and grab or even KK you if you try to shieldgrab his getup attack.I don't really know what I think @ the whole bowser thing, since his dash mobility afterwards isn't nearly as threatening as Roy/Foxs. I guess he could dsmash/up b instantly, but you're already respecting that range due to respecting <100 ledge attack.
That's actually a really interesting point of view. If you can get a raw nair hit in neutral you can convert it into grab really easily, and that's Ike's main gameplan basically. Convert grabs into kills.Saying Ike has
a worse neutral than Marth and Roy is like saying Falcon does too.
His fly-by N-Air being essentially an unpunishable wide-spread converting tool akin to Sonic's old Down-B/Side-B variations is still part of what this 'neutral' is, even if it's not winning THROUGH neutral itself. Don't forget this element.
Even Pit's pre-3.02 N-Air had this element and was way better than the drill it is now. The 1 nerf Pit had going into the OP-patch of PM. lol
It works like a fly-by Falcon N-Air but disjointed, hits all around him, and has more stable likelihood of converting at all times than CF`s N-Air. So it's more like a Falcon Kick that you can convert into whatever punish you want.
Tag something like that onto a 'neutral game' that is a simple/basic mix of threatening disjoint and grab games that both need significant attention to not get clobbered by if you play a 'raw neutral' game, and that neutral-breaking ability that Ike has will out-match the raw steady-neutrals that Marth and Roy will ever have.
Ike has always had the best neutral of the FE characters, and has always been the best character of the 3.
There, I said it.
Ike's air mobility is like Falcon's, combine that with his high initial dash speed and he can close distances just like Falcon can. Add QD in for an even faster approach. Ike hits almost as hard as Ganon, but can combo like Falcon, has a jab that be cancelled into grabs for mixups, which can then be converted into juggles for kills. The only thing those characters have in common is that they hit hard. Ike is closer to Falcon than GanonWhat's the difference between ganon and Ike that makes Ike better? From what I understand they both have slow movement outside of burst movement (qd and wavelands), but hit like a truck to compensate. I feel like Ike has a better recovery and that's about it.
Not asking cause I think Ganon's better, just curious of the reason for the tier difference despite seemingly similar attributes.
It's weird how I can basically agree with Nausicaa and yet completely disagree with you at the same time. I wouldn't in any way say that ike's air mobility is like falcon's, it's quite different in a lot of fundamental ways. Ike is pretty unique to both characters really, not much like ganon nor falcon.That's actually a really interesting point of view. If you can get a raw nair hit in neutral you can convert it into grab really easily, and that's Ike's main gameplan basically. Convert grabs into kills.
Ike's air mobility is like Falcon's, combine that with his high initial dash speed and he can close distances just like Falcon can. Add QD in for an even faster approach. Ike hits almost as hard as Ganon, but can combo like Falcon, has a jab that be cancelled into grabs for mixups, which can then be converted into juggles for kills. The only thing those characters have in common is that they hit hard. Ike is closer to Falcon than Ganon
Falcons dd nair doesn't have 13 frames minimum before you can jump out and actually do the move. If you hear/see the side b start up, you know ike is actually trying to do something, and can prepare yourself accordingly.Saying Ike has a worse neutral than Marth and Roy is like saying Falcon does too.
His fly-by N-Air being essentially an unpunishable wide-spread converting tool akin to Sonic's old Down-B/Side-B variations is still part of what this 'neutral' is, even if it's not winning THROUGH neutral itself. Don't forget this element.
Even Pit's pre-3.02 N-Air had this element and was way better than the drill it is now. The 1 nerf Pit had going into the OP-patch of PM. lol
It works like a fly-by Falcon N-Air but disjointed, hits all around him, and has more stable likelihood of converting at all times than CF`s N-Air. So it's more like a Falcon Kick that you can convert into whatever punish you want.
Tag something like that onto a 'neutral game' that is a simple/basic mix of threatening disjoint and grab games that both need significant attention to not get clobbered by if you play a 'raw neutral' game, and that neutral-breaking ability that Ike has will out-match the raw steady-neutrals that Marth and Roy will ever have.
Ike has always had the best neutral of the FE characters, and has always been the best character of the 3.
