bowser's nair doesn't autocancel
bowser's nair can't suddenly shift momentum in 1 of 4 directions
bowser's nair doesn't have disjoint
bowser's nair isn't on a floaty that also has frame 6 (?) kill moves that punish you for spacing around the
naryu's nair
bowser still takes damage if you trade with nair
bowser's nair armor can be broken
all the ways it's different from nayru's, in an easy to digest format, @
Oracle
@
4tlas
lmao don't ever suggest that Nayru's was anything short of the most ridiculous combo breaker PM has ever had
My thoughts on everyone complaining about nair....
Anyways I still think bowser got nerfed (in gameplay and on paper) but aside from that, i have to play super lame to win (certain options just are not good anymore and therefore must be avoided).
Mainly i dont like how lame fire breath is, It does damage and stop approaches and i like that, but i have seen my opponents get stuck in fire for 5-7 seconds and to me... that is very boring, Do this 1 time every stock, that is almost 30 seconds of them just hanging around in fire.... Plus The best i can tell them if they ask how to beat it is "dont get hit" or "DI better" or "try singing through the fire and the flames". Its lame.
Also, why does bowsers Fsmash do 36% but kills way later than other characters AND requires way more committment AND is unsafe on shield (albeit it almost breaks, but it doesn't)
Why is bowsers range worse for follow ups AND his trajectory worse for follow ups? (see how something gets nerfed twice?)
Why is 20% boost in speed justifiable to take away 25% power, 100% armour, worse trajectory, and less range with the move?
If it doesn't make sense, then why make it so?
The nair armour reduction made sense, but "If you take away, you must compensate"
Same with dash attack, the reduction made sense on paper but game play wise, it makes approaching even harder and there was No real compensation. (like if you take away 1 level of armour. there should be 3% more damage, more KB, OR more speed. (or some kind of niche))
Thats all I am saying, think of it like a scales and balance. Unless the character is S tier, then MAYBE give them only a nerf and a small one at that....