Mr.Pickle
Smash Lord
Maybe it's time to revisit that fireball build that was proposed eons ago.
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You sound salty at those two moves, well what do you suggest goes over nair and flame then? Give me a fire roar or fire ball from sm4sh (and make them consume projectiles) and ill happily take the flame cancel removalBowser may do well vs rob but its pretty much only because of 2 moves, and 70% of the cast just doesnt care about those two moves (nair/nb). Still sucks.
I was mostly salty about how much everybody complained about rob mitigating positional advantage when bowser has an armored combo breaker and the best landing move in the game and somehow thats oki guess? Didnt help that i have the flu, makes it pretty difficult to win those hard matchups. Was mostly impressed with odds movement and shield dropping (what kind of pm player shield drops? This isnt even melee)
I would really like to see armor taken off nair and flame cancel removed, and buffs to make bowser a real character instead of 2 broken moves glued on to a bowser plushie
if flame breath touches you on the ground its absolutely unpunishable thanks to the super buff not in the change log. aka, you don't get knocked airborne. which means SDI up is literally impossible.Flame Cancel still has a ton of lag and is very punishble, I don't think you have played enough against a strong Bowser to be able to damn and veto his options.
And if Fox's shine touches you on the ground it is absolutely unpunishible.if flame breath touches you on the ground its absolutely unpunishable thanks to the super buff not in the change log. aka, you don't get knocked airborne. which means SDI up is literally impossible.
frame 5 "combo breaker", with frame 45 iasa, less than zero disjoint, and 13 frames landing animation on the easiest character to combo in the game is "broken"Bowser may do well vs rob but its pretty much only because of 2 moves, and 70% of the cast just doesnt care about those two moves (nair/nb). Still sucks.
I was mostly salty about how much everybody complained about rob mitigating positional advantage when bowser has an armored combo breaker and the best landing move in the game and somehow thats oki guess? Didnt help that i have the flu, makes it pretty difficult to win those hard matchups. Was mostly impressed with odds movement and shield dropping (what kind of pm player shield drops? This isnt even melee)
I would really like to see armor taken off nair and flame cancel removed, and buffs to make bowser a real character instead of 2 broken moves glued on to a bowser plushie
roy beats CC easily anyway thoughCC is a terrible mechanics design wise but getting rid of it would probably totally mess up balance. Actually it would be neat to mess around with. Playing Roy with no CC threat, uhh so good.
That's kinda the purpose of the get up attack...Am I the only one who thinks CC is an awesome mechanic that, similar to Diable combos changes the dynamics of the game based on %s, is an inteligent choice offered to the user that trades mobility and risky DI angles for knock back benefit, and allows the game to strike a healthy balance between combos and smash 64?
People hate crouch cancelling and i'm just like...why hate that when you can hate get up attack responding to jab reset :D. When I jab reset someone, I'm always so sad when they do something I can't possibly react to .
Can't you only do that above a certain percent?People hate crouch cancelling and i'm just like...why hate that when you can hate get up attack responding to jab reset :D. When I jab reset someone, I'm always so sad when they do something I can't possibly react to .
no but it's a frame perfect input. at least, in Melee it wasCan't you only do that above a certain percent?
That is literally the first non-joking positive response in favor of crouch cancelling. Most people find the idea of ddd eating a diddy forward smash at 164% and only sliding silly, or luigi eating a game and watch up smash at 95% and not being anywhere close to death odd. Keep in mind these are not even characters that abuse cc to the extent roy, samus, and others do.Am I the only one who thinks CC is an awesome mechanic that, similar to Diable combos changes the dynamics of the game based on %s, is an inteligent choice offered to the user that trades mobility and risky DI angles for knock back benefit, and allows the game to strike a healthy balance between combos and smash 64?
People hate crouch cancelling and i'm just like...why hate that when you can hate get up attack responding to jab reset :D. When I jab reset someone, I'm always so sad when they do something I can't possibly react to .
If someone has strong transcendent disjoint, wouldn't that promote more projectile spam to keep them out of poking range?how to solve 1of the many big fatty problems. Give them some sort of strong disjoint that is transcendent.
it actually promotes aggression from opponents and stops projectile spam that fatties can't handle
I think Crouch Cancelling is a great mechanic for the reasons you stated. It might be overtuned, though.Am I the only one who thinks CC is an awesome mechanic that, similar to Diable combos changes the dynamics of the game based on %s, is an inteligent choice offered to the user that trades mobility and risky DI angles for knock back benefit, and allows the game to strike a healthy balance between combos and smash 64?
not quite sure they've hit that point with this one yet... >.>Also heard the first decent logic behind the DDD dair nerf stating that it was an overall design "direction" change to make low commitment multihitting moves have less reward. See Mario dair,
what if it was a flat reduction (with some sort of floor to it) rather than 2/3 off the total? i'm sure there's something i'm not thinking or aware of that can go terribly wrong with this plan, though...I think Crouch Cancelling is a great mechanic for the reasons you stated. It might be overtuned, though.
I like get up attack when you miss a tech because it's very reactable. After a jab reset, it's insanely fast and something you have to you predict and guess on in what is one of the few earned opportunities to use a high startup move with a somewhat high success rate.That's kinda the purpose of the get up attack...
I'll also side with the anti-CC committee. (Hypocritically, I use it a lot since it's there) Just block
In pm you can just hold ano but it's a frame perfect input. at least, in Melee it was
are you saying dair wasn't nerfed enough?not quite sure they've hit that point with this one yet... >.>..
for mario. it feels silly to me, still, but i'm also a relatively large target so it could very well just be salt.are you saying dair wasn't nerfed enough?
That you've read. There was actually a reddit thread about CCing from 10 months or a year ago where ripple myself and maybe DF all laid out the positives and negatives of CC's design. I think people often forget the drawbacks of CC. Wish I could find that thread now.That is literally the first non-joking positive response in favor of crouch cancelling.
I thought you were talking about DDD and I was about to quit smashboards foreverfor mario. it feels silly to me, still, but i'm also a relatively large target so it could very well just be salt.
oh, is that all it takes?I thought you were talking about DDD and I was about to quit smashboards forever