There, I said it.
this is the most incorrect statement ive ever seen on smashboardsSaying Ike has a worse neutral than Marth and Roy is like saying Falcon does too.
I was talking about simply a N-Air out of DD, like, just jumping out of a dash.Falcons dd nair doesn't have 13 frames minimum before you can jump out and actually do the move. If you hear/see the side b start up, you know ike is actually trying to do something, and can prepare yourself accordingly.
They are hardly comparable. Being able to but a hitbox out like, 22 frames out of a semi committal burst mover option doesn't seem lie a magic wand for a neutral game
Apparently you got the point but missed the point entirely.this is the most incorrect statement ive ever seen on smashboards
But ike doesn't go far enough to fly by with nairs out of just his dash. He'd have to be in ranges his normals are generally too slow to control well to do that. He isn't Pikachu lol. Normally I agree with all you sage wisdom but I don't think we're playing the same character hereI was talking about simply a N-Air out of DD, like, just jumping out of a dash.
Side-B stuff seems to be getting all of the attention, but that's not what I'm pointing at here. Pit had Glide, sure, but his N-Air didn't have to follow anything but a jump, neither does Ike's. A character has a certain threatening-zone, when you have a character who has a tool that challenges the area around this zone in threatening ways, even if committal, it still makes that zone a lot more difficult to manage when facing that character.
Apparently you got the point but missed the point entirely.
Saying Smash isn't like a fighting game is like saying Smash isn't a sport.
Get it yet?
Apples and oranges, that was the WHOLE point. lol
approximately 50 percent of the viewers understand him more or less fine and the others dont. Now you can either argue A: he doesn't make sense and these people are pretending to get him, or B: he does make sense to these 50 percent but not the others because theres a core difference between the halves. (btw I'm using him because obvious reasons).the real point is that you make no god damn sense for anyone that's actually trying to understand you.
Crossup nairs into pivots are a pretty good use of the move in a fly by situation. The way the nair circles around Ike makes it pretty tricky to challenge, usually by the time Ike is in range to be counterattacked, nair is protecting him from the front and directly under him.I think the everyone you're talking about is pretty much everyone that doesn't know much about Ike or browses this thread. Pretty sure we've been over that QD is a punishment tool/combo extension/etc tool and not a neutral.
The thing is Nair is super stuffable and has range in front of Ike for only a brief amount of time. As well as most characters being able to punish a fly by OoS with an aerial pretty easily.
Ike has always had the best neutral of the FE characters, and has always been the best character of the 3.
There, I said it.
what if i told you that zelda is a bottom 10 character and her post-3.02 design still needs lotsa work? Kappathis is the most incorrect statement ive ever seen on smashboards
i'd tell you to edit your post before lunchables sees it and has a strokewhat if i told you that zelda is a bottom 10 character and her post-3.02 design still needs lotsa work? Kappa
getting a stroke that easily? they don't make 12 year olds like they used to...i'd tell you to edit your post before lunchables sees it and has a stroke
That's awesome, hope to see it soon.nimigoha Everyone wants to see my shennanigans :D
(Tagging @KingClubber since he might want to know about this. Apologies if I'm necroing, I'm very tired atm)
I actually just today wrote my own system for DI, since I'm really not a fan of the vanilla one. The CPUs DI outward unless the opponent is far away enough at which point they swap to a very basic form of survival DI. Level 7 CPUs DI randomly, because I wanted there to be some sort of way for random DI without compromising CPUs as a whole. All of this has been tested and is confirmed to work. The only reason I don't have a public version out is that KingClubber and I worked together on it so I don't want to release it yet, and that it requires a rewrite of basically the entire CPU, so its really time intensive. I implemented it in squirtle, but nowhere else.
I also am working on making the higher level CPUs (Probably 6 and above) meteor cancel correctly. It required some nifty coding (and a lot of resetting the frame counter, as is my trademark), but I think it should work! If it does, I also have them swapping randomly between meteor cancelling using a jump and using an up-B.
EDIT: Why can I suddenly do all this? Because I finally realized just how damn powerful the "KBAngle" function really is. I mean... wow.