ZGE
Smash Apprentice
Kirby in Smash 64 begs to differ, lol.it puts people above you, you know the historically worst place to be in smash
But seriously, yes.
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Kirby in Smash 64 begs to differ, lol.it puts people above you, you know the historically worst place to be in smash
I don't see what would be so broken about it.There are more ways to buff a character than turning a command grab into one of the fastest attacks in the game. That's not "powerful", that's insane. That kind of frame data on a rewarding command grab doesn't really make sense in the context of Smash.
Do you realize just how fast 3 frames is?I don't see what would be so broken about it.
It would still require Bowser to get in on the opponent, something that is tough for him to do.
It isn't going to be any less reactable than it is currently.
It would be cooler than ****.
It would still be super punishable on whiff.
People might actually bother to learn to DI somewhat against it if it's more of a threat.
Yeah that's the same frame as MK's Nair, which also has a ton of range and priority, and kills, and is on a much faster character with s much better neutral, and isn't considered broken.Do you realize just how fast 3 frames is?
It would be way more punishable than other super fast moves though, it wouldn't be like shine or MK Nair. I would even be cool with the whiff lag being increased.and doesn't ignore shields, and can't be done on the ground, and can be CC'd, and.....
Up-B?The good thing about that 3f Command Grab conceptually is that it teaches people to respect Bowser at close range
Good question.You guys have some great points about frame 3 Klaw not fixing Vowser's shortcomings.
Now the question is wtf would.
While the idea is cool, you would be forcing Bowser players to be able to do waveshine inputs, and I know a lot of those who play the character, myself included, started doing so partially because of hand troubles and pain, if Bowser got changed in this way I would have to drop the character, even though the idea sounds awesome.Up-B?
Klaw Hopping plz
Good question.
Answer = Not much, not much at all.
He's in a good spot for buffing basically in any direction... and SOMETHING has got to work. Just gotta find it.
Armor on Dash-A and N-Air and KK probably aren't the answer, given that's just doing the same thing Up-B etc does, which is simply forcing people to play "Avoid him + grab - the Game"
Anything that is NOT exactly matching his Up-B in counter-play, would be wonderful.
Klaw Hopping plz
Serious note, I'm still wanting better armor on the initiation of Down-B and to be able to jump out of it basically instantly. I think invincible semi-WD's and that kind of presence on approaching with his WL/aerial/Klaw mix of stuff would be a really cool and interactive way of implementing armor into a core-concept of a character.
real response: you have the "general" idea, like the super obvious characters are in the right place but everything outside of that is really badhttp://prntscr.com/840tp5
any thoughts on my list
Why bother asking peoples' thoughts if you're just going to instantly dismiss them anyway?not really I cant think of a single way the tier list is really that wrong everyone is around where they are tier gaps arent super large till you get to about d tier
because he gave absolutely no examples it was the most bland response possibleWhy bother asking peoples' thoughts if you're just going to instantly dismiss them anyway?
GnW isn't top tier, very likely B tierbecause he gave absolutely no examples it was the most bland response possible
well technically if he doesnt state whats wrong how am I suppose to agree lolmaybe you should have been "like who? explain",instead of "No, youre wrong"
sounds like my list 8)GnW isn't top tier, very likely B tier
Sheik isn't in the same tier as marth/roy/falcon/falco
Toon Link belongs in A tier
Ness is arguable C tier, considering where you placed everyone on that list
Wario is B tier
ZSS is A tier, at the lowest B tier
Luigi is B tier
idk I could go on and on
olimar aint d tier, probably bGnW isn't top tier, very likely B tier
Sheik isn't in the same tier as marth/roy/falcon/falco
Toon Link belongs in A tier
Ness is arguable C tier, considering where you placed everyone on that list
Wario is B tier
ZSS is A tier, at the lowest B tier
Luigi is B tier
idk I could go on and on
Move Sheik to B-tier,http://prntscr.com/840tp5
any thoughts on my list
How dare you put Ganon and Pit in the same tier as Wario and ZSS. (I'm not seriously offended so don't take that the wrong way)http://prntscr.com/840tp5
any thoughts on my list
Too much traditional FG Grappler influence. We're over it now.The whole thing about having Bowser's command grab come out on frame 3 was just trolling......right?
Not even talking Melee tethers, just making PM tether mechanics less ****ing dumb, braindead, and downright bad than they are right now.People have brought up tethers again and again for the past like 30 million years. I'm not sure how the PMDT operates, but I'm guessing that it's been on their list of 'hard stuff to implement' for a long time now.
No, that's the problem in a nutshell. The counterplay is dumb and braindead, the interaction all but nonexistent if you know they'll be forced to tether. All you have to do is wait - and if they wait long enough (about one second), you can gain extra frame advantage for free with a well-timed normal getup.Tethers are fine until they're the only option a character has... As long as there's more to it than "Grab the ledge and wait," are there other problems with tethers?
Normalizing defensive options to be more in line with the rest of the cast. Jumpsquat down to 4-5framesYou guys have some great points about frame 3 Klaw not fixing Vowser's shortcomings.
Now the question is wtf would.