we talked about kirby/marth a bit in the discord, I think pm kirbys dislike the MU because they have to stay grounded and conservative; if kirby jumps or does a bad dash attack he gets punished. I don't think its that horrible for kirby, there are much worse ones. It could shift to either side depending on the stage's platform layout but I think its slightly marth favored.Marth definitely has losing match ups T.T.
I think he probably loses to Falcon in Melee and in this game Falcon's ability to consistently recover vs Marth is huge on its own. Add in the fact that the stage list is unbelievably good for Falcon and this becomes a legitimate counter.
DK definitely beats Marth and Roy. You guys seem to equate probably lower tier character with not having good match ups ><
Link wins. People sleep on Link way too much. Like this is another legitimate counter.
Ganon wins by a decent bit in this game imo
Pika wins very slightly imo, few buffs to pika in the mu overall and Marth struggles even more to kill him
Dunno enough about other chars to REALLY say but I'd imagine Yoshi (idk what's going on with him in 3.6 tho)/Zard/Kirby/D3(idk about him anymore but he did win) have at least a small advantage. No one is going to agree with me about Kirby but meh. Dunno what all these heavily skewed match ups are besides maybe Bowser/Ness/Snake/maaaaaybe Ivy (disagree on Ivy but that's an undeveloped meta for you). When I see Mario/Luigi/G&W players act like their mu is far from even in any direction it's just silly lol, Mario is like dead even with Mario and G&W is 40-60 vs Marth in Melee according to Qerb. Luigi....gotta set up your utilt somehow and unless the Luigi keeps falling down mashing A like it's vBrawl airdodge it's not going to be that easy. Then, everything Marth does is punishable and Luigi punishes are obviously godlike. I'd buy Marth winning slightly at top level PM but no more.
This all reminds me of a post about 3.02 Mario where it claimed that 3.02 Mario lost 30-70 to 3.02 Marth. 0 chance Marth even won that MU. Like come on guys Marth is pretty good but he whoops ~1 character you think is any good. Yea he can hang with most characters but most characters can hang with him. Anyone familiar with decently high level Melee will tell you that Marth is the one uber top tier that can't just "tier" his way through worse characters and has the most even MU spread of them all by far.
Sorry if I'm way late or this has been beaten to death, not really keeping up with this thread anymore
Ness' punish game seems way too good and potential neutral game trickery (not going to go in depth but it's real) to be absolutely crap. He isn't that good though and SDI mitigates his punish game a decent amount. Also, why does his "kill" throw send so high? Stuff like that, and his struggles with specific match ups he can't punish super hard in and probably magnet should be a little bit faster. A few more little things like that and Ness is pretty darn good and super cool imo
Sorta unrelated but as someone who tries to main melee GnW, marth is the MU out of the top tiers I look forward too the most. You lose the Dash dance game and can't shield anything and die from tipper at 40, but your DD game isn't that much worse than marths and if you catch him sleeping once, GnW's stagger game vs marth's defensive game is great. No real opinion on the PM MU, honestly other than dash distance, PM GnW's movement feels much worse than melee's, it lacks the fluidity that melee GnW empty jump wavelands back has
I think diddy beats marth. Marth players consistently zero to deathing diddy off a grab doesn't mean much to me because diddy can to it to marth right back, and I think diddy has a clear edge in neutral. Comparable dash dance distances (Actually the same DD>dtilt game except marth's is disjointed) but bananas just throw a huge wrench into marth's DD space control. Diddy can still play the DD>dtilt game with marth while holding a banana too, while within that spacing battle, glide toss's are unreactable and diddy always is at advantage unless marth had hard read it or happened to be doing a WD back at that moment. If it hits marth its a grab/dtilt>grab/combo, which diddy can just roll with into his godlike stagger game or depending on stage/platforms just death combo him or carry him off stage for a gimp (diddy can marth slayer really easily too). If marth shielded it expecting to shield a Dtilt from diddy (which you can't shield grab without perfect timing without getting dash back baired or punished with glide toss), diddy is at frame advantage as long as the banana traveled in the air for more than 3-5 frames (depending on the direction of the throw). frame advantage at a distance+character stuck in shield are very good situations for diddy to be in. Marth also can't jump vs diddy if diddy has a banana in hand without getting tripped, while diddy can jump with less risk because wavebounce popgun and AGTs drastically and quickly changing jump paths. Its definitely not a slaughter from either side, but I think diddy has a clear advantage in neutral and stagger game when he has a banana in hand, and when he doesn't its not even that favored to marth.