Akhenderson
Smash Apprentice
Again, you posted nothing about why Ness's neutral is good instead of bad.Maybe most Ness mains are bad and don't have a neutral game so they blame their char. idk enough about Ness, but that's not an excuse for any char, because Ness, compared to tons of other chars has a really good neutral.
For one, Ness is not that fast, and has very committal attacks. Dash dancing in place accomplishes very little because Ness's dash attack is very susceptible to CC and with proper SDI, you don't even get hit by the third hit of the dash attack which is the most important part of the move. If it's blocked, the move is also minus on block, making it easy to punish him. Sure, you can space it so the only part that hits is the third hit, but your opponent would have either got out of the way by jumping or just shields it anyways. Due to this, dash attacking is an incredibly huge risk, which, yes, although has good reward, does not justify how dangerous it is to use it. Another common Ness thing during dash dances is to DJC fair and bair but are also unsafe on block. (Not to mention, fair is VERY VERY susceptible to CC) Ness must put himself in danger multiple times just to get a hit that can potentially lead into a combo. He can also throw PK Fires, but the grounded version comes out way too slow and literally loses to short hop approaches, while the aerial one is just easily blockable due to the range that Ness has to use it just to be safe. This is why the only thing that he can do in any match up is to look threatening, and punish stupid mistakes. Once the opponent figures out that the character just about loses to every defensive option and/or just doesn't commit to anything, Ness is a lackluster character that shouldn't ever win.
I'm also going to point out that yes, Ness has mag dashing and it is + on block. However, the hitbox on the magnet is very tiny and requires him to put himself in range of any combo breaking move, but jumping out of shield easily reverts the situation back to neutral, and Ness does not have the best tools to punish players in the air due to the lack of disjoint on his aerial moves besides fair. He also kind of has "Peach syndrome" in that he loses to top platform camping just because his double jump is slow, similar to Peach.
IMO a character having a good neutral allows them to force the opponent to approach and/or allows them to approach well. Ness has neither of these things which is why we continue to say, "Ness doesn't have a good neutral." The ONLY time the opponent HAS To approach is if Ness is winning in % or stocks, but that advantage applies to every character in the game. If THAT'S the only thing that makes his neutral "good" then every character in the game has a "good" neutral.
I'll also add that if EX Fire is what makes Ness's neutral somewhat passable, then you're asking WAY too much out of Ness mains if you think doing consistent 1 frame tricks should be required.