Story Titled - The 'Fox' Craze
AKA; Foxfood for thought.
Edit: Doublesexy
In a world where Fox was a fresh character who came with Project: M...
Everyone from new players to Melee vets thought it was fun, both to play as AND against a character who was fast and ninja-like.
A character who felt so free, in the sense that they could be extremely active while still playing either a simple or complex game and still be effective.
Free, where they could play the same character and either try using this speed to test the interesting possibilities it allowed in a non-linear way that a character finally allowed in Smash, and try things like Down-B and the abundance of good combo tools for highly aggressive play, or use it all in a pressure game that the presence of speed allowed simply being NEAR opponents.
The Fox-Threads discussed the love for the ability to play a simple mix-up game in neutral, fishing for hits between the cleanly good tools in N-Air, Grab, U-Smash, and Shine, never over-complicating the game because Fox could get away with direct methods of hitting and not getting hit out of neutral and offense.
They discussed all the match-ups over time, usually when a certain trait of a character proved troublesome.
This came mostly in the form of how they could get blown up by any other character if they were caught even a couple times in the interactions in close-quarters, and the game-play moved to offense while avoiding the few key interactions that truly threatened Fox.
Both parties agreed that this was fun. Dealing with a power-house that had to be cornered and defended against, and explosive offense could come from either side leaving the match-up very honest in the sense that either party could make a few good reads and shift the game in their favor.
Though there were glimmers of something, how those interactions could be devastating, and while Fox could control this pacing with pursuit, he could also do it within evasion.
Similar to the non-interaction that Mewtwo or Sonic in other iterations had, but while their pressure was tricky, it was simple and easy for Fox to play to it.
So the melee-gods like King2Mew resorted to more run-away play, applying the simple offense when holes were open, but creating the space while avoiding the risks that could harm them. Some trick was applied and it was much more solid than alternatives.
Things developed further to corner and pin Fox down, and it was fun, and interesting, and seemed fairly functional in the game, even with such a powerhouse having moved to a camping game that was both stronger than his already strong aggression, and difficult to match for most of the roster.
Later, when higher level play was creeping up in fragments to show more glimmers of the possibilities, things like ProfSnake vs Zefrox happened, and the community got a clearer idea on something.
That perhaps there was a tiny bit of Jank somewhere.
It wasn't Shine, it wasn't U-Smash, it wasn't the tools that involved the fun and engaging activity of the game, even if all of it was a little on the strong side given the character being so fast.
There was some pointing... maybe a little head-shaking and nodding...
That lasers may be the culprit to watch in the future of the game, and maybe it's the difference-maker behind all the force that is Fox.
Fox was generally considered in the higher part of the roster from the beginning, but this further understanding and deeper look at the game and where it will go.
This allowed him to be left somewhere around here throughout every version of the game and stabilized in the area of the 'goodness-of-the-game' AKA tier-list, up and down, but always high.
http://smashboards.com/threads/tier-list-speculation.331666/page-790#post-19306906
The community moved on, enjoying him, but keeping an eye on the red flash with no hit-stun that dealt damage threateningly enough to maybe...
...just MAYBE...
...warrant a little bit more start-up or end-lag or decrease in distance to be reasonably catch-able in some way.
Maybe.