On Falcon though, why the hell does his fair have so little endlag when canceled? It's ridiculous
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On Falcon though, why the hell does his fair have so little endlag when canceled? It's ridiculous
I would really like to know how your matches with him go. He is probably considered the best Link in a lot of peoples mind.Red 1 is staying with me for LTC3, so yeah he's still around.
he beat all my random jank chars pretty cleanly, and we were about 50/50 in marth vs link (he played like garbage vs axe and should have bopped him imo). when i played sheik i basically 3 and 4 stocked him over and over, but that has a lot more to do with the MU than player skill, hes a fantastic player.I would really like to know how your matches with him go. He is probably considered the best Link in a lot of peoples mind.
Missiles are also useful in ice, but yeah, now that I think about it, it completely changes her to have ice fsmash be so inexplicably horrible. Dtilt I can understand since the tradeoff is (more range for ice) vs (up close for fire) in regards to dtilt's capabilities. I would like to see her ice dtilt be able to be used for something, but probably just not for kills. Maybe it does more damage but has a lackluster knockback? Or maybe it could be a DI-trap kind of move.Fire f-smash is brutal on everybody. Ice has it's niche uses, but if it's relegated to being the "kill mode" then maybe she shouldn't lose her best kill move for something near unusable.
Would you say a "gimmick" is a function of a character that lets it ignore an established part of the game? I see a problem with that definition, but I'm curious to see if people actually agree with it before I go on.Having unique quirks is cool, as long as they don't let you ignore footsies.
I dunno.What should it be called, then?
Most people use gimmick/jank to refer to "stuff I can't possibly deal and/or adapt to" or something along those lines (probably assuming too much here).That's really the ultimate folly of speculating on the tier list: virtually nobody is actually good at PM. As late as a few weeks ago most Squirtles thought Marth was nearly unwinnable. Daftatt thinks it's even, last I heard. If lots of people were actually good at PM, that discrepancy would be extremely rare, but as far as I can tell there's still a ton of disagreement on a lot of characters. (Even in Melee there are still a ton of varied opinions, and people are generally better at that game.) How do we separate truth from misconception and informed opinion from uninformed babbling?
EDIT: I suppose this is more of a design question than a tier question, but I have to ask:
Would you say a "gimmick" is a function of a character that lets it ignore an established part of the game? I see a problem with that definition, but I'm curious to see if people actually agree with it before I go on.
Yeah you have to be holding B when you use withdraw and hit your opponent within the 1st 5 or 6 frames to use aqua jetI forgot how to activate it though. Do you have to to be in the first few frames of the Side B then hold B?.
Fair/Bair are both quite solid options for how fast they are, and you have an armored Sheik Slap for Nair. Considering how seemingly easy Squirtle can knock players off stage (and follow them there) I think he's mostly fine killing.So help me dirtboy, if you get our Aquajet nerfed...
In all seriousness, Squirtle Aqua jet is important because it gives us a kill move in the air (our aerials suck at killing unless fastfallers, but y'know). As for jank/gimmick/toxic/whatever other term, I try to avoid them because of how overused and meaningless they really are. There are so many better ways of describing things then using those words which everyone takes a different way anyways.
Fair only kills if you cant di. If you're dying before 140% from squirtle fair and you arent on a small stage you're doing it wrong. The sakurai angle on it it makes it way too easy to di (You can seriously di his fair almost straight upwards). Bair is also too weak to be straight killing as well, though it is a good tool for edgeguarding.Fair/Bair are both quite solid options for how fast they are, and you have an armored Sheik Slap for Nair. Considering how seemingly easy Squirtle can knock players off stage (and follow them there) I think he's mostly fine killing.
...Wat.That's really the ultimate folly of speculating on the tier list: virtually nobody is actually good at PM. As late as a few weeks ago most Squirtles thought Marth was nearly unwinnable. Daftatt thinks it's even, last I heard. If lots of people were actually good at PM, that discrepancy would be extremely rare, but as far as I can tell there's still a ton of disagreement on a lot of characters. (Even in Melee there are still a ton of varied opinions, and people are generally better at that game.) How do we separate truth from misconception and informed opinion from uninformed babbling?
EDIT: I suppose this is more of a design question than a tier question, but I have to ask:
Would you say a "gimmick" is a function of a character that lets it ignore an established part of the game? I see a problem with that definition, but I'm curious to see if people actually agree with it before I go on.
I didnt know 140% near the edge was respectable killing percent for an aerialYou can't DI sakurai angle almost straight up lol
The best you can get is 63° and some SDI, and fair doesn't exactly have a lot of hitlag, so it's a small window with no reaction time to guarantee any SDI
The reason fair can kill is because it's quick enough that you can't DI it on reaction, like all of squirtle's aerials (except dair, multi-hits are a whole other story), so he has several effective mix-ups (uair vs fair for example) that throw off DI half the time. Plus squirtle doesn't have particularly hard time setting that up, and if it's near the edge even with good DI fair can kill at a respectable percent.
It comes from playing several matches, and telling people that they didnt DI up when they die at 100-110% on PS2, after which they know to DI up and do so, thus living because the arc that DIing up doesnt send them far enough into the blast zone to kill them until 140%Are you testing on DL vs Bowser or something?
Bad comparisons lmaoOk, do you think fox's bair is a bad kill move? I just checked and Squirtle's fair kills earlier. Marth (funny we used the same character, I did this before I saw your post) survived fox's bair at 125 on the edge of BF with DI up+in. He didn't survive squirtle's fair at that percent. You don't need to kill off the side at 100 to be a good or decent kill move or w/e. You just have to send them out too far to have many recovery options (or even enough recovery distance). No, fair doesn't kill early if you ONLY use fair in situations where you've set up for an aerial, but you should be encouraging your opponent to be DIing out or risk eating more damage from things like soft bair/upair combos. This kind of DI interaction is super common. Sheik can do it to with fair vs soft bair/uair. Falco can do it with dair vs fair/soft bair/soft nair (more situational) or just with subtle cross-ups on an opponent that missed DI on a shine, making it harder to DI dair away.
I never said it was weak. Just that it's not as good at killing as they think it is. I also already made the distinction that it does kill better on smaller stages, but everyone can kill better on small stages due to them being small and stuffThat's like me saying GnW fair is weak because Falcon and Roy can DI it up and live until 160. It may send at 55 degrees, but not every one always DIs it like a god and my fair is much slower.
Fair can KO crazy fast on small stages, it just sucks that Squirtle doesn't have a lot of space to slide around on the same stages.
AJ kills at about 12ish percent before upsmash would. It's not that huge of a difference and it's fair that it's a bit stronger in exchange for being so small a hitboxSquirtle can just down?-throw floaties to kill. I wouldn't really say he needs aqua jet, especially with how early up-b and up-smash kill, even if it's not super common.